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  1. #1
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99

    Mythic Weaponskill Skillchain Properties

    Mythics are widely regarded as the hardest-to-obtain "ultimate weapons" in FFXI, and yet they boast a glaring weakness when compared to the other "ultimate weapons," largely due to the design of the Mythic Weapon Skills.

    While a lot of these weapon skills are weaker than their alternatives, they also fail to have "level 3" skillchain properties similar to Relic and Empyrean weapon skills.

    While understandable in the general sense, since all players have access to the Mythic Weapon Skills regardless of weapon, but if it were possible would it be possible to add level 3 skillchain properties to Mythic Weapon Skills when used by someone wielding a Mythic Weapon?
    (16)

  2. #2
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    At this point I would really love any further info on REM adjustments in general. When Lv99/AG was added, they implied they planned on adding further stats/properties onto some (all) of the REM weapons. Whether that is in planning or just completely scrapped, I would really love to know.
    (2)

  3. #3
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I would also love the proposed adjustment.
    (2)

  4. #4
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Asymptotic View Post
    Mythics are widely regarded as the hardest-to-obtain "ultimate weapons" in FFXI
    Only since teh change to dynamis and mythincs themselves haven't changed at all. It's simply a lack of market, not a dificulty to obtain.
    (0)

  5. #5
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Only since teh change to dynamis and mythincs themselves haven't changed at all. It's simply a lack of market, not a dificulty to obtain.
    This is an interesting claim, so lets examine it:

    * Relics cost ~200mil and require Dynamis - Bastok/Sandy/Windy/Jeuno/Beaucedine clears and level 65.

    * Mythics cost ~500mil and additionally require that you've obtained level 65, done every assault twice, killed 3 24~??? hour NMs, cleared 4 Salvage zones, collected 150,000 Nyzul Isle tokens, collected 100,000 Ampuoles, beaten Odin, and collected three Tier 4 ZNM trophies.

    It appears that the facts indicate mythics are more difficult to obtain than relics, unless getting 5 Dynamis clears is somehow harder than doing all of that ToAU content and is worth an additional 300mil.
    (9)

  6. #6
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Byrth View Post
    Mythics cost ~500mil and additionally require that you've obtained level 65, done every assault twice, killed 3 24~??? hour NMs, cleared 4 Salvage zones, collected 150,000 Nyzul Isle tokens, collected 100,000 Ampuoles, beaten Odin, and collected three Tier 4 ZNM trophies.
    You forgot:
    Mythic requires you to be level 75 because you need to unlock your WS by wielding the basic version of the weapon
    Beat all 48 Aht Urhgan story missions
    Beat all 11 asinine assault rank quests
    Beat all 100 floors of Nyzul Isle
    Acquire 250+ WS points to unlock mythic WS
    Beat the final boss using that weapon skill
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    They probably decided to NOT do this since Mythics in general are already stronger than Relics/Empyreans so this was the 'balance'. If they could continue Lv3 it would make KKK,Ryunohige,Kogarasumaru go from overpowered to ludicrous.
    (0)

  8. #8
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Ophannus View Post
    They probably decided to NOT do this since Mythics in general are already stronger than Relics/Empyreans so this was the 'balance'. If they could continue Lv3 it would make KKK,Ryunohige,Kogarasumaru go from overpowered to ludicrous.
    It's all over the place, really. It's actually kinda ridiculous how big the gap the strength between the weapons are. I think Ryunohige is probably the strongest weapon in the game by a really, really large margin. (Stat-wise and how the stats synergize with each other etc) Then you have stuff like Tupsimati and Murgleis that don't seem to serve any real purpose other than look (really frickin') cool. I realize that lots of people argue that Claustrum and such are crappy relics, but they actually serve their purpose in some fashion still (Claustrum still is the the highest D staff despite any arguments to its practicality of use, etc).

    Only since teh change to dynamis and mythincs themselves haven't changed at all. It's simply a lack of market, not a dificulty to obtain.
    Even back when Alexandrites were priced at 5k or so (So total cost was about equal to relics), Mythics were considered far more difficult because of how much endgame content you had to spam. Beastmen Kings, Odin, Nyzul Isle, 50 assaults, Einherjar, 3 ZNM Kings...definately a lot more to do than a fragment, necropsyche and animated weapon.
    (4)
    Last edited by Kincard; 01-04-2013 at 09:18 AM.

  9. #9
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kincard View Post
    It's all over the place, really. It's actually kinda ridiculous how big the gap the strength between the weapons are. I think Ryunohige is probably the strongest weapon in the game by a really, really large margin. (Stat-wise and how the stats synergize with each other etc) Then you have stuff like Tupsimati and Murgleis that don't seem to serve any real purpose other than look (really frickin') cool. I realize that lots of people argue that Claustrum and such are crappy relics, but they actually serve their purpose in some fashion still (Claustrum still is the the highest D staff despite any arguments to its practicality of use, etc).
    Claustrum can still Dispel 2Hs so in the right scenerio, it actually is really cool. BUT it's a big stick. And not any kind of exceptional big stick. Just a stick. Is disappointed. I would want something else for either a BLM or a SMN, so I would agree that it's not a very good thing to spend that much time and money on.

    Murgleis' Convert Augmentation is very weak compared to something like Yagrush's Augments. The only redeeming quality of Murgleis is that it is the highest DPS 1h Mythic and that Death Blossom is actually a good WS. Not an amazing WS, but a good one. I doubt I would ever be able to pick a mythic over it because I'm a crazy RDM, but I really wish they would put something better on it besides a gorgeously designed sword to make it a higher priority.
    (0)
    I'm a RequieSCAT-MAN!

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by ManaKing View Post
    Murgleis' Convert Augmentation is very weak compared to something like Yagrush's Augments. The only redeeming quality of Murgleis is that it is the highest DPS 1h Mythic and that Death Blossom is actually a good WS. Not an amazing WS, but a good one. I doubt I would ever be able to pick a mythic over it because I'm a crazy RDM, but I really wish they would put something better on it besides a gorgeously designed sword to make it a higher priority.
    Well also @99 it has the highest Magic Acc in the game, but thats not saying much right now. Just pointing out it is another advantage to the weapon, dual wielding it with a Magic Acc sword will get you +62 Magic Accuracy.
    (0)

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