What you tell me that my DPS isn't limited by a global cooldown and cycling all my timers!!! say it isn't soo, I was just getting to love my ret pally...
Maybe if you were one only two stunners or less, otherwise if there was several stunners I've usually had an order set up, in which case you didn't have to worry too much until it was your turn/everyone else fell asleep. This was pre abyssea obv.
I haven't seen a SC that wasn't a self SC or accidental since... 2006?
I miss skillchains.
I believe it's entirely possible to promote ideas and feedback without resorting to screaming matches, troll-fests, or unnecessary self-aggrandizement with heavy-handed condescension. SE is much more likely to listen to reasonable posts rather than screaming matches. Speak like an adult, if you wish to be treated like one.
Stun "orders" are horribly inefficient, they rely on the same mechanics that SC's rely on, people consistently paying attention and no miscommunication happening. It's also based on when you needed stuns at a consistent rate to slow a NM down, not shut down a TP moves or two. I've since found a ~MUCH~ better way to handle stuns. One primary stunner and one to two backup stunners is all you typically need. I'm as primary on RDM/DRK, I have a list of one or two TP moves that need stunned at all costs (Ballistic Kick, Gates of Hades, Archeon Flame, ect..). I stay locked onto the target with my finger above the stun macro, doing absolutely nothing else. When the monster use's the move I hit stun and stun it, as I've been anticipating the move the entire time I rarely miss it. Now I call out on vent my recast timer "stun down 30s" and name the backup person I need to take over. That person then drops everything their doing and concentrates on stunning to the exclusion of all else. During this time I'll cast buffs / replace stoneskin if needed, make sure Dia III / Slow II is on the NM and whatever until my stun timer is ready. Once it's up I'll announce stuns up and whomever was covering it then continues whatever they were doing. If they had to stun and my timer was still down, then the second backup's name is called and they drop everything to cover whatever time is left till my timer is ready. If during the fight I need a moment to recast self buffs / refresh II the healer or whatever, then I'll call out one of the backup stunners to cover me for a bit, they'll then drop whatever their doing and cover stuns while I do whatever it is i needed done.
It sounds complex but it's actually really simple, doesn't require a bunch of macros with
/ma stun <t>
/tell someone YOUR NEXT!!
And hoping everyone goes in order and no two people blow their stuns at the same time and thus screw up the order. People aren't caught putting up buffs, casting tier II AM or other random things when their needed to stun. It doesn't have to be me doing this, any RDM/DRK (/BLM) or BLM/RDM can do it, we don't like WHM's to do it because their too busy healing, same with SCH's and DRK's, well the less I say the better. Locking out one or two of a NM's moves can turn an extremely difficult fight into a ridiculously easy one.
It was just an esoteric joke about Voidwatch. I guess, like many of my jokes, it was not funny. Sorry for any confusion.
This is what anyone would ideally be doing when it is his or her turn to Stun within a Stun order.
This aside, I'm sure both both methods are valid. It's cool that you've found an alternate method which you prefer.
Just saying it was probably the group I was with since we never had serious problems at 75, even if it was to just shutdown 1 or 2 moves. I wouldn't see an order being setup with a group I couldn't trust anyway (had a group wipe to percy @ 85 cap because 3 blms couldn't figure out how stun slide...)
I'd like to think that everyone but you was working hard to pull out a loss, given that it was Percy.
The Black Mages had coordinated their longest casting time spells to make sure none of them would be able to stun.
The White Mages all worked hard to be AFK.
The melee carefully adjusted their -MDT% sets to become +MDT% sets.
You gazed upon this spectacle and felt a mixture of awe and shame in your heart of hearts.
Unless the group was all mages who had been killing worms and just popped Percy because the items dropped.
More seriously, I totally agree that the first, last, and biggest factor in stunning anything is being in a group not full of blundering nincompoops.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |