Actually, my major quip with ANY mage meleeing is mostly down to efficiency sake. It's just not VIABLE as it currently stands to put any soft-armoured job up close to a NM, moreso one that provides such a useful boon to the party. Heavy strength enfeebles, useful buffs and additional healing is nothing that should be laughed at.
This isn't partly due to people thinking redmages can't DD. It's more to do with mob design. They could change RDM into an awesome DD, but the vast majority of people will always go back to the most efficient method of doing things.. and unfortunately, that'll put you back into the backline.
For scrub mobs or experience point parties, it seems perfectly fine to melee on. They're normally not a huge threat, and are pretty incapable of dealing any sort of considerable damage or debuffs.
However, that's not the type of mobs we're talking about is it? You're looking to melee on mobs that actually matter. Most of them come with various 600+ damage physical or magical AOEs and/or assorted debuffs and ailments. Recently we've seen a surge in NMs with aura-esque effects which are even worse than the standard mobs as you've pretty much got to ride it out (para/slow/silence/terror being the worst ones), and those, as any mage will tell you, can easily mess you and your entire parties day up.
I'll admit to being exceedingly annoyed whenever I stroll into melee range to cast some sort of AOE enhancing magic only to get clipped by terror, or paralysis (magic/TP move, or aura).... and then I stand, often completely helpless whilst some teammate gets beaten up. You would be mad to stand toe-to-toe 100% of the time and melee on the vast majority of mobs. Actual MELEE jobs don't like meleeing some mobs.
Hell, I get annoyed at some whitemages who stand inside melee range only to see 'XYZ is paralysed.' over and over again. We all know who gets the blame the second someone dies... and if your RDM is meleeing, and gets paralysed and someone dies, I BET someone will stop and go 'hey, why were you in range in the first place?'.
Your current job identity is back line and it's where people expect you to be.
While yes, there are some assorted NM's that it's more beneficial/efficient to put a mage close to, whether it be to AOE-adloquim/stoneskin/enspells or to utilise esuna more; but those mob are few and far between.
Someone suggested that you should use either /NIN to help reduce damage taken, although most of the damage you would be taking would be from AOE's, which unfortunately wipe shadows whilst still dealing damage... and that's not even considering the loss of your normal /subjob spells/abilities/traits. It'll up your melee DOT sure, but at what a price?
/DNC whilst more useful than /NIN isn't compatible with your enspells, and the only thing going for it is that you gain the ability to instantly cure people (often for low amounts) and remove minor ailments (although, for arguments sake the only useful one you'd remove is silence) from yourself.
And to end.... Sleepga. /SCH offers the most protection, but sublimation doesn't stack with refresh, and offers absolutely nothing to your melee abilities.
tl;dr.
Yes, it's fun to melee; it has a time and a place, but it's few and far between.
The potential gain of having a RDM melee (assuming of course that they're capable of keeping up their debuff/haste/refresh cycle, in addition to cures) comes at an enormous cost.
If the solution to having a rdm melee is to bring a whitemage to heal/buff/stand out of range.... then why the hell invite a RDM? Grab a BRD instead.
RDM does need a fix, but buffing their melee would be pointless.

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