
Originally Posted by
Hyrist
Couple problems I see with that idea:
2. Magic WSes, I don't belive, are subject to DA/TA, Crit, etc. Chances that help other classes push incredibly high spikes.
3. Resists. Without an appropriate skillset to use as a base accuracy comparison on elemental WSes, they tend to suck in general. Sure, with Atmas we could push those numbers high enough to be decent in Abyssea. But outside ,we're just going to lose out on the same root problems we have with WSes before.
Now granted, Elemental WSes would save us a bunch on gear swaps, as we could simply use our casting/Nuking gear to WS. But unless the tripping points are addressed, it'd wind up being a half-effort WS that's not all that much better than Sanguine Blade outside Abyssea, which isn't that impressive at all.