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  1. #1031
    Player Aurara's Avatar
    Join Date
    Jun 2011
    Posts
    227
    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    Not sure if you've fought Hahava, but a RDM would get torn to shreds within seconds meleeing, because Hahava can hit around him, for 500-1k per hit, which is why you use earthen armor/phalanx/Sentinel scherzo(which they did not have). And really, i know he wasn't doing much, and that keeping up poison2/bio3 isn't hard, but arguing that he should be meleeing is almost like arguing a brd should be meleeing.

    P.S. he would have gotten rocked if he melee'd
    (3)

  2. #1032
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Aurara View Post
    If you spent more time arguing about the actual topic instead of pointing out my grammar mistakes and making personal attacks instead of attacking/arguing with what I'm actually saying you would realize you look really foolish.




    See, here you go again, attacking my grammar without an actual counter-argument. If you think my posts make your brain hurt, how about YOUR posts making everyone else's brain hurt. Here is the video since you obviously can't search youtube properly:

    http://www.youtube.com/watch?v=9ReopFQsirQ

    I can search YouTube just fine. If you're going to mention a video as some kind of proof of something, you post a link. You're the one making the argument, so it's your responsibility to make your "video proof" as accessible as possible. It'd be like a lawyer saying he has evidence to prove his case, but it's in some library where the jury has to look it up themselves. Not doing much for your case.

    I've been making plenty of statements on topic, you choose to ignore them.

    Anyway, back on topic.

    After seeing the parse links Gokku posted(thank you, by the way), it's looking like finishing an Almace is the only readily available way I'm going to make RDM melee really viable in the current state of the game. I started the sword a while back, but got distracted by other things(working on a Ukkonvasara atm), so it's going to have to wait.

    RDM melee is more of a side hobby anyway, so I'm not really in a hurry, which is one reason I never really upgraded from MAB swords I made last year; not a lot of point if no one is going to let you melee in a party anyway.
    (1)

  3. #1033
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Not sure if you've fought Hahava, but a RDM would get torn to shreds within seconds meleeing,
    Not talking about Melee.

    My standards are as thus, and please don't confuse them: Melee Fodder, Magic Bosses.

    I'm woeing over the fact that we've got little else to do than Haste/Refresh botting due to resists rates on enfeebles, and not having enough buffs to actually be factored as a strong presence in a fight.

    As I said, the Red Mage did almost nothing. A bard would have been MUCH better in that spot.
    (3)

  4. #1034
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    ws set: http://www.ffxiah.com/item-sets/219336

    i don't have a set built at ffxiah for enhancing, but i have +51 skill from gear, then 16 from merits. the skill itself is actually still slightly under cap.

    as for the light skillchains, i think most of those were the blu self sc'ing. me and gokku certainly didn't coordinate on any of them so any we had together were completely by accident, so i wouldn't know who opened or closed.

    also i've been lead to believe, that not only is the DA khanda over-rated due to it's massive delay, but that chimeric fleuret is actually one of the best offhanders to pair with an almace. you still get 4% da, and you save something like 40 delay:

    http://www.ffxiah.com/forum/topic/17...gear/5#1356580
    (2)
    Last edited by Doombringer; 07-21-2011 at 03:56 AM.

  5. #1035
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by Rayik View Post
    Going back to this for a moment, I do have a question about how added effect weapons take effect. This is not a question about optimal play, I'm curious how a game mechanic works:

    Hypothetically, if you dual-wielded two different weapons with an added effect property, let's say main hand has Magic Defense Down, and off-hand has Magic Evasion Down, would the effects both be active if they proc'ed? Or would one effect overwrite the other? I understand en-spells don't work with them, but would they activate independently?

    For that matter, could you wield two weapons with the same added effect, and stack the effect? I'm asking because I genuinely do not know.
    Each weapon would have a chance to activate their added effect and both status effects can be active at the same time (duration 30 secs).

    Dual wielding the same effect would not let them stack on top of each other. A status effect from a sword cannot be reactivated until it has worn off.

    Be careful about dual wielding though. Since dual wield recalculates they delay of the weapon it also recalculates its activation rate since the activation rate of the weapon is dependent on the delay. If you are trying to use these swords in a support role single wielding with /war is usually the way to go. (You can argue that single wielding with /dnc is better for the Defense Down sword though never use that with a Drg around).

    I really wouldn't worry about most of the status effect swords though. The only two that are kinda...broken are defense down and magic defense down since those 2 stats affect the denominator in the formula they are involved in.

    Magic Evasion down is especially redundant on Rdm considering Death Blossom gives the exact same status effect only slightly weaker (and will last longer). Both status effects shouldn't be able to stack since they are the same thing.

    The one sword someday I might grab that I don't currently have and be tempted to play around with is the magic accuracy down sword. Since we just got addle and that has a magic defense down status effect that is part of addle the magic accuracy down sword should be able to stack with it. It might be interesting to see how nuking the crap out of a monsters magic accuracy plays with someone using barspells and if needed a resist set.
    (0)

  6. #1036
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Doombringer View Post
    ws set: http://www.ffxiah.com/item-sets/219336

    i don't have a set built at ffxiah for enhancing, but i have +51 skill from gear, then 16 from merits. the skill itself is actually still slightly under cap.

    as for the light skillchains, i think most of those were the blu self sc'ing. me and gokku certainly didn't coordinate on any of them so any we had together were completely by accident, so i wouldn't know who opened or closed.

    also i've been lead to believe, that not only is the DA khanda over-rated due to it's massive delay, but that chimeric fleuret is actually one of the best offhanders to pair with an almace. you still get 4% da, and you save something like 40 delay:

    http://www.ffxiah.com/forum/topic/17...gear/5#1356580

    What I would give to have that guy's weapon availability. Sometimes it sucks having such limited playtime.

    Anyways behaviorally I focus less on my personal damage and more on the party damage. Which is why my eyes went right to skillchain numbers. I understand that this is a test to measure what RDM's DPS is like, but if anything it emphasizes my long standing stance that as a Red Mage, our TP is best spent being used to enhance other player's damage spikes. It's just another support function we offer.

    As far as Chimeric Fluret testing. I'll have to go with his numbers, I can't challenge it without the gear to do it myself. I'll prioritize getting the Fluret though.

    This leaves the question, however. Of whether or not your damage would have been superior simply single weilding. With Fencer only being available to Red Mage via /War even though the melee camp has been clamoring for it natively, paired off with Sanguine Blade being EX, it makes me wonder whether or not SE's trying to push Melee practitioners in that direction.
    (1)

  7. #1037
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    If you had Zelus ACP DW/Acc body would actually be better than zelus, especially since you'd benefit from the accuracy if for no other reason than canceling calm trouser's -acc.

    Same ffxiah link I have my thoughts on offhand swords at the end.

    SE can try to push anyone in that direction all they want no one is going to go for it until Fencer's bonuses equal or outweigh dualwield, which they don't.
    (2)

  8. #1038
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    IF single wield could end up better, it wouldn't be because of fencer. there MIGHT be something to it in that the double dmg can only proc on the mainhand, and single wielding... it's ALL mainhand..

    but 30% delay reduction, and the extra hit on cdc, is a pretty big deal.

    i suppose i'd be willing to try it, but again, i can't parse myself. and i'm not really looking to get right back to it anytime soon anyway.

    that took all night <.<

    i'd be curious to hit it again once i've rounded out my gear a bit, but this single wield fencer thing just doesn't excite me.
    (2)

  9. #1039
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Congrats Doom, sorry for my late reply just had a moment to read over the parse data. 8/8 Enhancing, a man after my own heart.

    IDK about Chim off hand anymore, back when it was +7 enspell on both hands it was our best off hand weapon, but now I'd have to recheck a bunch of stuff. Also depends on camp, if the target was piercing weak then yeah Chim wins, otherwise IDK.

    For neck have you looked into the Rancor neck piece? Its +5 Crit +6 acc +10% damage taken, as RDM's we can afford to take more damage due to our inherit survivability. Also CDC numbers looked low, what was the monsters level you were fighting? RDM does great on VT stuff but really starts to suffer on IT due to LCF kicking our attack problem in the teeth. And yes double march always, hit really fast lol. You set mirrors mine in every aspect except I haven't yet finished Sobek and I use the Rancor neck piece. For the time being I'm using Twilight dagger main hand for Evis spam.

    For everyone else, the "80%" reference was back at 75. Now with the buffs that all the other jobs got, and with their new gear selection, and the fact that RDM's received nearly nothing melee wise, combined puts a significant gap between the two. The funny part is that other then CDC, the absolute "best" RDM "melee" gear isn't hard to get, its mostly AH stuff. There literally is ~NO~ super gear to get, we don't have our "ebody / ridill" equivalents. We don't want to do the same damage as the above MNK, but we'd like our ceiling to be significantly higher.

    Of course I now have to ask a question, did you parse the cure data? How much of total party HP did you cure directly? And then how much additional healing did you provide via MP recovery? And further how much more damage did you provide via the BLU's refresh? Was you cure bombing the melee, and I'm assuming the MNK was /WAR and the WAR full time hasso, and did that cure bombing allow them to take a more offensive approach?

    That is what a RDM brings to the table, it not only contributes it's own damage but allows others to deal more damage then they normally would of been able to. After all in this game, melee's don't punch brick walls with infinite HP for hours on end. In FFXI those walls punch back.
    (0)

  10. #1040
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    Quote Originally Posted by saevel View Post
    Of course I now have to ask a question, did you parse the cure data? How much of total party HP did you cure directly? And then how much additional healing did you provide via MP recovery? And further how much more damage did you provide via the BLU's refresh? Was you cure bombing the melee, and I'm assuming the MNK was /WAR and the WAR full time hasso, and did that cure bombing allow them to take a more offensive approach?

    That is what a RDM brings to the table, it not only contributes it's own damage but allows others to deal more damage then they normally would of been able to. After all in this game, melee's don't punch brick walls with infinite HP for hours on end. In FFXI those walls punch back.
    cure data is as follows if you want a SS ill post it but
    Total Damage taken 101441
    Gokku 70819
    Doombringer 4966
    *others omited

    Total healing done
    Ayca 68303
    Brotherblood 12157
    Doombringer 2417
    Gokku 3629 *chakra*

    so there you have it i healed myself for more then all the heals the rdm had to cast, infact the blu spent more time healing then the rdm *6 times as much*.
    as for time spent debuffing
    Doombringer
    Debuff #Successful Total Duration Avg Duration
    Silence 17 0:09:25 0:33
    Sleep 1 0:00:07 0:07
    Sleep II 8 0:07:02 0:53

    Gokku
    Debuff #Successful Total Duration Avg Duration
    Provoke 55 0:45:05 0:49
    (1)

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