While DA, TA, crits, ect... may add occasional spikes to physical WS you have to realize that there are other factors that can just as easily cause a physical WS to spike lower then normal such as missing, getting unlucky on RNG for pDif, ect...
The thing about elemental WSs is that they are VERY consistent. The only thing that can really hamper their damage is a resist, and even then if it's a WS that can change its element by your current enspell then resists are kept at a minimum.
Even if we ever go against a magical resistant monster we can always just switch back to our physical WS, but at the same time this is a luxury most melee won't have that when fighting a physical resistant monster we have our elemental WSs.
Really, while DA and TA can increase the damage of a physical WS by a large amount a small amount of the time, MAB on a magical WS increases the damage by a large amount 100% of the time.
And the most important thing is that with an elemental WS we will actually get updated gear. Physical WS gear is rare for Rdm. Nuking gear is a dime a dozen.
I mean it really wouldn't be that hard to balance a good Elemental WS for Rdm due to their consistency. It would be real easy for them to test a damage they find reasonable for Rdm and then bump it up a bit from the chance of resist and Physicals possibilities to spike.
We could make a balanced elemental WS for for us much better then nearly any physical WS could.
Like I mentioned before I did 1.1k with AW earlier on /sch and the thing is I'm missing some really important pieces for my WS set. I'm missing about ~15 MAB and +TP bonus +25.
And really the only thing that make it nonviable atm is you have to use a martial knife which eats your DoT which this issue disappears if we get a seord WS due to the fact we get TotM swords.
Adding some form of native Rdm dual wield or *gasp* fencer will only make the prospect of an elemental WS and the ability to use /sch even better.

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