I saw that actually, but after reading what you had to say. That line stuck out the most to me, and it was just what I dwell on. Even tho you recanted it in the next paragraph.
You know I fear what is said around here sometimes. That the Dev's will take the Family Guy impression about thing. Youknow if one person complains = 10,000 people hate it.
I do love that part where he suggested doing away with AM1 and AM2, making AM3 activate at 100% tp. Make it happen Matsui.
The math between them has them equal, though there is a big ??? about whether RA crits are dDEX or not. So far as we know AGI only adds ranged accuracy. Assuming their dDEX based similar to melee critical hit rate has JR equal to LS most of the times and sometimes ahead / behind depending on if the target has critical hit evasion BS (Mul).
JR is 1.75 (1.95) per hit with three hits for a total of 5.85 fTP @ 60% DEX WSC and can crit. Though ranged crits are inferior to melee crits as their only a 25% damage bonus they still count and people tend to forget they exist far too often.
LS is 2.0 fTP (2.2) per hit with two hits for a total of 4.2 fTP (moonshade doesn't seem to be worth it as little scaling as it does) @100% AGI.
JR has a fTP and crit advantage, LS has a WSC and better base weapon DMG. Though the other thing to take into account is fSTR on ranged attacks is 2:1 rather then 4:1 making +STR incredibly important until you hit fSTR cap.
Crit rate without gear would be
Base: 5
Merits: 5
Fencer: 5
WS base: 15
Gear should be higher with Athos Body + Augmented Byakkos giving a +9% crit damage. You'll want Athos's gloves for an additional +3% crit rate along with the STR and DEX. dDEX should be capped for another 15% crit rate. Maybe another piece or two but generally your now at 45~50% crit rate and should see a crit on every WS, which is why it's important to actually take that into account rather then completely disregarding it. My last point on JR is that too many players overlook STR in favor for DEX which is generally a mistake. 1 DEX is +0.51 base DMG, 1 STR is +0.5 base DMG (until fSTR cap) so their very similar until you hit fSTR cap and WS sets should be somewhat balanced between the two. Assuming target NM's have 110~120 VIT/AGI (generic target) the player should be looking at 160~170 DEX and STR in their WS setup with anymore going towards DEX.
So I'll say again, why in the hell would you want JR to be AGI based when AGI does nothing but ranged accuracy on a job that has five accuracy bonus's traits with an A rated skill?
Now the real reason so many go with marks is that there is no incentive to go with archery. With LS and JR being so dead event and marks offering additional benefits like hate free damage and magic damage (if you play COR) there is no reason a marks RNG would ever make a Gandiva and good reasons for an Archery RNG to make a Anni / Arma. Other then Archery taking less of a damage hit from standing outside of NM AoE range (a benefit of RNG) and having cheaper ammo costs, though lets be honest Marks RNG's don't shoot in Adam bullets they save them for WS.
Last edited by saevel; 12-29-2012 at 06:35 PM.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Ranged Crits are just a 25% damage multiplier (without Dead Aim, which doesn't apply to WSs), while other melee jobs get something more like a 2x damage multiplier from crits against high defense/level enemies. The defense of the enemy has no bearing at all on the value of Ranged Crits.
AGI has been shown to increase ranged critical hit rate (which is why Jishnu's should have been an AGI mod). However, the amounts of AGI that you need to do this are astronomical. You're probably going to pull a 10-12% base ranged crit rate against most high level stuff you fight. Jishnu's innate crit rate boost has not been quantified, though it should be pretty easy to do.
Using these sets:
127 Base damage (Adaman Bullet) + 76 Base Damage (Annihilator Level 99) = 203 base damage before WSC
Last Stand : http://www.ffxiah.com/item-sets/283385 (+46 STR, +94 AGI, +62 RAtk)
- 110 VIT enemy on RNG/WAR with an RCB and assuming perfect TPing and augments: 1711 Base Damage*fTP
51 Base damage (Gargouille Arrow) + 117 Base Damage (Gandiva Level 99) = 168 base damage before WSC
Jishnu's Radiance : http://www.ffxiah.com/item-sets/283384 (+77 DEX, +67 STR, +36 RAtk)
- 110 VIT enemy on RNG/WAR with an RCB and assuming a 10% base crit rate boost from Jishnu's and 5% from Fencer with perfect augments: 1822 Base Damage*fTP with crits
Things unaccounted for:
* Annihilator has more RAtk, RAcc, and access to a useful aftermath. If the Velocity Shot enhancements work on WS (unknown then it also has that)
* Jishnu's base crit rate is unknown. I assumed 10%.
* My sets are very likely non-ideal. The question is whether they're more non-ideal for one WS than the other.
Edit: For the record, Rancorous Mantle is a minor improvement over Vigilance Mantle +1, if it is even better at all.
Last edited by Byrth; 12-30-2012 at 12:46 AM.
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