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  1. #591
    Player Supersun's Avatar
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    Mar 2011
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    Quote Originally Posted by ManaKing View Post
    I just want to be effective in my AF3 with Almace because they look amazing and every other job is able to do so.
    Either the Dev team has the nightmare of trying to figure out a way that our already implemented AF3+2 can become THE melee set

    or...

    You can .dat swap




    Ascetics are nice and all, but SE will have a big enough of a chore just getting Rdm melee to be successful. They don't need the added limitations of our AF3+2 being the best set as a requirement.

    On that note, if they decide to throw in a Rdm melee set I wouldn't mind that purple armor that those shade people wear from the WotG missions.
    (0)
    Last edited by Supersun; 06-22-2011 at 07:52 AM.

  2. #592
    Player Hyrist's Avatar
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    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    On that note, if they decide to throw in a Rdm melee set I wouldn't mind that purple armor that those shade people wear from the WotG missions.
    I second this.
    (0)

  3. #593
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Nuuu, I dun wanna be purple! (OR IS IT BLUE?!)
    (0)

  4. #594
    Player ManaKing's Avatar
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    Mar 2011
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    What the heck is weapon haste?
    Increasing the attack speed of your weapon, same thing you get from BRD Marches.


    Quote Originally Posted by Neisan_Quetz View Post
    The last two sound like coding nightmares anyway.
    Not my job to worry about coding and not an excuse that is going to hold up if SE wants FFXI to keep making them money.

    FFXIV was a failure. If they want my business they will make me and their successful game, which i still play, seriously.

    Quote Originally Posted by Supersun View Post
    Either the Dev team has the nightmare of trying to figure out a way that our already implemented AF3+2 can become THE melee set

    or...

    You can .dat swap
    Same as above. I'm not saying they should do whatever I want, I'm just saying that if it is too much effort to make RDM as good as any other job in the game, then it is too much effort for me to play their game and pay the monthly for it. That being said, I have plenty of patience for this game, but I will have none if RDM isn't improved by the time the level cap is 99.

    Quote Originally Posted by Supersun View Post
    On that note, if they decide to throw in a Rdm melee set I wouldn't mind that purple armor that those shade people wear from the WotG missions.
    Third. Purple is my favorite color.

    Quote Originally Posted by Doombringer View Post
    yah i agree, expecting the af to be good melee gear is just asking way to much. just give us access to actual melee gear and i'll go get it.
    Umm that is fine if they are going to do it that way, but that is not the way it is going, nor has it been for awhile.

    They keep giving us mage gear and AF that is mage gear. If they want us in mage gear then we need RDM to change to function in mage gear. I still want to melee. I would be ok with them making us efficient to melee and cast in mage gear. It's not what I want, but at least we would have a pool of equips to choose from instead of the 1 or 2 pieces per slot that may or may not be anywhere close to as good as what other jobs get.

    I personally want to still be in scale mail, but that catagory is almost non-existent. I'm going to put together an Augmented set of Blood Scale Mail in the next month or 2. But other than that, I don't see any real choices.

    Quote Originally Posted by Hyrist View Post
    Absolutely not. You gear for what you do. If that means having a TP set, and a WS set and having to be more critical as to which mage sets to bring to the table, so be it.

    Gear haste cap is 25%, and we can reach that with gear currently available to us.

    If you're talking Job Ability haste (Weapon Delay reduction similar to what players get from Haste Samba and Hasso) it makes no sense, though I suppose there is room for it there. (Bard Haste + Spell + Enspell haste would could blow magical haste cap, JA haste would avoid that.) Tough, honestly, I'm with Neisan in just tacking it onto Composure.
    Oh yeah, there would still be better gear to get. But the idea is to get to equipment haste easily so you can focus on other kinds of gear.

    I don't really care how we get more haste, but we need it. Either that or we need something else to increase the melee aspect of RDM.
    (0)
    Last edited by ManaKing; 06-22-2011 at 10:59 AM.

  5. #595
    Player
    Join Date
    Mar 2011
    Location
    Windurst
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    2,169
    That's confusion on haste terms then, I'd prefer a form of haste that doesn't overlap with available sources bar JA since only 3 jobs get JA haste as it is, magic would make the change redundant/useless if you have a brd in party.

    If different colour wyverns are a problem then completely changing composure to those specs can be a nightmare, it's not making an excuse, they've already stated there are some changes which are just not worth the time/manpower to attempt to implement. They already had an issue with placing NPCs in Port Windurst for teleporting to Abyssea zones just because of the amount of information the npcs contained until from feedback people said they don't care about bastion status information.
    (0)

  6. #596
    Player Supersun's Avatar
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    Mar 2011
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    522
    I didn't see anything in his list of suggestions regarding composure that would be that difficult to code.
    (0)

  7. #597
    Player
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    Mar 2011
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    Windurst
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    2,169
    The accuracy converted to magic accuracy change is unnecessary, the adding magic haste is potentially redundant (how do you figure how it would determine magic haste from Fast Cast anyway? by Trait? how much FC gear you're wearing during activation or something? It doesn't sound really necessary to change the JA by that much).
    (0)
    Last edited by Neisan_Quetz; 06-22-2011 at 10:45 AM.

  8. #598
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I guess my take on it was the recast value would become equipment haste. So, an item with 10% FC would be 5% Haste, which make AF head and Relic body comparable, even a little better, to Walahra and Goliard. Though, basing that solely off traits, we'd have 15% native by 90, which might not be so bad since part of our melee woes are juggling ACC/ATK/Haste to make sure we hit as often as possible for as hard as possible. Not sure if we could include Arts from /SCH into this.

    Either way, I'd just prefer Composure getting JA Haste added to it, either as a merit or maybe as an additional bonus to our +2 set.
    (0)

  9. #599
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Composure's current description:
    Increases accuracy and Lengthens recast time. Enhancment effects ganed though white and black magic you cast on yourself lasts longer.

    Proposed Change:
    Increases magical accuracy, adds accuracy equivalent to magical accuracy and Lengthens recast time. Enhancment effects ganed though white and black magic you cast on yourself lasts longer.

    Not that hard.

    If you are still having trouble then break it up.

    Composure - (Level 50 JA)
    Adds accuracy equivalent to magical accuracy and Lengthens recast time. Enhancment effects ganed though white and black magic you cast on yourself lasts longer.

    Magical Acc. Bonus - (Level 50 JT)
    Improves accuracy of magic spells. (Not included in the description would be that you gain 10 Magical Accuracy. Look at Magic Atk. Bonus, it doesn't provide numbers either.)

    Same thing with Enspells

    Current descriptions for for Enspell 2s:
    Enwater II - Adds Water daage to your initial attacks and reduced the target's resistance against lightning.

    Enwater X - Adds water damage to you main hand's attack and lowers the target's resistance against water. Increases Attack Speed.

    (The stats on our enspell can be determined on cast if it is too difficult to implement otherwise. Your Enspell damage set would prioritize Fast Cast> INT or MND depending on if you want>Enhancing Skill. Magic Attack bonus could be equipped/unequipped and it would update.)


    Quote Originally Posted by Seriha View Post
    I guess my take on it was the recast value would become equipment haste. So, an item with 10% FC would be 5% Haste, which make AF head and Relic body comparable, even a little better, to Walahra and Goliard. Though, basing that solely off traits, we'd have 15% native by 90, which might not be so bad since part of our melee woes are juggling ACC/ATK/Haste to make sure we hit as often as possible for as hard as possible. Not sure if we could include Arts from /SCH into this.

    Either way, I'd just prefer Composure getting JA Haste added to it, either as a merit or maybe as an additional bonus to our +2 set.
    Yup, you got it. I'm not sure how /SCH would work either.

    I wouldn't have a problem with getting JA Haste on Composure. But the bottom line is that something needs to be done. The point is look at every other jobs AF3+2 and look at ours. Ours is crap. We don't even get Haste or Fast Cast on it.

    We don't need better Enfeebling, more refresh or the ability to poorly buff people better. We need actual gear. When I started seal hunting with a friend of mine, I gave her all or my RDM seals until she had a full set of +1. I had no interest in the set and I still don't because it doesn't do anything but perpetuate the stale tactics of telling the RDM to get in the back, shut up, and buff me. Otherwise we just get kicked.

    Compare to BLU +2, or any other +2. It should be really obvious how bad it is.

    PS I love the way our AF3 looks, I just want to have a real reason to use it.
    (0)
    Last edited by ManaKing; 06-22-2011 at 12:23 PM.

  10. #600
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    Quote Originally Posted by Neisan_Quetz View Post
    The accuracy converted to magic accuracy change is unnecessary
    Considering it does away with the need for staves while front-lining, it'd be ideal for enfeebling while in melee gear.

    On a concept level, it also works well with the melee mage aspect. Don't see why it would be a problem to have something like that, really.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

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