Quote Originally Posted by Randnum View Post
Cursed Gear is made while Abjurations are earned, we still see this a bit, but not much.
Abjuration gear tends to highly favor getting the HQ gear the first time, since you don't know when you'll see the abjuration again if it is truly rare.

If crafters want the NQ of these to sell, such as the products they get when leveling, they'll beg SE to allow an NQ piece of uncursed armor be allowed to be upgraded via a Synergy recipe and the HQ variant of cursed armor, which would allow players to buy the NQ now and upgrade to the HQ later when they have the funds, or in many players cases, lie to ourselves that we'll someday be able to afford the HQ while not feeling bad about wasting the abjuration on a crappy version of what we really want.

Quote Originally Posted by Randnum View Post
Crafting pop items like the Hakutaku Eye cluster is not really seen anymore.
These only really worked when it was gear many people wanted. Hakutaku Eye was popular for players because the Optical Hat was sought after, whereas Shrimp Lanterns catered to a very small and elite group of players, which in turn made the market roughly non-existent (it didn't help that it took three very high level crafts).

These days you have a few options to bring something like this back. One thing you could have is of course, new pop items and mobs.

Another you could have the old pop items augment older gear via Synergy. An augmentable Optical Hat that takes a Hakutaku Eye Cluster to augment it (or some tatter inspired Synergy split of one) would boost the price very easily.

Yet another could be a high-quality version of the drop that has a chance of dropping (the only clue I have on where Sublime Breastplate drops currently is a rumor that Shen can drop it for example), or will be guaranteed to drop when the old drop and the pop item are traded together. So for example, if you trade you Optical Hat and a Hakutaku Eye Cluster, you can fight Hakutaku again for a new super version.

Quote Originally Posted by Randnum View Post
Crafting items used for weakening bosses is not relevant except if the item is 'strong' enough to be highly required for the fight.
This is also a contradicting market too. If the fight doesn't require the item but is helped by it, the toughest groups will skip it to save money, and the weaker groups will be too poor to buy the item at any amount that would provide enough gil to pad out the crafter's pride.

Basically, groups that can afford such an item don't need it.

Quote Originally Posted by Randnum View Post
We as players could come up with any number of things, but what will always hold crafting back is the fact that every suggestion must be one that non-crafters see as a help, or a convenience, instead of getting in their way...
Speaking of which, I'd like to see an equipment piece that boosts the kill credit players get on Magian Trials by like one per kill, that could be crafted. It wouldn't be anywhere near necessarily, but it would be a nice little item to have.