Only reason I say Equipment Haste is so that you can don't have to concern yourself equipment haste. But if your Equipment haste was already taken care of, you would have more free options for equips. In fact, you wouldn't be looking for haste gear, because you already have most of it taken care of.
I get that JA haste is better. BUT I don't think it would be balanced. I'm not a balance monger because this game isn't PvP. So my idea of balance is that everyone should be a little bit ridiculous at least, so they can have a good time.
I apologize if I'm not conveying my full idea about adding MAB to Enspells and making mage stats desirable for a melee RDM. The point is that I am looking for a drastic improvement in the overall damage of Enspell by changing it by:
1. Adding INT and MND as stat modifiers to you enspells base damage. With top gear you could expect to double the amount of base damage that your enspells have.For Enspells 2s specifically:
2. Including MAB as a modifier.
1. Calculate enspell base damage when you cast the spell to match enspell 1s mechanics.
2. Allow Enspell 2s to continue to only work on your main hand, but work on additional attacks from weapons and gear such as a Joyeus, Twilight Dagger, or Calmecac Trousers.
3. Make the elemental resistance lowering match the element of the enspell. Enfire 2 would deal fire damage and lower fire resistence.
4. The amount of elemental resistance lowered would be increased to help with our new elemental WS damage.
Melee DPS has haste gear, we have Fast cast gear that gets converted to equipment haste.
They have Crit, we have enspells that consistently put out solid numbers.
We both use additional attacks.
If we get our Enspell WSs then we have consistent, high damage WSs that can exploit elemental weaknesses.


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