I guess it was Hyrist, sorry. Point stands, my remarks in response were clearly sarcastic. Somebody trying to use that video as an example of how much downtime RDMs had during tougher NM or HNM type fights, but it's a stupid example at best due to all the things I previously mentioned.
edit - If that's not clear, how could you possibly think what I said in response to your response was serious?
And by the way, I have no problem with RDM meleeing when the condition is right. The way I figure it, if a COR can melee for TP, a RDM can melee for TP. If the COR isn't up front, the RDM shouldn't be up front. I don't see any reason why SE can't release gear with good combat stats that has RDM on them, and in fact they seem to be doing that a lot more lately. I just get irked seeing so many stupid and either useless or overpowered ideas getting tossed around when most of the pro-melee RDMs are blind to the things they are already getting. I don't think altering RDMs' core job mechanics are the right way to go about making it better at melee... COR is a prime example of a job that does just fine as a DD based mostly on gear selection. It helps that they have a strong buffer present at all times, but honestly RDM shouldn't function as a 'good melee DD' without strong buffs. It should just be functional. Go look at how COR melee stacks up when they don't have outside buffs, not just their own. They are terrible without Dia II/III, Haste, etc. Asking for RDM to be stronger than COR without any outside intervention is too much, in my opinion.
And I know what's coming next. Look at COR damage even when they are doing ranged TP vs. RDM damage when they nuke, blah blah blah. COR does two thing: Rolls and damage. They can cure, via support job, but so can WAR or MNK or any other job. RDM has native spells that it is best off using from a distance, supplemented with nukes or healing as necessary. The obvious division of labour is right there in front of you.


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