I see two outcomes, either a) a melee update is substantial and Rdm can melee on par/better than other dualwielders and we go back to the TaU pre sch release sitaution in another direction (people will still bring Thf for TH and DNC will still be useful for haste samba/spot healing/flourish, unless Rdm can suddenly give potent buffs beyond what it has), or b) it isn't substantial and does nothing to change the job. I don't see SE managing the middle ground when it comes to Rdm and melee, maybe their original plan for Rdm reached a hitch due to people having different ideas about what direction Rdm should go in (kinda like this forum, who'd thunk it), they think focusing on melee wasn't what they wanted for all but one mage class, whatever. Doom mentioned fixing Rdm but outside of Abyssea is Rdm really -that- broken? Outside of Eearthen Armor/PD I'd say Smn has a host of problems, yet perhaps that's balance in SE's eyes for being a pet class with hateless damage, Idk. Not to say a melee update (that isn't useless, see b)wouldn't be nice but what does it really change? Either you're going to be in a situation where it's viable to melee or fighting something where it's not, unless the update is such your melee becomes viable on harder mobs? Would that still maintain balance considering Rdm's current spells/abilities? Just adding JA haste to Composure(10-15%)/improving the amount of accuracy given by it/giving +Attack (subtle blow is a bonus but doesn't really affect meleeing) to Enspell 1s (much less actually fixing 2) could make Rdm melee either equal to or better than Blu (assumed current best gear for each and an IT 97 mob) for instance. Is that the direction you think it should while maintaining everything else, or is something else going need to be nerfed for a sort of 'melee stance' allowing Rdm to melee?
To answer your 'drama fodder' question: I used to be upset about it then accepted Rdm not being useful everywhere and especially not meleeing was most likely going to happen. It doesn't really change things for me either way, I'm still going to play a job I like depending on the sitaution, and Rdm while not excellent is still useful in lowman groups outside of Abyssea. In my eyes the point of a generalist job is to be good enough at performing roles without exceeding a specialist in any (in which case Rdm is still the best enfeebling job, whether you agree having better enfeebles is necessary or not), and I accept in a MMO environment such a job is going to have failings in at least one if not several fields. Even though it was a pseudo MMO environment .hack/G.U.'s Adept rogue stands out to me as a case of a generalist job failing, as while it could learn many spells and use many weapons for different situations, it gained weapons skills slowly, it couldn't learn higher tier magic, and was considered too difficult to use that most people thought of the job as undesirable except in - lowman/solo situations where it could decently fill a role assuming you didn't have a specialist.
If there was a melee update I'm behind JA haste for composure/Subtle Blow/attack+ for enspells/reworking enspell 2s all at once, even if I don't think one is absolutely necessary. Nice? Yes. Will job be useless absolutely everywhere without it? No.
Oh yea, if it wasn't obvious I was being half sarcastic but that's really the tone I get from some of these posts.