Quote Originally Posted by raps1355 View Post
Agree with everyone getting DW 0 delay but not rdm getting enhancing spells to get delay reduction, its unfair to other 1 handed jobs who are dictated to /nin.
While it may seem a bit bias on my part to say it, I would normally agree but in this case I don't.

Looking at how far RDM's damage falls behind almost every other melee job, and the fact every 1-handed front line job has Dual Wield except for MNK, RDM, PLD, BST, BRD, and PUP. Now when you think about it, you really cant count MNK or PUP because they are meant to use H2H, which is basically a 2-handed weapon that is counted as a 1-handed weapon. PLD I also discount because the job is meant to tank, its DD power is very low, and it has alot of shield attributes to make up for it like Shield Mastery. Which leaves RDM, BST, and BRD. BRD is arguably a back line job as is RDM, but they can melee, and have access to melee gear such as Hecatomb, and Mandau. BST should have Dual Wield by itself, probably level 2 or 3 like THF, BRD should have level 1 or 2 for the fact its not a true front line job, its a massive buff master and has debuffs as well. RDM is a Hybrid, even with a spell to lower delay, RDM would have less native Dual Wield than a BLU/WAR, keeping BLU better at melee DPS, but it gives RDM its unique way to boost its damage, which can be dispelled, and would help balance it out to be a bit more powerful.

Honestly I think at the end no job should be without Dual Wield. Its a key trait for damage, its the only real trait that right now makes single handed DDs do any kind of respectable damage next to their two handed counterparts. The fact any of the jobs don't have these traits only serves to limit their ability to fight effectively on the front lines for anything except utility, which has been in short demand for a while.