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  1. #1
    Player Seriha's Avatar
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    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Rather simply, upkeep aside, Temper justifies a higher activation when you consider the spells you should be expecting the RDM to cast. Every single time they do that, they're losing attack rounds. Every single time they do that, they're losing ground against the accepted damage dealers and perpetuating the stereotype regardless of how hard they try. I'm sure at some point you could correlate a required amount of DA and Fast Cast to basically emulate single attacking consistently, but I strongly doubt that'd come from Temper alone.

    Either way, I've long since been saying the average RDM needs to be able to graduate past the Joyeuse. The D35 is showing its age for WS and DoT, but it's hard to give up on the raw TP. Making it possible to achieve 25% DA or more through gear and Temper starts opening the door for some of the more accessible swords now knocking on the D60s. Assuming the WS adjustments are decent, this cumulative effect can help eliminate some of the current mediocrity. Still, it's funny seeing some DDs think that RDM would suddenly steal their job with a 10-15% Temper, or that it breaks the class in general.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Tbh Joyeuse died at 90 for me when I realized the magian swords I was building for Rdm and Blu were better than it in overall damage. Now only my War uses it for red procing since I don't have a Ridill.
    (2)

  3. #3
    Player TybudX's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Elementa
    World
    Fenrir
    Main Class
    WAR Lv 1
    Back pedaling would be changing my post to pretend I said something I didn't. Slandering in spoken out loud in public; this could be seen as libelous. I made a mistake in that he didn't post the video, but my assessment was otherwise spot on.
    (0)
    Quote Originally Posted by Alhanelem View Post
    False on both counts. I don't always disagree, nor do I think I'm always right.

  4. #4
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by TybudX View Post
    Back pedaling would be changing my post to pretend I said something I didn't. Slandering in spoken out loud in public; this could be seen as libelous. I made a mistake in that he didn't post the video, but my assessment was otherwise spot on.
    You quoted the wrong person.... Thus the whole post was false and not spot on.

    PS. Perhaps you should reread the rules you agreed to when you joined this forum, insulting people is not allowed, this isn't BG.
    (0)

  5. #5
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Ty's been on my ignore list after I realized the bulk of the post history was either inflammatory or blocked afterward by an Admin.

    Again, there's no point for hyperbole here.

    The video was put to make a point that "RDM playing to it's best." is not only grosely subjective, but often downright unnecessary. Again, a RDM was to help and the job done by him could have been done as a mule, that's not an effective argument for a caster RDM. Trying to say that they never stop casting or that their job in endgame is horrendously busy.

    This isn't ToAU anymore.

    Anyways. Talking about the flaws in RDM's buffing game isn't for this thread, as the topic is about melee.

    I'm still not too keen on SE stating that they won't tie in any of our debuffing aspect to our melee. On fodder mobs, debuffs get to really have a lasting effects save for Dia which helps for faster kills. Tieing it into our melee gives a bit more flexibility onto our debuffing role without having to worry about giving RDM's 'AoEs' That SE seems to be so scared of giving.

    Still, seeing that they're going to be improving Temper to increase with Enhancing skill helps their idea on damage. There's just too little info to go on at this point though.
    (0)

  6. #6
    Player
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    Mar 2011
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    1,003
    I dunno Hyrist. Mules don't seem like a good basis for making judgements about much of anything. I did Voidwatch last night and I was chain casting the whole night long, to the point where I mistook an empty mp pool for getting hit with stun or petrify a few times. Take that with a grain of salt, but that's how things played out.
    (0)

  7. #7
    Player Hyrist's Avatar
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    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Ok, if I give that to you, just off the basis that I used a mule as an example there are two glaring flaws in that argument.

    First, you give no context as to your fight. You could have been trying to run it understaffed or just been blowing your MP pool to blow your MP pool.

    Second, Voidwatch is not the whole of Final Fantasy XI. It is a single NM Tree in a game FULL of NM trees among other events. You might be casting non stop for one (_)NM and be twittering your thumbs for another. That's just how the game works at it's most basic. This is why the context neglected in point 1 is much more important.

    Note: Neither of these RDMs are mules, nor are they chaincasting the entire fight.

    So while using mules as an extreme example might not have been the best example, it does show how far a RDM can end up with their hands in their pockets, even in Voidwatch. That's not necessarily a bad thing if they're trying to stay ready for stun, or have a specific role they need to do. They don't NEED to be chain casting all the time.

    So let's not state that you never pause in your casts all the time every time.

    I'm just trying to keep this conversation down on the level with one another. It's great to be in situations that you're busy if all you want to do is cast. But it's not an overall standard for the game, especially currently.

    If anything this also kinda points out something about Debuffs. It's difficult when there's multiple RDMs to keep themselves going around when there are multiples, except for the case of stun due to the timer (though as I stated elsewhere, it doesn't have to be the RDM who stuns.) Having many of them makes the duties lighter for one of them and when they are present it really shows. (Though, it's the only way to stack up fully powered Slows, Paralyzes, and Blinds due to the merit system.)

    But in these particular situations, I don't think RDM has enough tools to convince them to go Melee either, though Savelle might disagree depending on the context. The idea of a "Durable person dealing damage." would be more appealing if the emphasis on skillchaining was higher.
    (0)

  8. #8
    Player
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    Aug 2011
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    1,749
    Why do people who record this kind of thing always have the same taste in music as a seventeen year-old, middle-class, white girl?

    I've found casting load to be either boom or bust on any job that I've ever played in a support role. Even within one fight, things can change if stuff goes from "smooth" to "just past awful". I just consider the huge variance as something that comes along with the support role, and although this is entirely personal taste, I like the changes of pace that occur.
    (1)

  9. #9
    Player
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    Mar 2011
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    1,003
    Wah wah wah, I didn't fraps the fight for you and write a thesis on it. I'm sorry, ok?
    (0)

  10. #10
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    You really don't like reading long posts, do ya cid?
    (1)

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