Quote Originally Posted by Economizer View Post
Abjuration gear tends to highly favor getting the HQ gear the first time, since you don't know when you'll see the abjuration again if it is truly rare.

If crafters want the NQ of these to sell, such as the products they get when leveling, they'll beg SE to allow an NQ piece of uncursed armor be allowed to be upgraded via a Synergy recipe and the HQ variant of cursed armor, which would allow players to buy the NQ now and upgrade to the HQ later when they have the funds, or in many players cases, lie to ourselves that we'll someday be able to afford the HQ while not feeling bad about wasting the abjuration on a crappy version of what we really want.
You want to improve the "use" of NQ cursed pieces- do things like give them the option to be traded in for a solid chunk of guild points, regardless of what the normal item is. If your HQ's are being bought and your NQ's are being either traded in at a good clip towards 150K/200K guild items or even for a stack of HQ signing crystals...well, then there's that much more of a useful market for them. Upping their odds of successful desynthesis would help as well- if you could salvage something expensive with some reliability, people would be cracking their hexed jackets hoping for a Penelope's Cloth or the like. Say, 10K GP per, once per day, minimum Veteran skill to turn in?