For RDM's Divine and Dark skill, they should give us Bar-Dark and Bar-Light, and have enhancing and light/dark skill affect how much we can resist those elements by.
Bar-light or Bar-divine could lower the damage taken by things like holy and banish, and also shorten the duration of dot effects like Dia that have been cast on the RDM.
OR... Instead of another boring Bar-spell, how about Reflect Dark and Reflect Divine? (only one can be on at a time)
The spells could, at a good percent chance if enhancing is high, reflect dark or light attack and dot spells. The Dark skill and Divine skill would control what percent of the original intended damage, will actually land on the enemy. (so an enemy casting holy 2 would not get 100% of his damage back to him, but a percentage adjusted by your light or dark skill)
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