Seconding the removal of random chance of skillup. Even if every successful action you make only yielded a 0.1 skillup.. that is still only 10 actions per level of skill... which at higher skill levels beats the unko out of the 55~70 (arbitrary number) of actions you need to perform per level skill.
The less randomized timer in the game, the better. We have plenty and there's room to shear some off.
*edit* I've gone 400 and more swings without gaining a full level of weapon skill. Putting some finite number cap on that would actually make it work.
Anyone else remember leveling WAR in 2005-2006? You literally had to quit using great axe and switch to axe to stay capped while leveling at anything over 2500 xp per hour..

Reply With Quote

