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  1. #1
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    BLM is not back. BLM is not a BLM in Voidwatch or Abyssea, it's a proc job, which is something entirely different. And I've never even seen a BLM in Legion, nor do I think I ever will, because I can't think of a single thing it would do better than a SCH in there, including nuking.
    (15)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #2
    Player Plasticleg's Avatar
    Join Date
    Aug 2012
    Posts
    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    We all know, even if they do add a slew of new turtle mobs, that people are still going to just zerg it down. Why fool yourselves?
    (2)

  3. #3
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Plasticleg View Post
    We all know, even if they do add a slew of new turtle mobs, that people are still going to just zerg it down. Why fool yourselves?
    I'm waiting for them to put in NM's that have high levels of variable -PDT/-MDT. Hit it with physical damage? Does damage but reduces -MDT and increases -PDT (up to like 95% as it continues to take a pounding.). Hit it with magical damage? Reduces -PDT, increases -MDT. Starts at 50% of each and shifts by the amount of TP it gains from the hit. Please. Spam it with weapon attacks. SC + MB briefly reduces it to 0/0 before it resets itself to 50/50, SC only resets it to 50/50. Might even work to a lesser extent with normal, high-level mobs.
    (1)
    Old-time player, new-time character- Ragnarok server.

  4. #4
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Rustic View Post
    I'm waiting for them to put in NM's that have high levels of variable -PDT/-MDT. Hit it with physical damage? Does damage but reduces -MDT and increases -PDT (up to like 95% as it continues to take a pounding.). Hit it with magical damage? Reduces -PDT, increases -MDT. Starts at 50% of each and shifts by the amount of TP it gains from the hit. Please. Spam it with weapon attacks. SC + MB briefly reduces it to 0/0 before it resets itself to 50/50, SC only resets it to 50/50. Might even work to a lesser extent with normal, high-level mobs.
    They already did, Bismark is like that. Well it has variable Defense / Magic Defense, the more physical damage you do the higher it's defense goes. We still zerg it down, mostly because magic damage simply can not keep up with physical damage output. SE would have to radically alter the magic casting system of FFXI for magic spells to keep up with the faucet that is buffed melees.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #5
    Player Hohenheim's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Hohenheim
    World
    Leviathan
    Main Class
    RNG Lv 99
    Why mage when DDs start at 40% haste and get brd/cor buffs?

    the only thing I like about nuking anymore is that you don't have to face the mob to fight it.
    (3)

  6. #6
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    let take a look into the past.

    RoZ days: all jobs was kinda welcome at that time in most events, pts, didn have much jobs to pick anyways.

    CoP days: nin, pld tanks needed, no one wanted drg epic blm mana pt only, sky,sea people wanted blm in them event pts, Dynamis blms was needed etc

    ToAU days: drg made a come back but now pup was not wanted, brd cor DDs pt only!,Assault Missions/ Nyzul Isle floors, blm was not really wanted was sad time for blms so they just mana burn Mount Zhayolm mostly.

    WOTG days: Campaign welcome all jobs.

    abyssea now: blm made a big come back, exp pts, seal pts yellow proc as blm/brd, (main brds like wtf give back our jobs)
    few other events blm welcome.

    i know iam missing lot stuff that happen in the time lines but it was mostly kinda like that. but i dont see what wrong with blm now. i know someone gonna bring up the endgame event like Legion or something but what i was trying to say was it always gonna be aleast 1 event or thing where job X is liked more then job Y. ya it sucks it that way. NNI with the sch.
    seal pts with the blms. etc
    (1)

  7. #7
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Unfortunately, what OP is asking for would simply become a SMN burn. The only way to make BLM useful is to make mobs with no -MDT, no MDB but very high (~300) resistance to all 8 elements. Thus making Meteor useful. Oh and stupid high def/-PDT so it doesn't just get spinning dive'd to death instead.
    (1)

  8. #8
    Player Miiyo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    Black Mage Subtle Sorcery Decreases enmity generated by magic and increases magic accuracy.

    Iono what you mean about bringing blm back. I just want more -enmity. Most sch aren't aware they have that spell Animus Minuo(sch wtf ARE you doing when you're in a party with the mages, not procing, not /blm to stun the crap out of mobs, and not healing, sch/rdm in a party full of mages who get their mp from Voidwatch temps... why?)... or that thunderstorm and hailstorm NEED to be given to blm... I digress.

    Legion hall of An is VERY Blm friendly as the turtle requires magical dmg and when the wyrm heads to the sky and... is not getting dmg other than ranged damage. Harpy is another good mob for magical dmg. We were doing alot of Rng for ranged dmg but I'll be putting Nares blm in place of them. It'll be a cold, rainy day in hell before a sch outdoes my blm in dmg or even comes close for that matter. Sch casts slow. Even with alacrity and my fast cast set.

    Voidwatch... if you do nothing but proc spells on blm then you're doing it wrong. If you have only 2 blm, then yes, you'll be procing alot and will do less dmg. But I like to lead parties so in vw i normally have 1 sch and 2 blm or 3 blm. I normally only do provenance anyway. In provenance, if the battle is 10 mins or less, my blm averages 30-40k dmg. If the battle lasts 15-20 mins, meaning my dd's aren't as strong as they should be, i'll probably do50- 60k dmg, per fight, even while covering procs(granted i do split spells so that i cover agas/jas). Everytime.

    Abyssea... my blm does 7500 blizz V, 8k Blizzaja to all non-magic resistant mobs. NM's even take up to 5k dmg. Only 4 spells that you need to try to proc the dang mob. That's about 20-30 seconds you need to do those. Why it would be just a proc job, is beyond me.

    /sch for alacrity and storm spells. Twilight cape. Elemental Obis. At least Vourukasha I and Apamajas I. Fast cast set. USING Aquaveil, Stoneskin, Manawall, Manafont, and Enmity Douse. Hvergelmir and using those tp items in VW and Abyssea is great for your mp(you're not as serious a mage as you think you are if you don't have that staff that GIVES YOU MP without having to run within aoe range of the mob). Being an amazing tarutaru. Recipe for success. You're welcome.

    No, it's not all about dmg. It's about being well rounded. Covering procs, staying alive even when you do need to pick up the dmg cause some of the dd have no business joining an endgame battle, stunning spells, kiting mobs. A good blm will do it all. Yes, the majority of you are simply proc blms. That's your own fault though :/

    Blm is can actually good in NNI. Hvergelmir + Embrava = unlimited mp. When you can hit mobs for 2200-3000 from a 3 second cast...

    Meteor needs to become worth the multiplication of blm. Dmg is just too weak to ever be useful. It's okay. It's only 1 spell out of many. We survived when comet was shown to be a weak spell. We'll survive meteor. #FFXIV Legacy

    I've just never seen an impressive galka blm.

    (1)
    Last edited by Miiyo; 12-31-2012 at 01:00 AM.
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  9. #9
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Miiyo View Post
    [SIZE="3"][FONT="Trebuchet MS"]
    Legion hall of An is VERY Blm friendly as the turtle requires magical dmg and when the wyrm heads to the sky and... is not getting dmg other than ranged damage. Harpy is another good mob for magical dmg.
    Not really, An is completely clearable with regular melee+COR+SMN or a few RNG setup. A bunch of melees still have ability to zerg turtle to death with some assist from COR and SMNs.

    However, adding BLM to pt needs job change mid run, since BLM isn't used in every other halls, while using COR SMN RNG for turtle/wyrm doesn't. So most of the time you'd better do An with regular setup to save the time and effort to job change mid run if you plan to do other halls. In the end it doesn't really make BLM a must have DD job.


    Quote Originally Posted by Miiyo View Post

    Voidwatch... if you do nothing but proc spells on blm then you're doing it wrong. If you have only 2 blm, then yes, you'll be procing alot and will do less dmg. But I like to lead parties so in vw i normally have 1 sch and 2 blm or 3 blm. I normally only do provenance anyway. In provenance, if the battle is 10 mins or less, my blm averages 30-40k dmg. If the battle lasts 15-20 mins, meaning my dd's aren't as strong as they should be, i'll probably do50- 60k dmg, per fight, even while covering procs(granted i do split spells so that i cover agas/jas). Everytime.
    Do you mean each prov BC or all BC? If it's each BC, 10 min is too slow and wouldn't be a good reference to suggest 3 BLM over extra melee is good setup. A good prov BC run should end in 3~5 min each, and majority of DD can do over 60k in way shorter amount of time.
    (0)
    Last edited by Afania; 12-31-2012 at 01:14 AM.

  10. #10
    Player Miiyo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    Quote Originally Posted by Afania View Post
    Not really, An is completely clearable with regular melee+COR+SMN or a few RNG setup. A bunch of melees still have ability to zerg turtle to death with some assist from COR and SMNs.

    However, adding BLM to pt needs job change mid run, since BLM isn't used in every other halls, while using COR SMN RNG for turtle/wyrm doesn't. So most of the time you'd better do An with regular setup to save the time and effort to job change mid run if you plan to do other halls. In the end it doesn't really make BLM a must have DD job.
    Yes those are options, but "yes really," Hall of An is very blm friendly. That was the statement and the point to be made. After each run, you'll more than likely have to reset someone's 1hr neways, so i don't see why changing a job would be a hassle. Blm > the options you gave for An hall. My main point was to say blm can be useful in legion as this thread is saying it has lots it's usefulness. Mob by mob, Cor and rng have mobs they don't do the hottest dmg for as well. Yes, they do have more mobs they're effective on than blm, but that's besides the point.
    (1)
    Last edited by Miiyo; 12-31-2012 at 01:18 AM.
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

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