I like Supersun's ideas on the adjustments to "Magic Fencer." I had not considered the stacking of Fencer and Magic Fencer.
Perhaps another idea:
Sword Spells: While related to en-spells, these are more for spike damage, than damage over time. This new line of spells would have accuracy based on the main equipped weapon. These would cost MP and TP to use.
Tier 1-4 Sword Spells: They require the same MP needed to cast the related spell plus 50TP.
A normal physical attack accompanied by the instant cast of the related Tier 1-4 spell. (maybe only up to tier 3? A good candidate for testing on the announced-to-be-opened test server)
Blazing Sword I-IV
Frozen Sword I-IV
Thunder Sword I-IV
Wind Sword I-IV
Stone Sword I-IV
Water Sword I-IV
Other Low Tier Sword Spells:
Envenomed Sword (poison), Bio Sword, Silencing Sword, Slowing Sword, Gravity Sword
Tier 5 Sword Spells: They require the same MP needed to cast the related spell plus 100TP.
A normal physical attack with a chance to critical, accompanied by the instant cast of the related ancient magic.
Flare Blade, Freeze Blade, Burst Blade, Tornado Blade, Quake Blade, Flood Blade
Other High Tier Sword Spells:
Viral Blade (Virus), Addler Blade, Break Blade, Paralyzing Blade, Dispelling Blade, Stunning Blade, Plague Blade
Some notes:
* The physical hit MUST land for the related sword spell to cast.
* Sword Spells would have a longer recast than the related spells that are cast along with the physical attack (add normal casting time to normal recasting time = sword spell recast) to offset the very quick normal casting time (very fast, like physical blue magic.)
* Sword spells cannot be used to magic burst (and they do not interrupt magic bursting conditions either).