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  1. #1
    Player Trangnai's Avatar
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    Mar 2011
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    98
    Character
    Rivicus
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by saevel View Post
    If I had both the TP body and casting Body I would ~NEVER~ use the "hybrid" piece. Heck the current Teal Body makes a better nuking piece then that "hybrid". The "Hybrid" piece just becomes mog house decoration or town gear. Or it is full timed by people too lazy or too incompetent to make decent macro swaps. The "inventory" argument is complete bull sh!t. You have as much space as you desire, if SE was to give you 20 more spaces you'd just fill it with more specialized casting gear then complain that you don't have room for melee gear.
    Well keep in mind, my theories are assuming that only the hybrid piece is equipable by rdm. Basically I'm comparing an example of prime job gear to what a hybrid job like rdm would have in response. More then likely we would never be able to utilize most big DD pieces. It would be nice to have gear that pushes us in the melee direction, but along with that were gonna need Traits/Abilities to complement it.
    (0)

  2. #2
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    If I had both the TP body and casting Body I would ~NEVER~ use the "hybrid" piece.
    I can't help it you're stuck in the thinking that a hybrid piece has to be all around weaker. Every job should get what every job needs to thrive. To arbitrarily declare some should have to chase twice as much loot, if not more, is not good game design. Doubly so when you consider RDM is still at a disadvantage if they managed to do that in its current state.

    Hint: Matching a BLM's INT or MATK doesn't automatically make us better than them as they still have T5s, -agas, and other goodies. Similar applies to WHM with Cure Potency and having their subbable status cures. Working on RDM doesn't exactly mean attention itself should be focused on RDM, but we're at the point where personal diversity is a priority. Even if by some freak of nature we could match a DRK's ATK/STR, we're still bound to swords and daggers, the former further restricted by WS limitations.
    (1)
    Last edited by Seriha; 04-18-2011 at 08:18 AM.

  3. #3
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    And with the above you're then constantly ferrying seals and other items to the side inventories while most other classes can get along just fine hovering around 60 slots. The listed also isn't much of a Convert of hMP set, which while not really needed in Abyssea, could be a requirement once newer content is added outside of it. You're also absent stuff like Dark magic to make Drain/Aspir count, and as with the old days of HNMs, RDMs would need more MACC/Elemental skill to help land something reliably on a tough mob over more of a potency set like listed. Similar could apply to enfeebling where some MND might have to be swapped out to help something land. I don't think there's much -enmity to speak of, either, as if you are expecting a RDM to main heal for long durations, you'll want that with Cure IV as your best option.

    So, while you might be okay with playing hack and slash at job facets, this panders back to people just favoring the specialists instead. It's very much all or nothing for RDM and currently there's very little incentive to seek the all.
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  4. #4
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    There is not a single job in this game which can get by with 60 inventory slots and not be horribly gimp/lazy. Truth.

    I actually did include a fairly solid MND build in there, as well as plenty of Macc for most targets. Yes, I did leave out Dark Skill and Elemental Skill gear, but I can't think of a target worth RDMelee'ing that RDM has Elemental Acc issues on. Enmity- was left out as pretty much anyone who's dealing damage, RDM included, is going to cap Enmity at some point anyways. If a RDM is sticking to a heal/buff-only role for a fight, it would take a *ton* of healing for them to reach the TE cap while the DDs should be there within 60 seconds. I'm not really sure of any fight that takes long enough right now for it to matter. The longest I've ever seen even the strongest Heroes NMs take with 1-DD is 10 minutes (bar Rani, which is just kinda dumb to do with a Rdm healer).

    But yes, you are constantly ferrying seals over. The same applies to food, and toolbags, and other consumables. That's what I do on all of my jobs already =/. I never said the above was ideal (in fact I did say the opposite), but it is a solid TP set, a solid WS set, capped PDT/MDT, access to every Refresh piece RDM has, a not-suck HMP set, a solid Nuke set, and a solid MNDfeeble set with every stave in 78 slots+Shihei. I'm not advocating using a copy-pasta-onry of my random example set, but it's there to show that it's definitely possible to play RDM in multiple roles effectively with an 80-slot limitation.
    (0)

    I will have my revenge!

  5. #5
    Player Doombringer's Avatar
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    Mar 2011
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    365
    to be fair, staffs and swords don't need to be in the inventory at the same time. same goes for say, a hardcore PDT set. if your in a group with solid dd's how often does it really come up? there's a lot of situational gear that is situational enough that it can reside in the mog satchel until you need it.

    i get by on 70~ inv on rdm, not counting food/tools. this varies a bit depending on what my group is fighting and what i'm doing. 8 staves and 2 grips vs. some combination of 2 weapons/weapon and shield. if i'm duel wielding why do i need my af boots and my shield torque in my inventory? why can't they sit in the satchel with the shield?


    not to say that i don't think rdm needs some kind of buff, just that i think a lot of the inventory pains are self inflicted.

    course it might be easier on me, i still only have 3 90's
    (0)

  6. #6
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Ultimately, it's part of a complication where if you're presented with a sudden need shift. Sure, if you're in a party where a WHM's around, you can probably get away without the cure gear, but if said WHM has to leave, you might be presented with the choice of having to go change your sub, juggle gear around, etc..

    Overall, I'm someone currently sitting on 9 level 90 jobs with some others still sitting at 75. Some of RDM's magey gear may piggyback over to BLM, SCH, or WHM, just as some of the melee stuff could work for WAR, DRK, etc., but when I'm sitting around arguing for hybrid gear, I'm not exclusively pining for it for RDM, either. More inventory space can help everyone, both out in the field and generally managing things back in your MH.
    (0)

  7. #7
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    The problem with Hybrid gear is that it's always going to be weaker than Specialized gear. If Hybrid gear is weaker, you're intentionally gimping yourself in some manner in order to conserve inventory.

    As Doom mentioned, Mog Sacks and Satchels are wonderful tools for in-field paradigm shifts. You can relegate MDT gear to your Sack if you aren't fighting anything that casts Magic. You can store Staves if you're going to be melee'ing. If you need to switch to a casting role, you can bring out your Staves and store some of your WS gear and swords. Anything that's not covered in an 80-slot-catch-all set can be placed in your Sack/Satchel and moved in/out as you do different things.

    I feel your pain when it comes to inventory clutter, but it's really not that impossible to work with right now. Even if it was, Hybrid gear is not a viable solution. If anything, additions to the Armor Storage systems would provide a much greater benefit.
    (2)

    I will have my revenge!

  8. #8
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Storage isn't quite the issue, just active space. And as I mentioned earlier, if you're going to run under the assumption that hybrid gear should never match two or more specialized pieces, then of course it's basically gimping yourself. If people are fully swapping anyway, why does it actually matter if the gear is one slot or two plus? Because then you're basically treading into the territory that someone having more active inventory space is a balance issue, while a lesser issue would be those interested in diversifying would only need to go for one piece for their catch-all needs instead of two or more. Even if it means cutting out only 5 visible equipment slots, it'd be a win. Accessories tend to be the more universal pieces, anyway.
    (0)

  9. #9
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    FFXI has never been a game to cater to making Hybrid pieces as strong as 2 Specialized pieces. See: Hale Ring.

    If the Devs went that route? Sure. That'd be pretty boss. Do I think it's likely enough to even consider in the realm of possibility? Nupe.
    (2)

    I will have my revenge!

  10. #10
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    And they were never gonna increase the level cap. Past != Future.
    (0)

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