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  1. #1
    Player ZeroResolve's Avatar
    Join Date
    Oct 2012
    Posts
    4
    Character
    Zeroresolve
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    RDM was my 1st and still the job i love the most, Originally was suppose to be a frontline melee mage that could cast and fight but then came the 1st fatal blow to rdm yep you guessed it Refresh. Player base all of a sudden RDM was a main heal and you even equipped a sword you were looked at with scorn so SE jumped on thier nerfing band-wagon and after awhile RDM became obsolete, then the introduction of scholar with much the same job description but not as much on the melee side but the life of that job is approaching the same end. Rdm melee is sword preferred dagger 2nd never ever staff yet was all was allowed by player base.
    Then all rdm's heard was a rdm can kill any Mob in game, some yes with about a 2 hour time investment face it with Melee dmg at 99 of a lvl 60 magic dmg at 99 of a lvl 50 blm are you kidding me rdm forte' enfeebling so by the pure love of the job SE made most worthwhile NM's immune new system did nothing more than announce that the mob was immune in case you didnt realize you were doing nothing.
    In abyssea RDM melee still not up to par, and with new content coming moving away from that What is to happen to my Favorite job. Suggestion if you are going to completely kill RDM just delete it plz so seeing in job list everyday reminding me how you caved and killed a good job slowly because of pet JP jobs like blm and there whining.

    Or actually go back do some useful updates use the supposed test server to reinvigorate a good job think of the satisfaction you will feel afterward when you get a paycheck you have actually earned after 7 years of skating by
    (0)

  2. #2
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by ZeroResolve View Post
    RDM was my 1st and still the job i love the most
    Character: Zeroresolve
    World: Quetzalcoatl
    Main Job: SCH lv. 99

    Quote Originally Posted by ZeroResolve View Post
    Then all rdm's heard was a rdm can kill any Mob in game, some yes with about a 2 hour time investment face it with Melee dmg at 99 of a lvl 60 magic dmg at 99 of a lvl 50 blm are you kidding me rdm forte' enfeebling so by the pure love of the job SE made most worthwhile NM's immune new system did nothing more than announce that the mob was immune in case you didnt realize you were doing nothing.
    Anyone fluent in jibberish able to translate this?
    Quote Originally Posted by ZeroResolve View Post
    In abyssea RDM melee still not up to par
    With DD atmas, every job's melee is up to par in Abyssea.
    (0)

  3. #3
    Player Trangnai's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Rivicus
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Babekeke View Post
    Character: Zeroresolve
    World: Quetzalcoatl
    Main Job: SCH lv. 99.
    You're assuming that a persons Main Job was there first to be maxed out.

    BLU is my main and was my first 75. Only because I wanted to try it and see how it compared to rdm, I liked it so I kept playing it. After I was done I went back to rdm. and I can say I enjoy rdm equally if not more then blu.
    (1)

  4. #4
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Trangnai View Post
    You're assuming that a persons Main Job was there first to be maxed out.

    BLU is my main and was my first 75. Only because I wanted to try it and see how it compared to rdm, I liked it so I kept playing it. After I was done I went back to rdm. and I can say I enjoy rdm equally if not more then blu.
    He says it was his first and the job he likes the most.

    SMN was my first to 75 because I had quit twice and couldn't afford much gear. SMN was cheap.
    Then I levelled BLM because it turned out SMN was very situational, and not much use for the events that my LS did.
    Finally I got around to finishing off my favourite job (THF). since it's my favourite, it's the one that I manually selected to show as my main job on the forum. ^^
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    2
    With Chant Du Cygne and some investment in gear (and atma inside abyssea), there is nothing wrong with the job's melee capacity. In fact, it's probably better than it ever has been. The fact that it requires a 'high-end' magian weapon to be competitive is hardly unique to RDM; in fact, only a few jobs (THF, BST, DRG off the top of my head) don't get left in the dust without their respective empyrean weapon-skills.

    The real issue with RDM at this point in the game is lack of high level cures which leaves it useless as a healer (and to a lesser extent, lack of trigger options.)
    (0)

  6. #6
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Andradi View Post
    The fact that it requires a 'high-end' magian weapon to be competitive is hardly unique to RDM; in fact, only a few jobs (THF, BST, DRG off the top of my head) don't get left in the dust without their respective empyrean weapon-skills.
    The difference is that other melee have tools to get them by in the leveling process, for one. DRK is pretty much set once they get guillotine and spinning slash. SAM is set when Yuki/Kasha/Gekko enter the picture (and even before that enpi is pretty strong and makes easy skillchains to boot). DRG gets pentathrust baseline. BST gets rampage to hold them over until they can get Primal Rend. WAR has Sturmwind and then Raging Rush.

    On sword we have Fast Blade and...erm...yeah. We have to complete an empyrean to get another sword weapon skill worth using. That's way more than any of the above classes have to deal with. They also do not have to deal with perception issues and people expecting them to do something completely different.

    The funny thing about the weapon skills for sword is that Vorpal Blade has the potential to be decent on RDM with proper gear and atmas, but we have no native access to it, which means that a standard DD set up (/NIN or /DNC) is going without it and is worse off as a result.
    (1)

  7. #7
    Player Trangnai's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Rivicus
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Duelle View Post
    The difference is that other melee have tools to get them by in the leveling process, for one. DRK is pretty much set once they get guillotine and spinning slash. SAM is set when Yuki/Kasha/Gekko enter the picture (and even before that enpi is pretty strong and makes easy skillchains to boot). DRG gets pentathrust baseline. BST gets rampage to hold them over until they can get Primal Rend. WAR has Sturmwind and then Raging Rush.

    On sword we have Fast Blade and...erm...yeah. We have to complete an empyrean to get another sword weapon skill worth using. That's way more than any of the above classes have to deal with. They also do not have to deal with perception issues and people expecting them to do something completely different.

    The funny thing about the weapon skills for sword is that Vorpal Blade has the potential to be decent on RDM with proper gear and atmas, but we have no native access to it, which means that a standard DD set up (/NIN or /DNC) is going without it and is worse off as a result.
    This is true, we don't get a good WS till 73-75 and even then its not really as good as needed, Dagger rdms get the better end of the stick sense evisceration is better then Death Blossom rdms don't get a good WS for sword Natively and the worse part is, SE keeps pushing rdms to use Sword (see ToTM) but Doesn't give them a worthwhile WS without subbing war, drk, blu, or pld and hence losing our DoT and TP gain. Pre-73 even dagger is useless and we only have Fast Blade to deal damage with, we can't even get access to the decent Elemental WSes without subbing the jobs mentioned above.
    (0)

  8. #8
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Furthermore, Sanguine blade is rather lethal on RDM, but again, no access.
    (0)

  9. #9
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    7) Bugs or unwanted "features".

    A) Tier II Enspells: Bug?

    Unlike their T1 equivalents, T2 enspells have their accuracy and damage determined on-strike as opposed to on-cast. Demanding your RDMs to melee in +Enhancing gear is not a means to endear them to others. For the most part, we're better off sticking to T1s where multi-hitters also trigger the added effects more often and more accurately.

    B) Enfeeble Immunities: Feature?

    I can understand Bind and Gravity at least building resistances to curb solos, but when you consider that, even with A+ Enfeebling, RDM's Enfeebling selection is rather limited. Every time a mob is immune to a debuff, that selection dwindles even further. When I earlier hinted at directions SE could take RDM, a more dedicated enfeebler was among them. As of now, BLU actually has a wider variety of debuffs than RDM, and some are even AoE.

    C) Accession: Feature?

    When the level cap increase was announced and people started talking about how subjobs would open up more for everyone, Accession from /SCH was one of those RDM dreams. Nevermind the fact RDMs have wanted the ability to AoE their buffs for years, now we at least had the chance with /SCH. And then you block Haste. And Refresh II won't work with it. Not nice, SE. Not nice. This was one of those things we looked forward to to help alleviate the Cast Burden.

    D) Merit Spells: Feature?

    This isn't a RDM problem specifically. I'm just going to say that all merit spells and abilities should be available to everyone with the proper level (and scroll used). Instead, these merits should be changed to affect potency and such. Blind II, Bio III, and to a lesser degree Phalanx II (thanks to /SCH) are often neglected by RDMs because they're just not worth giving up precious merits for.








    I'm sure there's more I'm forgetting, but it's late for me and I think I've brought up most of the glaring points. In the end, I'm not personally looking to make RDM the best DD out there. I just want both a reason to engage in a party and not be eaten alive by the ridicule or passive aggressive demeanor of my peers. You can make it work. I know you can. You just have to try and not cut corners.
    (1)

  10. #10
    Player Trangnai's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Rivicus
    World
    Asura
    Main Class
    RDM Lv 99
    7) A) According to what i've heard there is a bug that would occur due to allowing tier 2s to proc on multi-hit due to the way dmg is calculated. The Method used for it (without the increasing dmg) was used back at the beginning of the game for tier 1s as well. However the idea of increasing the dmg from the enspell overtime insead of just doubling the effect to begin with is where the heart of the issue stands but i geuss SE thought that would be broken, like everything else they've nurfed rdm.

    B) Once again, SE's fear of rdm being overpower has caused it to be underpowered, however I don't see why SE doesn't release more enfeebles for rdm to use, giving us an additional use, a use that with abyssea, seems useless sadly.

    C) I woulden't use /sch when melee anyway, but the point is still there.

    D) Merits are about choosing how you want to take your job, but i agree, the spells shouldn't need to be gotten by merits, it should only increase what is already there.
    (1)

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