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  1. #1
    Player Motenten's Avatar
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    Mar 2011
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    321
    Quote Originally Posted by Alhanelem View Post
    SCH merit strategems reduce enmity (SCH only), and Animus Minuo reduces enmity gain on a target.
    Not quite. They reduce the rate at which enmity is accumulated. They do not actually reduce the enmity you currently have.
    (1)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Quote Originally Posted by Motenten View Post
    Not quite. They reduce the rate at which enmity is accumulated. They do not actually reduce the enmity you currently have.
    I understand that, and I didn't say they did those things. They need to be used in advance and kept applied. But reducing the rate at which you gain enmity does let you do more enmity-causing actions without maxing out, as long as you aren't already maxed.

    A trait like that would lock it so PLD would ALWAYS be able to hold more enmity, thus posing a problem.
    The trait wouldn't have to be PLD only, it could be given in lesser strength to NIN and RNF. Maybe merited on DNC to synergize with Fan Dance.
    (0)

  3. #3
    Player Bilonn's Avatar
    Join Date
    Mar 2011
    Location
    Windurst 6 (Bas10,San10)
    Posts
    20
    Character
    Bilonn
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Alhanelem View Post
    The trait wouldn't have to be PLD only, it could be given in lesser strength to NIN and RNF. Maybe merited on DNC to synergize with Fan Dance.
    That is true, though the more jobs that receive such a trait, the more the issue comes back into play. Hate will be bouncing between too many people. Though this could then be addressed as I did before, but with a couple of changes. One, instead of having 1 ability, have 2--a 'strong' and a 'weak' version of the ability. Two, give these abilities to multiple jobs. Or even make an 'ability' for each job that does the same thing, just with slightly varied strengths or however it is determined to work best through testing. Sort of along the lines of Provoke and Animated Flourish.
    (0)

  4. #4
    Player Motenten's Avatar
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    Mar 2011
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    321
    Quote Originally Posted by Alhanelem View Post
    I understand that, and I didn't say they did those things.
    It was implied based on what you quoted, which was itself in reply to SpankWustler's comment about lack of ways to actively reduce enmity.
    (0)
    Last edited by Motenten; 01-11-2013 at 08:18 AM.

  5. #5
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Damane View Post
    actually rdm/nin was almost used on everything, seen it at 75 on cerb, khim, nidhogg, basicly on almost everything
    It worked for those fights, but it was far from efficient. a RDM/NIN wasn't going to die to fafnir and could hold hate, but it wasn't going to help kill it faster like Atonement PLD or DRK/NIN or NIN/DRK was.
    (0)

  6. #6
    Player Yrusama's Avatar
    Join Date
    Dec 2012
    Posts
    57
    Character
    Yru
    World
    Leviathan
    Main Class
    WHM Lv 99
    XIV suffered with a similar problem a lot. PLD was great at holding hate on one monster and the DD would just have to cope with any AoE, but WAR was able to deal massive amounts of AoE damage itself. This made WAR the ideal tank for most situations, since 1.0's was more of a "group vs. group" combat system.

    SE: make PLDs awesome again, or start releasing content where they shine!
    (1)

  7. #7
    Player Hazankoh's Avatar
    Join Date
    Aug 2012
    Posts
    2
    Character
    Hazankoh
    World
    Shiva
    Main Class
    PLD Lv 99
    Although I agree with Motenten 110% I have my doubts the devs would want to implement something as logical as this, mostly because it's to much work. How bout making all enmity decay at a decent speed and give "tanks" a trait that slows decay. I know it's not as good and I might be missing downfalls, but it'd be a good first step.
    (0)
    Last edited by Hazankoh; 01-12-2013 at 02:04 PM.

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    Here is the ultimate suggestion:

    Combine PLD and DRK into one job. Then you have a job that can switch between offense and defense, generate and hold enmity with a wide variety of tools, have more survival tools, and has a plethora of weapons to choose from.

    Listing off what this fixes:

    Lack of damage output: Fixed
    Lack of enmity generated due to lack of damage output: Fixed
    Lack of volatile enmity: Fixed
    Lack of ability to stay at hate cap: Fixed
    Lack of self sufficiency: Fixed

    Combine that with some adjustments to mob AI and attack power regarding AOE, and you have yourselves a FINE old game. Spit shined and ready to play.
    (0)

  9. #9
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Chocobits View Post
    Here is the ultimate suggestion:

    Combine PLD and DRK into one job. Then you have a job that can switch between offense and defense, generate and hold enmity with a wide variety of tools, have more survival tools, and has a plethora of weapons to choose from.

    Listing off what this fixes:

    Lack of damage output: Fixed
    Lack of enmity generated due to lack of damage output: Fixed
    Lack of volatile enmity: Fixed
    Lack of ability to stay at hate cap: Fixed
    Lack of self sufficiency: Fixed

    Combine that with some adjustments to mob AI and attack power regarding AOE, and you have yourselves a FINE old game. Spit shined and ready to play.
    So basically, Red Mage with better weapon skills and armor. ^ ^
    (0)
    Old-time player, new-time character- Ragnarok server.

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    Quote Originally Posted by Rustic View Post
    So basically, Red Mage with better weapon skills and armor. ^ ^
    And skill ratings, and job abilities, and job traits that provide exactly what a tank REALLY needs.
    (0)

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