EDIT: Had values mixed up, Better for harder targets. Your best bet is to light the Mot signal and ask exactly how it's being figured for Shun/Requiescat.
EDIT: Had values mixed up, Better for harder targets. Your best bet is to light the Mot signal and ask exactly how it's being figured for Shun/Requiescat.
Last edited by Neisan_Quetz; 03-19-2012 at 09:02 AM.
I don't actually see the earring listed on the RDM sheet. It looks like she's just applying a blanket -20% attack to Req and that's the end of it.
Are you sure? It was in other sheets so I assumed it was naturally there (I use the same name for all of them). But there is a section in gearlists for TP bonus, and adding 25 TP bonus will affect damage on CDC and Requiescat. If you don't want to use insert replace Coral Earring with Moonshade's stats.
For CDC TP bonus+25 comes out somewhere between +2-3% crit rate (if you put that in the gear lists instead), which is the expected value for weaponskilling near 100 TP.
Last edited by Neisan_Quetz; 03-19-2012 at 08:18 PM.
what about murgleis with ao2-3 AM up?
It should win, but it's only viable in VW, which is where Rdm melee isn't really viable.
AM3 is hard to figure but with full temps I'd say it's at least ~15% ahead of 90 Almace. Assumed 40/20 OA2-3 and Death Blossom. Target was supposed T3 VWNM.
Last edited by Neisan_Quetz; 03-20-2012 at 12:13 AM.
RDM can melee on the weaker ones, but you have better things to do on Jeuno T3 / T6 NMs. Namely help the BLMs proc.
Something I've been thinking about is the supposed revision of skill profficiencies per job. I'm hoping that is still part of the plan and that something worthwhile comes our way because of it.
Currently, we sit at:
B Sword
B Dagger
D Club
D Archery
F Throwing
D Evasion
E Parry
F Shield
C+ Elemental
A+ Enfeebling
B+ Enhancing
C- Healing
E Divine
E Dark
Personally, I'd get rid of Archery and Throwing and give us back Marksmanship at probably D. Shield should really be raised to D or maybe even C-. If C- is too much, then raise Shield and Parry to D. Everything else as far as I can tell would be acceptable, though I would not be against Sword and Dagger being raised to B+.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
What is marksmanship going to do when you need to sub or main Rng/Cor for the weaponskills? The current ones we have they should consider adjusting, assuming they even do so, are Elemental, Enhancing, (maybe healing post cure adjustment, Divine is useless with no divine spells, Dark skill isn't a huge importance but could be bumped up as well) and Sword/Dagger. The defensive skills aren't really worth adjusting at all. Even if they raise Parry, it would still most likely be floored at anything even marginally close to giving you Exp.
Last edited by Neisan_Quetz; 03-22-2012 at 08:17 PM.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
But... but ... but .... we have Shield Mastery!!F Shield
LMAO
SE trolled us so badly with that.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |