If I'm not mistaken Murgleis + Dark Sword would only be 46 macc. Murgleis 99 has 30 macc, unless you want to count the macc AM. That's kind of pathetic when you consider a magian accuracy staff has +35 affinity accuracy.
Death Blossom is mediocre. It has a total fTP of 3.125 and 30%STR/50%MND. It's a lot weaker than Requiescat and definately way weaker than CDC. Even Mercy Stroke would probably be better. It's biggest advantage is that it looks really stylish. =PDeath Blossom is actually a good WS. Not an amazing WS, but a good one.
From a design standpoint the add effect on Death Blossom just doesn't make a whole lot of sense. If you seriously wanted to lower a monster's meva it's probably something really high level, except a RDM isn't meleeing in that situation.
Last edited by Kincard; 01-04-2013 at 07:15 PM.
This isn't much of an argument. "They don't need level 3 skillchain properties because you have other ways of making skilchains?" Main-handing a mythic weapon makes it impossible to chain off of someone else's Light or Darkness skillchain, something Empyreans and Relics are both able to do if they so choose (Whether you'd want to because of the strength of the WS is issue for another thread).
Other ultimate weapons have WS attached to LV3 skillchain properties. Level 3 skillchain properties are the only wayto activate Double Light or Double Darkness. If you're wielding a Mythic weapon, you have no way of activating "LV4."
I think after 30,000 Alexandrite and months of ToAU content for a single weapon, access to double skillchains like the other ultimate weapons is a pretty reasonable request.
The relative usefulness of skillchaining is also not relevant to the scope of this thread.
Last edited by Asymptotic; 01-04-2013 at 09:17 PM.
Then lets look at everything in a vacuum and all cry when the game gets worse. If you're not going to account for how the game is actually played, then why are you even posting? I'm being honest here,
When the title of the thread is, 'Mythic Weaponskill Skillchain Properties' I would think we would care about skillchaining being relevant or else we wouldn't be talking about it.
If you actually have a Mythic, then I really don't have a problem with adding lvl 3 SC properties because then you've done more than enough to say, 'I have nice things and it was worth making them.' And I think that is what everyone wants to be able to say if they put together something like a Mythic. I do think that is a reasonable request. But it's not more important to me than making all of the Mythics actually worth acquiring for all jobs.
That's the issue that should still be the highest priority.
Last edited by ManaKing; 01-05-2013 at 01:10 AM.
I'm a RequieSCAT-MAN!
BUT it's a mythic WS. And with a physical mythic WS you can benefit from AM3 multi-hit. Stacked with Temper, your consistency for hitting additional attacks is very high. Don't get me wrong, I would still take buffs to it if I could. But at least it's usable, which isn't always the case for Mythics and Mythic WSs.
I'm a RequieSCAT-MAN!
You forgot:
Mythic requires you to be level 75 because you need to unlock your WS by wielding the basic version of the weapon
Beat all 48 Aht Urhgan story missions
Beat all 11 asinine assault rank quests
Beat all 100 floors of Nyzul Isle
Acquire 250+ WS points to unlock mythic WS
Beat the final boss using that weapon skill
You don't have to unlock the weaponskill to get the mythic, but you do have to get to floor 100, do the assault rank quests, and finish the ToAU storyline.
I'm guessing even if you could flag the quest without the WS, you probably wouldn't be able to finish because you wouldn't be able to beat Balrahn without the WS.You don't have to unlock the weaponskill to get the mythic
That'd be one hell of a procrastination job, though.
You are given access to the WS in the BC regardless whether or not you've unlocked it. Similarly, once you have the weapon you automatically have access to it even if you have never unlocked it.
SE intended for mythic WSs to be tied to mythic weapons like Relic/Empyrean WSs are, but they recognized that:
1) People weren't doing Nyzul Isle as much as they wanted
2) It would be very unpopular to release another set of exclusive WSs when no new WSs had been released in several years
So they decided against it and gave mythic weapons to all the jobs. This is very obvious if you look at Pyrrhic Kleos (three lines per swing, one for each of PK's blades).
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