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  1. #1
    Player Zohnax's Avatar
    Join Date
    Dec 2011
    Posts
    20
    Character
    Zohnax
    World
    Ragnarok
    Main Class
    PUP Lv 99

    Salvage II: High Received Issues

    I am slightly surprised there is not already a topic about this.

    After having done all the new Salvage II zones at least twice now, I noticed throughout all of them that my Received jumps up to extremely high amounts even when there is very little in the vicinity. When I say high, I mean at idle and no enemies within several rooms, Received hovers around high-1000 range and while fighting mobs hovers around the low-to mid-2000 range. What is more perplexing is that this occurs even when there is only a single group in the zone as well as Salvage I zones are unaffected by this high Received issue.

    The problems I have personally experienced are visual gear display issues as well as macros not fully swapping or using actions/spells in them. Not sure if anyone else outside of our group has experienced this or more issues as well, but figured I would get this out there so it can be looked into by the Developer Team.
    (1)
    Last edited by Zohnax; 12-30-2012 at 09:46 AM. Reason: Accidentally posted before done typing out

  2. #2
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    You might want to talk more about specifically what issues are being caused as a result of this "high Received value" because there could be a number of different causes and effects. The number alone is kinda meaningless
    (0)

  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Salvage II has something wrong with it server side. My group is getting consistent Receive values of 1600~2500. The Zhayolm Remnants II run we just did was nearly unplayable. I would hit a macro and it would be a good four seconds before I would see the action starting on the screen. This problem has been present in all four of the new zones.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #4
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Foxclon View Post
    Platform:
    ISP:
    Type of Internet Connection:
    Internet Connection Speed:
    Date & Time:
    Frequency:
    Character Name:
    Race:
    World:
    Main Job:
    Support Job:
    Area and Coordinates:
    Party or Solo:
    NPC Name:
    Monster Name:
    Steps:
    1.
    2.
    3.
    <*Add more steps if necessary.>
    They're going to ask for this. Save yourself and a GM some time and do it now so the problem can actually get fixed. I'm sure multiple bug reports will help too.
    (0)

  5. #5
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Just mentioning that I've been having a lot of latency problems in Salvage II as well, along with one of the buddies I run with, so it's definately not just a bunch of people having connection problems on their end.
    (1)

  6. #6
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    I'm pretty sure this is happening for everyone. It really would be the servers which the salvage zones are on. I don't think they were quite ready for the increase in activity which the salvage update brought.
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    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  7. #7
    Player Phogg's Avatar
    Join Date
    Dec 2011
    Posts
    171
    We encounter this also, its so bad people cannot visibly see their gear swaps at times, and in some cases players appear to "warp" around which is annoying and leads to confusion. Friend of mine started to cast cure on me and the next thing he knew I was in an entirely different room. People tend to follow one leader on our routes also, and sometimes get lost because they think that person is in one area when they are actually going the other way, etc. Received is almost always around 2k.
    (0)