Sigh.
I have a BRD mule that would outparse you guys and yet this topic still continues.
Sigh.
I have a BRD mule that would outparse you guys and yet this topic still continues.
Well yeah, if we had sanguine natively I would think Joy/OaT Khanda would be optimal for damage.
Double attack loses quite a bit of value on a weapon when your primary WS can't double attack.
While I agree that losing Dual Wield is a pretty big hit on your DoT it's not quite as bad as if we were talking about a physical WS here and certainly not as bad as not wearing haste gear.
TP phase damage yes, it's about as bad, but I forget the numbers atm, but dropping dual wield isn't going to drop your WS frequency nearly as bad as dropping haste would, and it's not like magical WSs receive the +1fTP from dual wielding that a physical WS would receive.
Is it a hit to your damage? Sure, I estimate that it would drop us ~20%, but sometimes there are situations where you need the extra survivability even if momentarily at the expense of your damage.
Isn't that a reason for this topic to continue?
Because the job that is advertised as being the "Jack of all trades" is getting beat physically by the geek from band camp?
I mean it's not like we are asking to melee on the things that even Blus are in the back cannonball spamming on, but lowmaning stuff is becoming even more and more common, and with lowmanning hybridization is important. It would be nice to be able to perform to SOME decent standard at those times.
Last edited by Supersun; 07-19-2011 at 03:52 AM.
However then you are negatively impacting your melee by using M.Acc weapons instead of STR+ using those weapons. You do lose the bonus MND+ from weapon/shield to buffs as well as MND based debuffs. Also no cure potency+ staff/club for curing?
Pretty sure a HQ/magican staff is going to outdo the +INT and MAB you get off the dual wielded swords as well.
I guess this would come down to the person playing the job, but I would have to say from person experience I have seen people let buffs slide so they can get those last 1-2 melee swings in they need to hit 100 TP and do another WS.
Obviously the staves give more for spellcatsing, that's part of the trade-off(and problem). I'm not all that worried about staff MAB for nukes; RDM nukes are nothing to write home about, even when fully buffed. They're pretty much just there to proc, or for helping with azure lights. I made the MAB swords as an experiment, and because the trial paths are so easy to do(made 3 MAB weps in a week just for fun). But even then, if I'm dual-wielding them, they're giving me +18 INT and +20 MAB... along with each sword having a DMG of 54 for starters, before adding en-spells. A pair of M.Acc swords gives +30 M. Acc and +150 mp if I wanted to. So yeah, not missing out all that much. Still need to make a STR Shamshir though, but sort of holding out on seeing if I can get help on an Almace or OAT Khanda.
And no, no potency staff/club for curing. I've started one though, because I've seen you can do most of the trials quick and easy in Nyzule Isle. Just haven't got around to it yet.
Last edited by Rayik; 07-19-2011 at 08:47 PM.
Well i would have to respectfully disagree. Gaining a 25% boost to your attack speed is very significant, especially if you're already stacking 25% Haste and Haste spell. I would say far more significant than its being played as.
I'm not really knowledgeable on RDM melee, But i think Evisceration would be the better WS than Sanguine Blade for pure damage. Not including survivability. I'm working on the Assumption the RDM is trying to do his fair share of Damage.
I think even Death Blossom would be better than Sanguine for pure Damage.
Either way, Maybe we're arguing two different Aspects, but as far as pure damage goes, I think Evisceration will beat Sanguine Blade, and would be the better option, so Dual Wielding will always work in your favor (What with not needing to sub something lesser because of not having Natural Sanguine)
Dual Wield and Haste don't compound off of each other. Adding +25% dual wield is going to increase your TP damage by 33% irregardless of how much haste you have (unless you are hitting the delay cap obviously). Doesn't matter if you have 0 haste or 25 haste it's still going to increase it the same proportion.
And I really doubt Evi and DB are going to beat Sanguine on Rdm. We really don't have that great of options for physical WSs (and our dagger selection kinda sucks now), but we have AMAZING options for elemental WSs. Heck, I hit a 1.1k AE outside of abyssea, and my AE set is lacking some very important pieces. I myself would be using AE over sanguine blade, but that requires a TP bonus dagger and we are excluded from the TotM daggers while the martial knife kills your DOT. Even then Sanguine usually outperforms AE.
Though I do agree that this is only possible if we receive Sanguine natively.
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