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  1. #1531
    Player Duelle's Avatar
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    Quote Originally Posted by saevel View Post
    The gorget / belt turn it into a 7.2 fTP WS (5+1 + fTP bonus). The -20% attack hurts .. lots, yet the +fTP and our easy access to ridiculous amounts of MND makes up for it and then some.
    Guess I have more ahead of me, then. Oh well. Guess I'll start shouting for boot farming parties and then see who is still doing +1 items before I can even think about getting +2.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #1532
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    I just use Tumbler for Legs for Req, it's about the same as Jet. If I actually won Tethyn from Neo Nyzul I'd have used those however. Earring is another exception as moonshade should outperform MND earrings.
    (1)

  3. #1533
    Player tyrantsyn's Avatar
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    Sep 2011
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    612 wharf ave next to the gentlemen's club.
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    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Saevel I'm assume you do some dyna in valkrum, and I was curious to know what kind of numbers you were seeing out there with your current set up's? Easy and decent prey mob's?
    (0)

  4. #1534
    Player Duelle's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    Earring is another exception as moonshade should outperform MND earrings.
    With the "Occasional Bonus Damage on TP" or the "+25 TP bonus"?
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #1535
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    TP bonus. I don't think the occaisonal bonus damage will ever activate as all TP is consumed on WS. And the effect is pretty bad in the first place, being like chance of double damage at 300 TP.
    (1)

  6. #1536
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Duelle View Post
    With the "Occasional Bonus Damage on TP" or the "+25 TP bonus"?
    No info yet as to how much the Tp Bonus would decrease the attack penalty, at least none posted on BGwiki. Without knowing that can't place a value on Moonshade other then Attack+4. TPBonus +25 is really nice for Shoha though.
    (0)

  7. #1537
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    What needs to be tested thread, the information is still being debated. It looks like Requiescat's attack penalty is halved at 300 TP according to a JP site that needs verification on values (they have Requiescat listed as -22% at 100TP, not -20%).

    There is a TP bonus value on the sheets and at least for crit/damage modded by TP weaponskills it is being applied correctly.

    Going by the JP website TP bonus +25 would reduce the attack bonus on all hits by ~1% at 100TP.
    (1)
    Last edited by Neisan_Quetz; 03-18-2012 at 09:01 AM.

  8. #1538
    Player saevel's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    What needs to be tested thread, the information is still being debated. It looks like Requiescat's attack penalty is halved at 300 TP according to a JP site that needs verification on values (they have Requiescat listed as -22% at 100TP, not -20%).

    There is a TP bonus value on the sheets and at least for crit/damage modded by TP weaponskills it is being applied correctly.

    Going by the JP website TP bonus +25 would reduce the attack bonus on all hits by ~1% at 100TP.
    Umm we currently have no clue what level of attack penalty that Req has at 200 and 300 TP. Req doesn't gain fTP or crit from TP only an amount of attack that we don't know. Any math done with it would be flat wrong as the value isn't known. TP bonus effects rarely scale linearly from 100 to 300, typically it's a curve or stepped scale. We won't know the damage bonus from 100 to 125 TP until we know how much attack penalty is on 200TP.
    (0)

  9. #1539
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    ... What...? TP effects do scale linearly, why do you think I brought up crit based weaponskills... the only ones that really don't are either broken (exenterator) or poorly worded (anything with 'chance based on TP' as it's accuracy is actually based on skill level). I did mention the data wasn't verified, but the attack penalties on new weaponskills is reduced based on TP. the Amount it is reduced by was not confimed, but TP bonus should still be the best earring next to Brutal.

    TP bonus is applied linearly for crit weaponskills, Moonshade adds ~2% crit rate to CDC at 100% and ~3% to VS/Ukko's.

    And sadly, TP scaling linearly hasn't been written down properly anywhere. For Ukko's TP bonus will increase damage over str+4 pearl, post here by Ejiin:

    http://www.ffxiah.com/forum/topic/19...up/36/#1768007

    EDIT: TP bonus is also being applied to Blade: Shun, so you'll have to ask Mot how it's being calculated. It's certainly doing something however.

    At any rate, the best MND earring is +4. Even Aesir is equal to/better than that, so the TP bonus only needs to make up for equal to or more than 3 attack.
    (1)
    Last edited by Neisan_Quetz; 03-19-2012 at 02:38 AM.

  10. #1540
    Player saevel's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    ... What...? TP effects do scale linearly, why do you think I brought up crit based weaponskills... the only ones that really don't are either broken (exenterator) or poorly worded (anything with 'chance based on TP' as it's accuracy is actually based on skill level). I did mention the data wasn't verified, but the attack penalties on new weaponskills is reduced based on TP. the Amount it is reduced by was not confimed, but TP bonus should still be the best earring next to Brutal.

    TP bonus is applied linearly for crit weaponskills, Moonshade adds ~2% crit rate to CDC at 100% and ~3% to VS/Ukko's.

    And sadly, TP scaling linearly hasn't been written down properly anywhere. For Ukko's TP bonus will increase damage over str+4 pearl, post here by Ejiin:

    http://www.ffxiah.com/forum/topic/19...up/36/#1768007

    EDIT: TP bonus is also being applied to Blade: Shun, so you'll have to ask Mot how it's being calculated. It's certainly doing something however.

    At any rate, the best MND earring is +4. Even Aesir is equal to/better than that, so the TP bonus only needs to make up for equal to or more than 3 attack.
    Shoha,
    Calamity
    Gekko (pretty much all SAM WS's)

    And those are just what I thought of in 5s. Give me longer and I can find more.

    And I was referring to the +fTP one WS's, the ones people talk about using Martial Weapons for, or did anyway. Typically it's a line from 100 to 200, then a different line from 200 to 300, some WS's it's a straight line, others it's a stepped line. Without knowing what 200 is, we can't figure out want 125 would be.

    100 is -20
    200 is ???
    300 is ???

    It could be -20/-10/0, or -20/-15/-10, or -20/-10/-8, ect.. All those would place different values on moon shade earring. In all likely hood it's the best in-slot, but until we know those valued we can't say for certain that it is. And we sure as hell can't do any form of math to say how much better it is.
    (0)

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