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  1. #1
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    With 2 whm in the alliance, the other whm can arise you.
    (1)

  2. #2
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Babekeke View Post
    With 2 whm in the alliance, the other whm can arise you.
    Amazing information. Thank you for sharing.
    (17)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #3
    Player Toadie-Odie's Avatar
    Join Date
    Sep 2012
    Location
    Planet Earth
    Posts
    186
    Character
    Toadie
    World
    Siren
    Main Class
    BST Lv 99
    Quote Originally Posted by Babekeke View Post
    With 2 whm in the alliance, the other whm can arise you.
    That doesn't help if you are playing your WHM solo or if you are the only healer in the party. Not every event in the game requires two healers, but even then crap can hit the fan. Additionally, not all WHMs have Arise to start with.

    Even if it wasn't a job trait but instead a neckpiece or ring to wear as you are casting Reraise I-III to reduced the weakness time and bring your HP to full would be really nice. If it was a job trait I feel it should go to all the jobs that have the reraise spells natively.
    (3)
    Each person is an individual being, capable of independent thought and unique emotion, deserving respect, dignity, and compassion in all things, at all times, and in all places.

    To do anything else denies the self of its humanity.