*nods* S-E seems to like to choke endgame crafting by making it totally depend on HNM/event raw materials. Since there's no way no matter how expensive to acquire these materials in large amounts...100-110 (and if it happens, 111-120) are mad levels.
I was sitting in Bastok with a fellow named Fasaga trying to get the last .1 or so for a skillup to (I recall) 104 or so.
No Shaper's Shawl. I swear, before I go anywhere past Artisan, I'm snagging one knowing just how horrifying the top levels are to skill into. Even if it's 1% better odds, that's still saving millions.
I'm expecting that if we see 120, 100-110 will get some new Adoulin recipes with local materials. That keeps Abyssea stuff that's supposed to be crafter-elite from crashing, but gives people chances to "catch up" before hitting the 111-120 wall again.That'd require them to make the 100-110 synthesis materials to drop from abyssea gold chests, or another equivalent. Because without flooding the market with that material, 90-100 wouldn't have gotten any easier. One could argue that it would have gotten even harder, since not only would the materials be the same price, there'd be less of them available due to lower demand for the end result.


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