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  1. #31
    Player Alhanelem's Avatar
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    Mar 2011
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    Tahngarthor
    World
    Shiva
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    SMN Lv 99
    Actually I'm rather inclined to say "SE is terrible at programming" is a pretty good argument.

    Yes, I realize that changing a lot of things, especially older systems like the mog house is more dfficult in part because the people that designed them aren't working on the game anymore, but one would have expected that those engineers commented or documented their work such that someone who is assigned to look at it later has an idea how the hell it works, thus making it less unreasonable to change.

    Edit: it's kinda the cynic in me talking. I suppose the main reason older stuff is so ingrained is because it was all developed when the game was only on the PS2 and the PC version is a straight up port with no real consideration given to PC systems.
    (0)
    Last edited by Alhanelem; 12-28-2012 at 09:08 AM.

  2. #32
    Player Jackstin's Avatar
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    Apr 2011
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    159
    For me what I would love is for travel to become simpler. Maybe have Warps, Teleports, Chocobos and airships as you are first introduced into the game, and then at a later point a single unified system that teleports you to all the locations currently dealt with by Abyssea, Voidwatch, and SoA NPCs. It would be good if this was done at obvious landmarks such as Home Crystals, and maybe instead of having an array of currencies it could be done by gil.

    I personally think that this would be very difficult for the Dev team to do. But it would make the whole system more intuitive.
    (1)

  3. #33
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Maybe have Warps, Teleports, Chocobos and airships as you are first introduced into the game, and then at a later point a single unified system that teleports you to all the locations currently dealt with by Abyssea, Voidwatch, and SoA NPCs.
    I don't agree with this. There's no reason to create elaborate, expansive environments if people are only ever going to see a 50' radius around wherever the teleport guy is. You may as well just put a teleport in the mog house. That way you can access all content from a single spot, and all those ugly NPCs won't be needed anymore. I don't want to just pick content from a menu. I want the world experience. If we're going to reduce the game to one centralized spot for everything, it would not be pleasant- it's worse than what we have now. And just think of how bad the lag would be. We have a mass of people around 2 NPCs for just one activity in the game. Imagine if those NPCs were in charge of teleporting you to all content in the game. It would be 100 times worse.
    (2)
    Last edited by Alhanelem; 12-30-2012 at 01:51 AM.

  4. #34
    Player Krashport's Avatar
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    Mar 2011
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    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    We have a mass of people around 2 NPCs for just one activity in the game. Imagine if those NPCs were in charge of teleporting you to all content in the game. It would be 100 times worse.
    Port Jeuno anyone!? lol

    edit; SE should just give us the dang option to set /yell on or off from anywhere w/in the game.... Would stop a lot from standing around waiting on /shouts that don't have access to the web while playing the game.
    (1)
    Last edited by Krashport; 12-30-2012 at 03:09 AM.

  5. #35
    Player Jackstin's Avatar
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    No, that's fair enough. A simplified teleport system would encourage people to just hang around in one spot, which wouldn't be good for the game.

    With regards to Warp, this wouldn't be an issue though would it? It's just a case of going home, more easily.
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  6. #36
    Player Alhanelem's Avatar
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    Bastok
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Quote Originally Posted by Jackstin View Post
    No, that's fair enough. A simplified teleport system would encourage people to just hang around in one spot, which wouldn't be good for the game.

    With regards to Warp, this wouldn't be an issue though would it? It's just a case of going home, more easily.
    If everyone were to have warp without any limitation or effort, it would be abuseable to get out of any bad situation at any time. it would either need a drastically longer recast or a long cooldown. Everyone has a homecoming stone in WoW, but when I last played the game, it had like a 20-30 minute recast to prevent abuse. They originally wanted the spells to be features of those particular jobs to make them more attractive. that's not so important now, but IMNSHO, warp scrolls, cudgels, and other warps collectively provide plenty easy means of returning home and therefore no changes need to be made. Warp cudgels have an effect on the game economy and i don't think they should be obsoleted.
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  7. #37
    Player Caketime's Avatar
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    Apr 2011
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    Taco Bell
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    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Warp cudgels would still serve the niche purpose of being a blunt instrument to proc with if Warp were given to other jobs. I'd rather just see stackable scrolls.
    (0)

  8. #38
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Quote Originally Posted by Caketime View Post
    Warp cudgels would still serve the niche purpose of being a blunt instrument to proc with if Warp were given to other jobs. I'd rather just see stackable scrolls.
    First sentence is the silliest thing ive ever heard. second sentence I don't dispute.
    (1)

  9. #39
    Player Jackstin's Avatar
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    Quote Originally Posted by Alhanelem View Post
    If everyone were to have warp without any limitation or effort, it would be abuseable to get out of any bad situation at any time.
    Everyone does have warp without limitation or effort, unless you consider 10 conquest points and a trip to you're nearest Conquest Overseer a limitation worth noting. Why would giving a spell suddenly make it abused?

    The only thing it would do would be to make the whole thing more user-friendly, which is a positive thing. Now I agree that there are more important things the development team could be spending their time on, but academically it would be an improvement. If the team want to entice new players, then making the game more user friendly and less wiki-reliant is something they should be doing.
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  10. #40
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Everyone does have warp without limitation or effort, unless you consider 10 conquest points and a trip to you're nearest Conquest Overseer a limitation worth noting. Why would giving a spell suddenly make it abused?
    Except, you can only have one of them at a time, and the item has a fairly long use time. Multiple-use warp items have a long cooldown. It's balanced. If you need the spell, go BLM or sub BLM.

    As I wrote in my first post here, there is no excuse to not have a means handy to warp home. We don't need to give everyone the spell to solve this nonexistent problem.
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