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  1. #1
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I've only browzed the thread mostly, but I like the ideas the OP is coming up with. More useful high-end crafts are welcome.

    I don't think lowering the requirement/difficulty to 110 is a good idea. If it was easy to reach 110 then crafting would soon be pointless (profit-wise) because the market will be flooded with crafters that can T1 hexed-1 armor, which defeats the whole purpose.

    Making NQ hexed augmentable would greatly reduce the value of HQing your hexed gear, once again making high level crafting pretty pointless.
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  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Some crafts have really easy roads to 110, some have brutal roads that are entirely dependent on HQing in order to not hemorrhage gil.

    It's really hard to say if they should be made easier or not. Another thing that comes to mind is the pop from 100-110 in levels, you go from 75 to 99 without a large gap. Additionally, there isn't much craftable gear anymore that can be worn for a good twenty or more levels that has a big impact like the Noble's Tunic was to a 75 White Mage for example.

    If someone walked in without a sense of history on the game, they'd be able to tell very easily from crafting alone that there was a level cap at 75 due to the huge pop that crafting has, and this isn't exactly nice looking design. Since it is hard to say what a good solution would be, or if it even needed a good solution, without a lot of discussion and thought, I'll hold off for now.

    Quote Originally Posted by Kincard View Post
    Making NQ hexed augmentable would greatly reduce the value of HQing your hexed gear, once again making high level crafting pretty pointless.
    Do you just mean being augmentable with those honor items? Did someone suggest this? I'm not quite sure I'm following.

    I still will reiterate my hopes of seeing an uncursed/unhexed piece of Abjuration gear be allowed to be upgraded to the +1 with the HQ piece using a Synergy recipe in order to allow players to buy the NQ now, upgrade later, without wasting rarer abjurations.
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