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  1. #11
    Player Rosalie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    314
    Character
    Rosalee
    World
    Bismarck
    Main Class
    COR Lv 99
    Actually, I like the alliance leader idea. Could make it something like /acmd assign Totallyhereguy since party leaders in alliances have no sway over the pool.
    (3)
    Current Quest Counter: 2109!

  2. #12
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    Lol, would be a good joke but too much work on the DEV team which is unnecessary to cope with. Though replacing the party leader works IRL, it would get just as out of hand ingame...

    Dudes/ duddets, just come to an agreement with your fellow party members and reform party! Leader afks too much, he shouldn't be leader. Eventually if he comes back and still remembers anyones names, he'll ask to return to party.

    I don't believe this MMO needs to be more convoluted than it is, the community only needs more communication.
    (2)
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  3. #13
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    I like where this idea is going. Not that it's a HUGE issue, but can get really annoying when dealing with an alliance of people. When you throw level sync into the mix, it can become a significant time sink.

    What about a "Request Leader" function? You hit the command and the current leader gets a system message (like a party invite). They can accept the request or deny it immediately (safeguard for item stealing). If no action is taken for 30 seconds, the request is automatically accepted.

    I think this is better than the alliance route. It's useful in more instances (when you're not in an alliance, for example), doesn't give new "power" to the alliance leader over party leaders, and still protects the treasure pool.
    (1)

  4. #14
    one other option, we already have quartermaster, although it's never used. the change leader command automatically triggers the new leader as quartermaster, he can either turn it back to random, distribute the pool, or boot the AFK leader and then put back to random. there will still be whining (when isn't there?) but it's as fair as I know how with existing mechanics.
    (0)

  5. #15
    Player Toadie-Odie's Avatar
    Join Date
    Sep 2012
    Location
    Planet Earth
    Posts
    186
    Character
    Toadie
    World
    Siren
    Main Class
    BST Lv 99
    Quote Originally Posted by Ryce View Post
    I like where this idea is going. Not that it's a HUGE issue, but can get really annoying when dealing with an alliance of people. When you throw level sync into the mix, it can become a significant time sink.

    What about a "Request Leader" function? You hit the command and the current leader gets a system message (like a party invite). They can accept the request or deny it immediately (safeguard for item stealing). If no action is taken for 30 seconds, the request is automatically accepted.

    I think this is better than the alliance route. It's useful in more instances (when you're not in an alliance, for example), doesn't give new "power" to the alliance leader over party leaders, and still protects the treasure pool.
    I really like this idea since it allows for a broader scope of functionallity. The amount of wait time could be made a tad longer. I can see things potentially getting nasty quick if the flag went up in the middle of combat.

    Edit: meaning that in the heat of battle the leader might not have time to see it and respond with only 30 seconds.
    (0)
    Each person is an individual being, capable of independent thought and unique emotion, deserving respect, dignity, and compassion in all things, at all times, and in all places.

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