Quote Originally Posted by Ryce View Post
I like where this idea is going. Not that it's a HUGE issue, but can get really annoying when dealing with an alliance of people. When you throw level sync into the mix, it can become a significant time sink.

What about a "Request Leader" function? You hit the command and the current leader gets a system message (like a party invite). They can accept the request or deny it immediately (safeguard for item stealing). If no action is taken for 30 seconds, the request is automatically accepted.

I think this is better than the alliance route. It's useful in more instances (when you're not in an alliance, for example), doesn't give new "power" to the alliance leader over party leaders, and still protects the treasure pool.
I really like this idea since it allows for a broader scope of functionallity. The amount of wait time could be made a tad longer. I can see things potentially getting nasty quick if the flag went up in the middle of combat.

Edit: meaning that in the heat of battle the leader might not have time to see it and respond with only 30 seconds.