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  1. #61
    Player
    Join Date
    Mar 2011
    Posts
    280
    Cloudsplitter.

    Adding +1 to a modifier for the ws adds 1 damage.

    One
    Uno
    1
    a single
    less than 2

    Seriously, what the hell were you smoking when you set that modifier up?

    It's also weaker than primal rend, an older WS you can get with any weapon. You also need to multiply it's damage by around 6 to make either of them useful, but seriously, a 1 to 1 modifier to damage ratio is ridiculous.
    (1)

  2. #62
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    dont know why you people are saying JR weak, suck etc. like really? that WS is just as broken as LS. you guys talking like JR is far back like Namas Arrow. is this gonna end up being a gun vs bow thing because the wallOtext with math gonna make my head blow! o.o
    (0)

  3. #63
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by saevel View Post
    Snippit of Accurate information
    Its a shitty Weaponskill... Its just "good" because most of THF Weaponskills suck ass, So its just the prettiest pile of poo in the room.

    But its still poo.

    Do in no small part because its A Dagger WS, and they all Suck compared to any other weapon. This is a problem more with 1 handed weapons in general, and most certainly dagger. Mercy Stroke is no better or worse than any other shitty Relic WS (most being 3.0/4.0 fTP 1-hitters), Its just surrounded by more poo than the other ones, so it looks good in comparison.
    (2)
    Last edited by Karbuncle; 01-19-2013 at 01:27 PM.

  4. #64
    Player Detzu's Avatar
    Join Date
    Aug 2011
    Posts
    13
    Character
    Detzu
    World
    Cerberus
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kincard View Post
    Last time I did Qilin I believe I averaged something like ~1200 for Blade: His. Granted, hard to get into position for Innin when the thing keeps spinning around. It's not terrible or anything, it's just not "good".

    Can't say as much for Shun since I almost never use it. Generally I have no real reason to I'm sure you can imagine, heh. I end up around the same as my Hi's though, it's just that I don't get the aftermath so I don't fire it off other than to show off.

    I was actually speaking more in general since I average way, way higher than that using Upheaval on my mediocre WAR, and my THF's Exenterator regularly gets pretty close even though my gear for that job isn't stellar, either. (Exenterator also doesn't have the flaw of randomly giving derp damage because of a missed first hit) If I use Rudra's Storm on my SA or TAs that definately blows Hi away since those do 2000-3000+ pretty consistently.

    Blade: Shun and Blade: Hi might both be far stronger than what NIN had beforehand, but it still doesn't come close to the WSs many other jobs have, even amongst 1Hers. Victory Smite, CDC, and Mercy Stroke are all better.

    They both suffer from the same problem- they use a mod that don't also increase damage "naturally". Ex: DEX on CDC will increase the crit rate, STR on Ukko's will increase with the fSTR and attack etc. AGI doesn't provide any good melee stats (lolsubtleblow) and the DEX mod would be nice if Shun was a crit WS, lol.
    What gears were you using, which atmacites? Last time I did Qilin as nin I averaged 1818.41 on Blade: Hi.
    I had no buffs received beside Blood rage every 12 mins and warcry every 7 mins
    (0)

  5. #65
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Pretty much all of the quested weapon skills need some tender loving care.
    (0)

  6. #66
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    Most Sword, Great Sword, and Scythe WS could stand some work:

    *Swift Blade--Add in some DEF/PDT- bonuses to the damage since it's PLD-exclusive
    *Atonement--Raise or remove the damage cap and make it non-Elemental.
    *Expiacion--Give BLUs a reason to use this outside of Chain Affinity.
    *Death Blossom--Switch the Magic Evasion- effect to Magic Defense-. Also raise the STR mod to even out with MND.

    *Shockwave--Make the sleep effect more certain against lower-level enemies.
    *Ground Strike--Use Attack Bonus traits as multipliers for damage
    *Herculean Slash--Increase damage and Paralyze potency.

    *Cross Reaper--Add in a Bio or Terror effect to make up for the subpar damage.
    *Spiral Hell--Use Attack Bonuses as a multiplier for damage. Give it a Contagion (any debuffs go from you to the enemy) effect as well.
    (2)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  7. #67
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Every weapon skill should be re-examined, if you ask me. The game is designed to make our older WSs worthless. That's BS. There should be enemies out there who are weaker to fast blade than CDC. It's boring that we just spam the same WSs all the time no matter what the situation is.
    (3)

  8. #68
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Yinnyth View Post
    Every weapon skill should be re-examined, if you ask me. The game is designed to make our older WSs worthless. That's BS. There should be enemies out there who are weaker to fast blade than CDC. It's boring that we just spam the same WSs all the time no matter what the situation is.
    Some like Fast Blade naturally get out dated, others which enfeeble mobs are not made to enfeeble them well enough to be worth using, if they were then it would be something you may see from time to time. We do have different WSs better in different cases but not many of them, normally 2 per job, maybe 3. For instance my RDM uses CDC in Abyssea, Req on low defense mobs, and KoR on high defense mobs. WARs use Ukko on everything without a resistance to crits, and Resolution on everything with it, often paired with Mighty Strikes. Is it a very diverse amount? No, but there is a bit of diversity in it, and if enfeebling WSs were worth using, or we had a bit more diverse effects in our WSs worth using, then we could see them expand a bit. So do not think I am saying I do not want more diversity, I am simply trying to point out that we do in a way have some, just often ignored or not used.
    (3)

  9. #69
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    I would love if the debuff WSs got boosted to the point where they could be used for their debuff. But I'm trying to shoot the moon by asking for all WSs to be situationally useful. Then I'll go one-shot ADL's fake copy with wasp sting or some junk.
    (2)

  10. #70
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    You have to realize that if all WS are useable or rather should need to be used, then people have to carry around the gear for all their WSs. Some of us just don't have that kind of space.

    I agree that there should be WS diversity, half the reason for that has been outdated. WSs aren't important for their SC properties as a primary thought, only as a secondary consideration for more damage potential for SSC.

    There are realistically 8 or 9 different kinds of WSs categories:
    • Physical Damage
    • Magical Damage
    • Critical Damage
    • Ignores Defense
    • AoE
    • Additional affect WSs
    • Stun
    • Drain WSs
    • Restore WSs
    1. Physical Damage is the most basic. You hit the mob X amounts of times. The type of damage depends on what weapon yo are using. They can be ok, like Fast Blade, or they can be great, like Resolution. It just depends on the numbers. You can get additional attacks, but no crits. You can miss one or all hits of physical WSs.
    2. Magic Damage is a single hit of magical damage. The type is determined by the WS. Usually INT vs mobINT affects their ratio, but not always. You can't get additional attacks, nor crits (magical or otherwise) but they are affected by MAB. You can't miss Magical WSs, but you can have them resisted to the point that they do no damage.
    3. Critcal WSs are just like Physical WSs except that they can crit. Numbers are all that matters to determine if they are good or bad which is why plenty of weapons have multiple Crit WSs.
    4. Ignores Defense is a kind of Physical Damage WS that ignores defense. The amount increases with the amount of TP used in the WS. They are 1 hit. Generally unused, even the Empyrean ones, because reducing defense isn't as practical as increasing Attack.
    5. AOEs can be any kind of other WS type, but it affects an predetermined area that is intrinsic to the WS. While some AoEs share Ranges and Areas, there are many different kinds with different applications.
    6. Additional Affect WSs generally do damage and do another affect as well. They can either do the affect as part of the WS by default or they can modify the additional affect by TP level. Either way, they still follow the guidelines of Physical Damage if they are Physical, magical if they are magical, etc. Sniper Shit lowers Int and TP can crit, so it is still a crit based WS, but it also does an additional affect. Shockwave is an AoE that sleeps targets. Additional Affects are just add ons. They can be good or bad, but generally they aren't useful because they don't do more than just doing better damage would do.
    7. Stun WSs are a type of Additional Affect but they stun. They are always 1 hits and generally do bad damage to compensate for their utility. They were all phased out when Stunning with BLM and then later DNC became the norm. I.E. no one really wants them back because they would rather do damage with their TP. This would basically be the first example why we don't want every WS relevant. It is unpleasant to have to WS for stunning since it takes time to accumulate the TP for them and then you have to sit on them and wait to react to the mob. It was fun to stun gobbie bombs in Valkurm, but I don't want to go back to that.
    8. Drain WSs are similar to Additional Affects, but they differ in 1 aspect. They lack WS properties. Sanguine Blade doesn't have WS properties Catastrophe does. That's about the only real difference between them, other than one is magical damage and one is physical damage.
    9. Restore WSs are like Drain WS in that they don't have WS properties, but they don't do any damage to the mob because they aren't targeting the mob. Instead it targets the player.

    There are only a couple of WSs that don't fall into those categories. Most of them are swords. Spirits Within, Atonement, Requescat, and Wildfire are about the only WSs that don't act like normal WSs.

    At the end of the day, they can create new WSs types, but more than likely, they will just adjust what they already have. STR based WSs are always going to be good since you are double dipping. DEX based WSs that crit make sense, but just about any other stat is just for aesthetics and will be inferior to those two for damage output. Unless your job has an over abundance of something like MND on RDM or WHM for Requiescat or Realmraiser, those WSs are generally just not good, because that was how the game was programmed and when the WSs were designed, they didn't compensate.

    When they change either level adjustment or defense or both, they will change how some of these work. Ignores defense might become good. WSs with heavy attack or damage boosts will probably still be good. Everything else may become subjective.

    Will CT as a VIT based WS that Ignores Defense be worth killing Chloris among other things? Probably not. Quietus might be ok though. It is more of an issue of DRG vs DRK and STR vs VIT WSs.
    (0)
    Last edited by ManaKing; 01-20-2013 at 12:41 PM.
    I'm a RequieSCAT-MAN!

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