i think tier3 en spell would be best as a 99 merit because drk/pld get a tier2 equalivant, tier3 would restore the balance
i think tier3 en spell would be best as a 99 merit because drk/pld get a tier2 equalivant, tier3 would restore the balance
The faster you kill, the less MP you use in Cures. Pecking Flurry should almost never go off ever unless the Corsair is the only one on the bird (Joyeuse/Mkris are very TP feedy weapons that deal low TP phase damage), especially with Elegy. I can't really think of a reason not to have full Vert merits anyways.
As soon as Wish and Aurara challenged Hyrist to a synced Level 75 parse, he must have hurt himself backpedaling as hard as he did. That's the problem with breeding poor ideas without a critical eye in an insular place like the Alla RDM Forum - most everything falls to pieces when exposed to reality and the scrutiny of outsiders. Even Starfox's revered parses immediately fell apart when examined.
And when a prominent melee RDM enthusiast was challenged to substantiate that forum's viewpoints in the real world (so to speak), he backpedaled hard enough to make heads spin. The oft-cited belief that 'a melee RDM can do 80% of the damage of a top-tier DD' is an incorrect belief based on Starfox's flawed parses, and Hyrist knows it. Even Starfox himself would be decimated in a fair parse against real DDs. He is clearly avoiding the inevitable - he must admit that he is wrong, or he must honorably face Wish and Aurara in that parse and be proven wrong.
Choosing not to log in is simple avoidance, and I say that as a not-quite-casual-but-not-quite-hardcore players who spends at least half his logged-in time AFK and attending to other matters.
-- Fan of Abyssea and FFXI's New Direction ---- THF - DNC - BLM - RDM --
At the same time. I haven't been able to log in for the last couple of days myself. I know how real life matters can affect how often I play. Luckily, my final college class is now over so I should be able to play a bit more routinely now.
Even if he doesn't quite hit the 80% mark it'll be a lot closer then the 20% mark proposed earlier...
Hey genius, I think part of the point of this thread is exactly that the game doesn't support RDM melee in it's current state, even though the job is implied as melee-capable. You jumping in here screaming at us about RDM sucking at melee is just stating the obvious.
I am an absolute RDM melee enthusiast, and I'll be the first to admit RDM sucks ass compared to any true DD. The (very) few times as a RDM I have been "allowed" to melee in a party situation, I contributed to overall damage the same way I did with my spells; strong support, but never outdoing the specialists. A RDM will never out-damage a DD(or out-cure a WHM, out-nuke a BLM, etc)). But, a true DD will never be tossing Cure IV's, enfeebling spells, Hasting, Refreshing, etc, in addition to melee output. ANY damage a RDM does in combat is more damage then it was doing standing in the backline.
The only reason I can see not letting a RDM melee in today's FFXI is to cut down on feeding the mob TP.
Last edited by Rayik; 07-18-2011 at 10:14 PM.
This is a good reason, but I'd also say it depends on the RDM. I've seen quite a few RDMs (and I'm including myself here, I'm actually pretty terrible at RDM, which is why I'm not saying much in this thread) who can hardly multitask enough to keep their party buffed and the enemy debuffed, much less melee the mob.
For a good RDM though, yeah, I'd kinda see your point.
It's really not that hard to do. Basically, instead of standing in the back going through your line of spell macros, you can be up front engaged with the mob, and going through the same line of spell macros. RDM can deal damage, but not nearly enough to draw any attention away from the tank or other DD's. Just watch out for AoE's and keep an eye on your dialogue box for when buffs/debuffs wear off. Again, nowadays it's a moot point since people don't want anyone feeding TP to the mob.
I think a lot of us sort of lost sight for a long time in this thread. It's not about keeping up with dedicated, specialized DD's; it ain't gonna happen. The damage a RDM deals is secondary, like one long DoT. If RDM were able to even partially hold a candle to normal DD's damage-wise, the job would be beyond broken. RDM fills a jack-of-all-trades role, and can make everyone in the party's lives easier if played well. Nowadays nobody wants a hybrid though, everyone wants all specialists all the time.
I don't recall a time when this statement wasn't true on anything decently difficult. It's not some new thing, its the way it's always been, you shouldn't imply it's new with your choice of words.
Your buddies say they can do it with sub par gear, maybe you're just bad at FFXI!
(or maybe they're just kidding themselves lol)
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
Hey genius, any job is melee capable, dont give rdm the exclusive "we have swords it means we can melee!!!" whms have clubs and can hexa strike, sch smn have staff skill does that mean they should be QQing about meleeing(ok maybe some people like lolDallas QQ about smn but he's easily ignored). I came in "screaming"(even though i came in with a cool calm level headed tone and was replied with screams of anger, disgust and fury because i stated an opinion that people did not like) because I don't want SE reading this and thinking "OH THEY WANT MELEE RDM TO BE BETTER?!" and give RDM some stupid melee ability so that everyone who loves meleeing on rdm could go "HA I TOLD YOU SO NOOB". RDM should be enfeebling/curing/hasting/etc, NOT meleeing.
You probably contributed so much because the others you were playing with were crap or dead. This has been stressed a hundred times or more, stop comparing yourself to CRAP DD...seriously, go find some well geared, smart players with DD, they will crush you and your dmg contribution will be not even noticeable so stop saying you contribute so much, you contribute more with your spells/enfeebs than you do meleeing and wasting everyone's time.I am an absolute RDM melee enthusiast, and I'll be the first to admit RDM sucks ass compared to any true DD. The (very) few times as a RDM I have been "allowed" to melee in a party situation, I contributed to overall damage the same way I did with my spells; strong support, but never outdoing the specialists. A RDM will never out-damage a DD(or out-cure a WHM, out-nuke a BLM, etc)). But, a true DD will never be tossing Cure IV's, enfeebling spells, Hasting, Refreshing, etc, in addition to melee output. ANY damage a RDM does in combat is more damage then it was doing standing in the backline.
Because their dmg is crap on anything that isnt EP/DC, they contribute more being on the backline.The only reason I can see not letting a RDM melee in today's FFXI is to cut down on feeding the mob TP.
Thank you for deciding what I'm allowed to say, but really, I'll imply whatever I damn well please. In my experience, I have only started hearing about parties worrying about TP feed when Abyssea came out. Mobs have had TP moves since the beginning, but I honestly never heard so much worry about it. Before Abyssea, when a NM did a TP move, we just recovered and kept fighting. Wasn't such a big deal before.
Ok, you lost me. Are you saying I'm wrong because as a melee RDM I'm not deluded enough to think I could compete with a DD, or am I supposed to be doing the same damage as a dedicated DD? Troll fail.
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