yup 2 handed update was the closest ive ever gotten to rage perm quitting ffxi. idk with SE's track record for "fixing" jobs if i was a rdm i wouldnt be asking for shit id try to stay under there radar and get away with as much shit as i can. look at poor Drg, it took years and a worse job before SE said sorry and unscrewed them and i dont feel like they have or will ever recover from it, and same goes to ranger.
Which would leave us with a playstyle most of us have grown tired of, a job archetype still covered in poop, and the lack of completion at seeing a guy with a sword that can cast magic being good for little more than healing and casting buffs.
The changes to DRG and RNG were under a different developer team (whether they could recognize good class design if it hit them in the face with a 2x4 is another matter). I don't know if the new guys subscribe to the Tanaka or Matsui schools of development, but it's worth a shot to try to bring about change, IMO.look at poor Drg, it took years and a worse job before SE said sorry and unscrewed them and i dont feel like they have or will ever recover from it, and same goes to ranger.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Not the initial update >< I mean after the adjustment so that it wasn't 1 str = 1 attack, that was pretty broken. On the flipside of 2h becoming much stronger before that 2H weapons sucked, alot.
Last edited by Neisan_Quetz; 07-29-2011 at 04:33 AM.
i hate the 2hander update... i really do.. it ruined war for me..
i PICKED warrior... because it was the duel wield DD... and now it isn't..... if war wasn't such a big deal in abyssea i prolly woulda just left it at 75 forever.
plus, if they felt that 2handed weapons were underpowered, why re-write the rules of the game for them? why not add grips with more significant stat bonus'? why not add 2 handed weapons with higher base damage? or just straight up increase the dmg on existing weapons? (like they did with daggers so long ago?) why did they need to re-write the game so every chump who happens to be holding his weapon with both hands gets a free +30 atk/acc? and then lets raise the atk function for them to, why not?
i remember my war had.. maneater, juggernaut, perdu hanger, and joyeuse.. basically everything i could have wanted except a ridill.. then overnight i became "gimp"...... bullshit >.>
Last edited by Doombringer; 07-29-2011 at 11:54 AM.
Idk, if your A+ weapon is being disregarded for B skill weapons (in Drk and War's Case, yea War has A- in Axe but you still offhanded B swords depending) then something is wrong with that. That and pretty much everyone was subbing Nin, SE doesn't seem to like that.
2h get more attack/accuracy but need more attack to cap it as well.
Wasn't the best fix but I don't see it as the worst adjustment ever, War still did/does good damage, just changed back to its main weapon.
Original Rng nerf falls under one of worst adjustments ever, did nothing but greatly reduce the amount of people playing Rng.
Last edited by Neisan_Quetz; 07-29-2011 at 12:44 PM.
Could satisfaction be found in other jobs? Sure. I like playing BLU. I don't think it's useless outside of Abyssea as you've repeated multiple times now, but I also believe that similar, yet different can be achieved. Ignoring it won't make that happen. Quitting FFXI won't make that happen. You might not like the concept of a paying subscription justifying a voice, but if at any point in your life you've ever hoped for the most of your dollar, then we're on some common ground. That said, surely you've realized by now that you're not going to change the minds of those who've been at this for a while. Some might give up the fight, sure, and I can't blame them when you get broadsided by your fellow players on one end and given the silent treatment by SE on the other. And while RDM has been a personal focus for me for a long time now, I'm a believer that SE has been universally too timid when it comes to adjusting all jobs, exception being the two-handed update. While the RNG "nerf" certainly wasn't handled as best as it could've been, it also happens to be a job where a conceptual point was being violated with the job often meleeing more than shooting. SE just happened to have the balls to act on it and guide players toward their vision, awkward as it still is with ammo expense and enmity issues complicating the distance game.
i wonder if the coin was flipped and rdm had plenty off DD ability but damn near no useful spells would the same argument not be had about "make our spells better" "why cant we cast more then cure 3" etc etc.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
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