Wow had to skip forward, couldn't stomach anymore of the BG trolls. Seriously, they had some dude dual boxing a RDM vs himself as a naked Mnk, the entire BG parse was rigged from the beginning.
I happened to ~be~ one of the people doing those parses, and that "80%" number isn't full time DDing, it's DDing + Dia III spam + haste 1 person (other then yourself) + refresh 1 healer + cure IV bombing whenever possible. If I was able to full time focus then I could reach 90% or in some cases beat then. I attribute this more to the fact that I'm a hyperactive and borderline AHDH when doing combat in FFXI. Still if I can get 80% of BB / Full Usukukane monks, monks that I knew really well and were in the top 5% of the gaming populating, then it's definitely possible for other RDM's to perform as an adequate DD that has utility.
As for the entire "why take 80% when you can have 100%", it's a trap. The argument actually has no meaning because it preemptively subtracts from the RDM and limits them to "80%" while ignoring what they gain. In effect it's saying a RDM without MP, without Dia, without Cure IV, sleeps, are all only "80%" and that the other nameless DD is given all it's options / ability's at 100%. RDM's sacrifice damage potential for utility. Back in the day's of "6-man" groups I would do,
DD (/WAR or /SAM)
DD (/WAR or /SAM)
DD (/WAR or /SAM)
RDM/NIN (me)
BRD/NIN (puller / buffer)
WHM (healer)
RDM doesn't replacing a DD, and thus the entire nonsense (80% vs 100%) bull sh!t. It was replacing the BRD/WHM otherwise known as the "lazy BRD". Dia III would provide similar to if not more then the attack bonus of the BRD songs, Refresh would supplant their refresh songs, Cure IV would be better then any curing they put out, and melee damage would be the icing on the cake. If mobs needed crowd control then the RDM could Sleep I / II / Bind / Gravity the mobs. The only two jobs that could possibly give a better deal is a DNC or COR, and then it's boiling down to how good each build was and how good the player was. The entire point was that each member had assigned roles and responsibility's.
Of course that's all level 75, nowadays there is absolutely no reason to argue this anymore. SE designed the game post 75 to not restrict people to only a few "best" jobs. Everyone can contribute something and there are multiple ways to accomplish every goal. It's us the player base who is somehow punishing each other and messing things up. There are times when I think this game is too complex for it's player-base, it seems more and more people want just three to four actual "jobs" instead of a diverse selection.

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