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  1. #1331
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Rayik View Post
    If you enjoy being a mage-only RDM, then continue enjoying that. Nobody is taking it away from you. If you enjoy swinging your sword, enjoy that too. Trying to make one side out better than the other, or saying someone is wrong for playing how they enjoy, is just ignorant trolling.
    I agree with you. Most of us want to keep some semblance of the caster gameplay intact. I think I've been the only one willing to say "ok we can take from X and replace with Y to create the melee/front line focus". Other than that, the others have been staunch about not changing one but simply adding to the other.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #1332
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by cidbahamut View Post
    I'm not sure I agree with that. In any given situation one style will be more useful than the other, the problem is that we don't have an agreed upon method of measuring that.
    Right on. I'm not saying we should be able to melee 100% of the time, and I've never said that. There are many situations(currently 90% of the time) where melee'ing is not an option. But in those situations, it's a good thing we have all this magic we can use too.

    A versatile hybrid job is not going to be one thing all the time. And I agree, we don't really have much of a measure of when it's ok or not to do certain things, but our magic is so strong(compared to our melee currently) that we can safely do that in place of those unsure times.
    (0)
    Last edited by Rayik; 08-24-2011 at 10:48 PM.

  3. #1333
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Duelle View Post
    I agree with you. Most of us want to keep some semblance of the caster gameplay intact. I think I've been the only one willing to say "ok we can take from X and replace with Y to create the melee/front line focus". Other than that, the others have been staunch about not changing one but simply adding to the other.
    I'm one of those others that doesn't want to see anything taken away from our magic, since all the other mages in the game cast rings around us already. Our magic is the one thing we can do well and even then we're getting dirt kicked in our faces by other jobs getting our former EX enfeebles, AoE versions of our buffs, and NM's being immune to our enfeebles. At this point doing anything negative to our magic would be devastating.
    (0)

  4. #1334
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    just read the front page.

    I melee'ed rdm, and it is not all that hard to do. First off your auto attack is still active when you cast. And at times your casting anime is over ridden with an attack. Second red mage is a light damage class much like thief. RDM do not need to dish out huge damage, they do more for the part then just dmg. And people lost the umderstanding of basic rpg things. Personally speaking, I had no issues with my buffing, debuffing, refreshing while melee. Just gotta keep up with a routine. As for the resists, well honestly even with the best gear resist can happen. I people forgot what it meant to play a video game, no one has any right to change how a person plays. As long as you work as a team (no matter the playstyle) you can get stuff done. teamwork is not forcing people a certain way it is using your strangths to over come others weaknesses. Rdm is about being versitile. not a backline batterery.
    (2)

  5. #1335
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    You have nothing to add to this discussion Rosina. Go read through the previous 133 pages and get back to us.
    (2)

  6. #1336
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Rosina View Post
    First off your auto attack is still active when you cast. And at times your casting anime is over ridden with an attack.
    Actions and the associated animations are often less than synchronized, so while does seem this way from simply eyeballing, such is not the case.

    Edit: Not even sure why I posted this, since everybody knows this. I have strange compulsions.
    (2)
    Last edited by SpankWustler; 08-25-2011 at 01:01 AM.

  7. #1337
    Player BorkBorkBork's Avatar
    Join Date
    Apr 2011
    Posts
    69
    Quote Originally Posted by Rosina View Post
    just read the front page.

    I melee'ed rdm, and it is not all that hard to do. First off your auto attack is still active when you cast. And at times your casting anime is over ridden with an attack. Second red mage is a light damage class much like thief. RDM do not need to dish out huge damage, they do more for the part then just dmg. And people lost the umderstanding of basic rpg things. Personally speaking, I had no issues with my buffing, debuffing, refreshing while melee. Just gotta keep up with a routine. As for the resists, well honestly even with the best gear resist can happen. I people forgot what it meant to play a video game, no one has any right to change how a person plays. As long as you work as a team (no matter the playstyle) you can get stuff done. teamwork is not forcing people a certain way it is using your strangths to over come others weaknesses. Rdm is about being versitile. not a backline batterery.
    Any thought to needlessly adding tp for not much gain besides saying that your meleeing? Theres a time and place for everything but unfortunately as it is rdm is not anywhere close to being a light DD unless you have a emph. Even then most likely you have a job thats "currently" more helpful. There was a time and place for rdm melee mainly as a tank and maybe there will be again but people need to step back and realize what rdm currently is and accept it until SE finishes balancing the jobs.
    (2)

  8. #1338
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by BorkBorkBork View Post
    Any thought to needlessly adding tp for not much gain besides saying that your meleeing? Theres a time and place for everything but unfortunately as it is rdm is not anywhere close to being a light DD unless you have a emph. Even then most likely you have a job thats "currently" more helpful. There was a time and place for rdm melee mainly as a tank and maybe there will be again but people need to step back and realize what rdm currently is and accept it until SE finishes balancing the jobs.
    At the moment it isn't anything.
    (4)

  9. #1339
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    I don't understand how this thread is 134 pages long when every piece of RDM's AF3 has caster stats on them and not a single piece has any melee oriented stat at all. Take a hint?
    (2)

  10. #1340
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Shiyo View Post
    I don't understand how this thread is 134 pages long when every piece of RDM's AF3 has caster stats on them and not a single piece has any melee oriented stat at all. Take a hint?
    Blah blah, still so boring!!! YAWN!!!!
    (1)

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