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  1. #11
    Player radicaldreamer's Avatar
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    Mar 2011
    Location
    Valefor, Bastok, SanD [S]
    Posts
    84
    I've been feeling that RDM should get the fencer trait, rather than dual wield. While I like dual wielding, I also like using a shield, and fencer would help in both setups.

    Also because RDM's AF sword is a fencer sword, and af outfit looks like a sword fighter... Why no fencer trait? >_< Even fencer 1 would be nice.
    (3)
    It's important to hold onto your dreams.. Even if it means staying half-asleep.
    -rd

  2. #12
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    I won't dispute a native Fencer trait, the fact that we don't have that is simply asinine.

    The reason I support all-jobs Dual Wield is because its so bloody useful. Whether your intent is damage, magic potency, or stat boosts, everyone can make good of it.

    NIN might be the first thing everyone thinks of when mentioning the trait, but let's not forgets this is FFXI, and NIN isn't the only job with the trait. But NIN's identity isn't damaged if everyone got a Dual Wield 0; both NIN and DNC would still have the higher tiers. Their identities remain untouched.

    For RDM, it frees up the job's sub-options. It leaves you to decide whether you want NIN for shadows, DNC for Sambas, or DRK for whichever reason you prefer... and so forth. Additional powers to main classes can expand sub job novelty; giving everyone Dual Wield frees up RDM to explore sub jobs that bring a little more to it's melee--and giving additional traits to the job (such as a native Double Attack), might allow for even freer exploration of sub jobs.

    And like I said, the only aspect of RDM that would see trouble is En-spell 2 and let's admit: it's already stagnant. Assuming an all-jobs native Dual Wield and the threat of RDM, devs could simply remove the building damage component of the spells, and cap it at somewhere reasonable. It could still be made useful without giving RDM an unfair edge.
    (3)

  3. #13
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    They could give us an unfair edge and it still wouldn't balance out how bad bad we are at melee compared to 2Hs with A Skill weapons and actual gear. They might change that with this new direction they are going.

    After the possible changes, the difference between BLU/DRK and RDM/Anything is going to be bad. We need some love and fast.

    I would be an extremely happy RDM is I was allowed to RDM/DRK with Dual Wield. It's about all I've ever wanted on RDM. You get Stun, you get the first Tier of Occult Accumen, you get all your Sword WSs, you get LR and SE for if you need to get a little bit crazy, Absorb TP and the Absorb Stat Spells and Drain and Aspir. If they change Last Resort to give 15% Job Haste to all weapon types, we would profit amazingly well from having native access to Dual Wield.

    Please read this as, I would be happy and probably never stop playing this game if RDM/DRK was made a good job option with Dual Wield. $$$ and such.
    (3)
    Last edited by ManaKing; 01-13-2013 at 02:52 AM.
    I'm a RequieSCAT-MAN!

  4. #14
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by radicaldreamer View Post
    I've been feeling that RDM should get the fencer trait, rather than dual wield. While I like dual wielding, I also like using a shield, and fencer would help in both setups.

    Also because RDM's AF sword is a fencer sword, and af outfit looks like a sword fighter... Why no fencer trait? >_< Even fencer 1 would be nice.
    Of the 3 jobs to get the fencer trait (war, bst, brd) I think war was only given the trait for subjob purposes since no self respecting war would ever single wield unless proc'ing red. RDM by definition should have the trait naturally, but as we all know, SE don't have a clue what they are doing with RDM, they say it can melee but give it nothing to help with this part of the job. Instead electing to give fencer to 3 jobs that never really use it. The 2 jobs that would benefit from it most, RDM and PLD don't even get it.
    (4)

  5. #15
    Player Lastranger's Avatar
    Join Date
    Aug 2011
    Location
    Basty
    Posts
    40
    Character
    Lastknight
    World
    Fenrir
    Main Class
    RDM Lv 1
    with how good Dw is it should be more availible to more 1h jobs for more Sub job diversity, however i have thought about an alternative latly for 1h + shield option that might work.

    Imagine a trait called magic Sword & board, gicen to rdm/pld/drk posibly rune knight too once it comes out that activates when u have a 1 hand wepon + shield equiped + a enspell

    let rdm get 4 tiers of it and the rest at 3 tiers

    What it would do is mirror the dmg done off main wepon and add that too your current enspell.

    Tier 1 would add 75% of mainhands dmg done as enspell additional dmg to the regulare enspell dmg.
    Tier 2 would add 100%
    Tier 3 would add 125%
    Tier 4 would add 150%

    of course you would still loose the haste of DW but it would allow one to boost melee dmg with str/attk and ability's like souleater making /war /drk good choices for sub.

    add onto that a boost to spike spells dmg from amount of block your shield has and i think it could give an alternative to DW for melee as well as an option to actually be able to go shield without loosing too much dmg

    I think this might be an interesting concept for those melee that have magic boost to melee.

    Only thing i see holding it back is that as far as i know enspell dmg isnt added to WS dmg, if SE could alter that to make it carry on any WS that is physical i think it could make a very good alternative as well as fix the lack of elemental WS for RDM.
    (3)

  6. #16
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    If you are going /WAR or /DRK then RDM doesn't have a problem with it's Elemental WS. I like the idea.
    (0)
    I'm a RequieSCAT-MAN!

  7. #17
    Player raps1355's Avatar
    Join Date
    Sep 2011
    Posts
    56
    Agree with everyone getting DW 0 delay but not rdm getting enhancing spells to get delay reduction, its unfair to other 1 handed jobs who are dictated to /nin.
    (1)
    Last edited by raps1355; 01-13-2013 at 07:57 PM.

  8. #18
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by raps1355 View Post
    Agree with everyone getting DW 0 delay but not rdm getting enhancing spells to get delay reduction, its unfair to other 1 handed jobs who are dictated to /nin.
    While it may seem a bit bias on my part to say it, I would normally agree but in this case I don't.

    Looking at how far RDM's damage falls behind almost every other melee job, and the fact every 1-handed front line job has Dual Wield except for MNK, RDM, PLD, BST, BRD, and PUP. Now when you think about it, you really cant count MNK or PUP because they are meant to use H2H, which is basically a 2-handed weapon that is counted as a 1-handed weapon. PLD I also discount because the job is meant to tank, its DD power is very low, and it has alot of shield attributes to make up for it like Shield Mastery. Which leaves RDM, BST, and BRD. BRD is arguably a back line job as is RDM, but they can melee, and have access to melee gear such as Hecatomb, and Mandau. BST should have Dual Wield by itself, probably level 2 or 3 like THF, BRD should have level 1 or 2 for the fact its not a true front line job, its a massive buff master and has debuffs as well. RDM is a Hybrid, even with a spell to lower delay, RDM would have less native Dual Wield than a BLU/WAR, keeping BLU better at melee DPS, but it gives RDM its unique way to boost its damage, which can be dispelled, and would help balance it out to be a bit more powerful.

    Honestly I think at the end no job should be without Dual Wield. Its a key trait for damage, its the only real trait that right now makes single handed DDs do any kind of respectable damage next to their two handed counterparts. The fact any of the jobs don't have these traits only serves to limit their ability to fight effectively on the front lines for anything except utility, which has been in short demand for a while.
    (1)

  9. #19
    Player Traxus's Avatar
    Join Date
    Jan 2013
    Posts
    99
    Character
    Traxus
    World
    Sylph
    Main Class
    MNK Lv 99
    I'd rather see them make fencer on par with dual-wield (at least at higher tiers), and give it to rdm.
    (1)

  10. #20
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    yah i gotta agree that fencer, as it stands now, isn't gonna matter much.

    Don't get me wrong, i completely understand the desire. they named it fencer... then didn't give it to red mage. they may as well have named it "hey red mages, i had sex with your mother last night!"

    but unless they made it a lot better, i'd still just sub ninja and dual wield.
    (7)

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