You must have played with some really terrible sams because there is no way a RDM will out dmg a sam by 80%.
lol? I'm not sure you realize that we want actual improvements on rdm, not melee crap that wont do jack for helping at events.The main issues have always been on the player base side of not wanting to jump the hurtles to improve, and the Zero to Hero issue SE put in MUCH of our performance except for curing. (This includes nuking gear, set ups, etc.)
Joytoy would like to have a word with you....As far as 'going back and fixing stuff' back then it made sense to restrict RDM to melee subjobs to have emphasis on meleeing. Dagger was as viable for RDM as Sword so dagger usage dual weilding made more sense, and we got Evisceration for it.
What the....? Gain DEX...Gain STR....? wouldn't help rdm dmg at all...lol....But now as Sword makes itself more and more prominent, and the idea of other jobs such as DRK and WAR using 1h swords is further and further from being likely, it really does not make as much sense. Now, this can change if trends continue and the spell 'brave1' in the dats works like I think it does, and bestows Double/Tripple Attack. That would make /war the most popular (oh hai Fencer and EX Weaponskills) and paired with us being able to control Gain Dex and Gain Str choices between gear and weapon skills, it'll settle a lot of our current gear juggling problems.
Culture? Saboteur was meant to make spells last longer, not for you to cast spells with it then melee with your pitiful weapons.You can try to excuse it on the differences in culture (which seems slightly racist, to be honest). However, I am more along the lines that they were too cautious to push RDM's performance in the front lines back when we were so popular in the back lines as a healer. So they took that away, pinned it on WHM, used our AF3 + Saboteur to pin our casting back to the buffing/debuffing roles and are now seeming to turn our attention, albeit far too slowly, back to our Melee again.
And neither of them will help rdm melee unless SE decides to cater to this crap, lol.I'm still skeptical, but the dats show 2 new possible spells (one looks like a funky enspell), and 1 definite new job ability for RDM down the pipeline.


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