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  1. #601
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    Wait, I think I read it wrong then. I see what your point is.
    (0)

  2. #602
    Player Hyrist's Avatar
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    May 2011
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    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Duelle View Post
    Considering it does away with the need for staves while front-lining, it'd be ideal for enfeebling while in melee gear.

    On a concept level, it also works well with the melee mage aspect. Don't see why it would be a problem to have something like that, really.
    Because Staves on a Red Mage is borderline Placebo for everything but cure bombing and nuking to begin with.

    Anything that is going to resist you AF3 alone, not including the +45 skill we can get if we decide to peace-meal for Skill, they they are likely to be flat out immune, or have a hard capped resistance rate which make staves (and enfeebling skill by proxy) useless.

    It really was this way as well leading up to the levels. Those were having high ass resistance rate were over-reaching on IT++ mobs with uncapped enfeebling skill and no gear to back it up, which persisted the idea that RDM needed the staves to land his debuffs reliably. Then a WHM comes along and lands Slow on a Sky god wearing a light staff and MND gear, when RDM had been trying several times over in full acc + HQ Earth staff with a fully merited Slow II.

    Nuking is the best excuse for having staves at this point. Increasing our Enfeebeling accuracy? We have that to the point of overkill.
    (0)

  3. #603
    Player Duelle's Avatar
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    Quote Originally Posted by Hyrist View Post
    Because Staves on a Red Mage is borderline Placebo for everything but cure bombing and nuking to begin with.
    Aside from this, however, Acc => M.Acc is also a step in streamlining the class. Streamlining RDM is not a bad thing, either.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #604
    Player Hyrist's Avatar
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    May 2011
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    Windurst
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    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Wouldn't mind it as an additional trait we could have on top of some of our other ideas, that's for sure. Though we'll have to balanced what we're doing as far as that goes.

    As far as controlling the degree as the Acc -> MAcc, I'd say... 1/10. 400 Root Accuracy = +40 Magical Accuracy is a sizable boost.
    (0)

  5. #605
    Player ManaKing's Avatar
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    Mar 2011
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I'm talking about gearing and meriting for magic accuracy and getting regular accuracy for it, are you guys taking it the other way?

    If so discuss.

    ALSO

    Why does the only job with an A in enfeebling not have SleepGa I or II? The more i think about this, the more it doesn't make sense.

    I think if we had HasteGa and SleepGa I and/or II we would be a lot more attractive right now even without melee fixes.
    (0)
    Last edited by ManaKing; 06-23-2011 at 10:28 AM.

  6. #606
    Player Supersun's Avatar
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    Mar 2011
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    Quote Originally Posted by ManaKing View Post
    I'm talking about gearing and meriting for magic accuracy and getting regular accuracy for it, are you guys taking it the other way?

    If so discuss.

    ALSO

    Why does the only job with an A in enfeebling not have SleepGa I or II? The more i think about this, the more it doesn't make sense.

    I think if we had HasteGa and SleepGa I and/or II we would be a lot more attractive right now even without melee fixes.
    We only have 1 native AoE spell, that's why.
    (0)

  7. #607
    Player Hyrist's Avatar
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    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Yes, we are taking it backwards.

    Because, Mana, we've got ZERO existent gear that has magic accuracy that's important to our melee, period. In Melee, Haste is King, followed by Melee Accuracy and Attack. There is absolutely no point in trying to warp the mechanic to make it ok to melee in mage gear.

    Your proposal would make... Limbus drops slightly more worthwhile. Taking it in reverse puts the entirety of melee gear more acceptable to wear in lower levels on the way up, and makes it possible to harness Melee accuracy to cut down on number of sets we need to carry around. (No so much spent on Mag Acc gear and more focus on potency of WS/Spells.)

    I am sorry, but there is just no way you can get around gearing properly for melee.
    (2)

  8. #608
    Player ManaKing's Avatar
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    Mar 2011
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I'm just throwing this stuff out there for us to talk about. I want to hear it from everyone perspective that is actually interested. I actually like it just as much the other way around, possibly even more. I just wanted to make sure we are all talking about the same thing.

    Gearing properly for Melee only applies to whatever it takes to make your job effective while doing it. I would much rather run around in melee gear than mage gear as well, I'm only looking at the trends over the last couple of years. The purpose for my last large post was to what it would look like to get RDM meleeing with the gear we are provided from aby in the form of the Teal set and our AF3.

    I want to be able to function in my AF3, but I can only see it as a step in the wrong direction.

    Quote Originally Posted by Supersun View Post
    We only have 1 native AoE spell, that's why.
    It's still a poor excuse. Not from you, but from the Devs.
    (0)
    Last edited by ManaKing; 06-23-2011 at 11:51 AM.

  9. #609
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    We were lucky to get that 1 AoE spell...
    (0)

  10. #610
    Player ManaKing's Avatar
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    Mar 2011
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    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    we were lucky to get Diaga?
    (0)

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