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  1. #1
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Chocobits View Post
    When was campaign ever a good place to exp 75+..?

    Nobody seriously spends significant time campaigning for anything other than influence though.

    Campaign XP has always been optimized for level 60s players to use during downtime while LFG (not really applicable any more).
    I highlighted a section in your post because what I'm about to type, pretty much falls right into that phrase.

    That is exactly one reason some people still do it, it doesn't really need to be for a select level range of players, it was meant for all. Even for level 99s at this point(meriting is still around.)

    Not everybody supported/still supports the method of exping that Abyssea has to offer. To each their own, some people prefer exping via FoV, GoV, Campaign Battles, and Abyssea. I beg to differ that if you know when to get Performance Assessments, etc. Campaign Battles give out a fair exchange of exp and I myself continue to do them for as you mentioned as one reason, the Allied Notes for Voiddust.

    Of course it's not going to compare to Abyssea exp, but for being old content, it still gives a fair enough amount of exp to advance for the casual player. Not everyone likes to sit and grind a class in a day. Point in this thread at the moment is that there is no point to it. Original Poster must have had a bad encounter with a Lv99 player, and wanted to blow steam off in the forums.

    Campaign Battle is fine as is, there is pleanty of things to beat on to get capped experience points two times over per battle even depending on what your damage is like.

    In all honesty, I'd really like to hear why the Original Poster started the thread, what his/her reasons for suggesting such a thing was... Seeing as they haven't posted a single thing yet, I'm going to stick to the assumption it was a bad run in and they were just blowing off some steam. However it was the wrong way to do it.
    (0)
    Last edited by Raka; 12-20-2012 at 04:49 PM.

  2. #2
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Teraniku View Post
    I'm not demanding anything, it was just an idea being thrown out, like all ideas, you throw something against the wall and see what sticks. You do know, that the mobs scaled for those levels would actually give XP for everyone, it's just that the 65-75 players would actually do more damage and would kill mobs quicker, in effect potentially increasing the XP that they would get for that Campaign Battle. Which was the main reason I suggested it.
    Sorry if my post was a little misleading, however I was saying that the Original Poster was demanding that all the High Grade equipment and Weaponskills should be nerfed simply because of how fast they kill a mob in a side-attraction which isn't at all fair.

    Rescaling the level range of mobs to suit specific level ranges of players would still be pointless however because noone is going to sit there and let only level 65-75s do one area if no other Campaign Battles are in progress in the areas they need to go to.

    I full well know it's just an idea, but I assure you it would still be a pointless change to make and in a sense, it would ruin the experience for players who are trying to control northernlands for "Fiat Lux" access or any Stronghold for that matter. Not that many players out there care what areas are controlled or not because they do it for one or two things only. Experience and Notes.

    So hopefully you can understand since I happen to be one of those players that love Campaign Battle for what it is now(even though alot of the Beastmen in the northernland are still annoying as a thorn in your side to kill with all of the Doom, Full-Dispel, AoEs they spam.)

    In any case, Campaign Battle isn't meant to give out an enormous amount of experience, but it does give out a fair amount. Just figure out how to use the Performance Assessments to your benefit and you're set or if you really need levels that fast, go start an Abyssea party. If you are against Abyssea exping for it being so easy/quick, that's fine too.
    (0)

  3. #3
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    Whoa why didn't I think of this before?
    (0)

  4. #4
    Player Carth's Avatar
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    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    If anything, SE would just scale Campaign battles to lvl 99 players.
    (2)

  5. #5
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    It doesn't really matter if high levels destroy monsters quickly because the battle automatically ends when all enemy targets are destroyed. If you didn't max out your credit/time in those few minutes high levels can curbstomp the content you wouldn't have maxed it out in the additional time you would've taken to kill them on your own, assuming you could kill them on your own at all.

    If you're having that much of an issue just run out ahead and pull your own mob to solo. Just make sure other people can find you so you arn't wasting other peoples' time when they're done killing everything else and your monster is still at 70%.
    (4)

  6. #6
    Player Raka's Avatar
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    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kincard View Post
    It doesn't really matter if high levels destroy monsters quickly because the battle automatically ends when all enemy targets are destroyed. If you didn't max out your credit/time in those few minutes high levels can curbstomp the content you wouldn't have maxed it out in the additional time you would've taken to kill them on your own, assuming you could kill them on your own at all.

    If you're having that much of an issue just run out ahead and pull your own mob to solo. Just make sure other people can find you so you arn't wasting other peoples' time when they're done killing everything else and your monster is still at 70%.
    I can't begin to tell you how annoying that is when someone takes 2~3 mobs and hides them til they solo all 2~3, but none the less this is one solution to the problem if people are having issues maxing their points in Campaign Battle. However, please don't hide the mob(s) and kill extremely slow...there are always other Campaign Battles going on, but don't make other players waste their time waiting on you.

    Thank you for this post, Kincard.
    (2)

  7. #7
    Player Lienn's Avatar
    Join Date
    Jul 2012
    Posts
    26
    Character
    Lienn
    World
    Shiva
    Main Class
    PLD Lv 99
    I agree with OP...99s are troublemakers at campaign. But nerfing them wouldn't be the option.

    I'd rather having some kind of "pack mentality" at monsters there, drastically increasing the damage and accuracy of monsters based on the number of monsters attacking the player. I say this because the problem isn't the 99 player being there, but the behavior that was created where you get them claiming or running against the entire monster squad to keep them from reaching the fortification and killing them with AoE WS, leaving nothing to others.

    Also, would be very welcome monsters having timed hate reset like besieged ones so they wouldn't stay claimed by someone for too long.
    (0)

  8. #8
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Lienn View Post
    I agree with OP...99s are troublemakers at campaign. But nerfing them wouldn't be the option.
    Gonna have to ask why you think Lv99 players are "troublemakers" based on the Original Posters rant about their weaponskills killing Lv75 game content so fast... If you are agreeing because of the many people who posted on this forum with the assumption that it was a bad run in with a rude Lv99 player, please go back and read the first, and only post that he/she made.

    Also I am curious why some people even think that this needs to be changed...if you aren't reaching the point cap or close to it, do more damage or healing...it's not that hard. Even then though, stop suggesting such poor changes that aren't needed. There is nothing wrong with Campaign Battle and there are always Battles in progress so either go to Abyssea or go to another area.

    Not a single person can give a legitiment reason for wanting any changes to Campaign Battle.

    Quote Originally Posted by Lienn View Post
    I'd rather having some kind of "pack mentality" at monsters there, drastically increasing the damage and accuracy of monsters based on the number of monsters attacking the player. I say this because the problem isn't the 99 player being there, but the behavior that was created where you get them claiming or running against the entire monster squad to keep them from reaching the fortification and killing them with AoE WS, leaving nothing to others.
    Unless the player is pulling all of the mobs and trying to intentionally hide them to kill, it's simply a tactic that players who like to win Campaign Battles in order to gain or maintain control over an area use... Seems that some people just don't understand that such changes aren't needed and are simply a waste of the Devs time.

    Campaign Battle is Lv75 content that was meant to be an Open World Event. It was built as side-attraction, nothing more and it will remain this way. Campaign Battle died out as soon as Nocturnus Gear from the Battlefield "Fiat Lux" became obsolete as end-game equipment. I apologize if I'm sounding rude, but how else is anyone going to understand that this thread is pointless and should be closed. You are suggesting poor ideas that will ruin the already existing Campaign Battle experience for those who do it because they enjoy it without thinking things through.

    Quote Originally Posted by Lienn View Post
    Also, would be very welcome monsters having timed hate reset like besieged ones so they wouldn't stay claimed by someone for too long.
    Again, no. It's bad enough that most nations are difficult to maintain on influence for the remaining few Campaign Battle fan-base. Doing this is only making things more difficult then they already are for those who like to gain/maintain control over areas to have access to Stronghold Ops.

    The Sum of this Thread: Campaign Battle requires no changes. It is a Lv75 content that was designed for enjoyment just like Pankration or Ballista. This Thread is pointless and really needs to be closed as based off assumption, alot of the other players and myself believe that the Original Poster even began such a Thread requesting such a "nerf" to Lv99 players who put alot of time and effort into attaining either a Relic, Mythic, Empyrean, Meriting a Merit-Weaponskill of their choice, or other High Grade Equipment; Was the belief that it was because of a bad run in with some rude Lv99s.
    (0)

  9. #9
    Player Lienn's Avatar
    Join Date
    Jul 2012
    Posts
    26
    Character
    Lienn
    World
    Shiva
    Main Class
    PLD Lv 99
    Quote Originally Posted by Raka View Post
    Gonna have to ask why you think Lv99 players are "troublemakers" based on the Original Posters rant about their weaponskills killing Lv75 game content so fast.......
    The thing is that the 99 behavior of claiming armies is very common (at least at shiva). I agree with you...campaign was designed to be something fun to do but, at same time, it should be fun to everyone...not only to that dude who claimed the army.

    I'll give a real example that happened a few weeks ago in Vunkerl...army arrived and all...then a RDM with already 5 mobs on him passed by, casted on the mob i just engaged, same on the mob of the dude at my side and run away with them all the way north til that pass NW of the fortification. When we went after him he moved in ever farther.

    Feel free to elaborate about how fun this was to me or to the other dude who got the mob stolen.

    Also, if it was something rare to see it would be np...but every time i go do campaign i see similar thing happening in at least 1/3 of the runs. It's no longer just "some rude 99s"...it already became the natural behavior of 99s during campaign (again, i'm talking about shiva only...i never played in a server other than it).

    So it's what i said at my previous post...while nerf isn't an option (would make no sense nerfing the 99s) i do think countermeasures to this behavior do should be added.
    (1)
    Last edited by Lienn; 12-21-2012 at 02:47 AM. Reason: typo

  10. #10
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Lienn View Post
    I'll give a real example that happened a few weeks ago in Vunkerl...army arrived and all...then a RDM with already 5 mobs on him passed by, casted on the mob i just engaged, same on the mob of the dude at my side and run away with them all the way north til that pass NW of the fortification. When we went after him he moved in ever farther.

    Feel free to elaborate about how fun this was to me or to the other dude who got the mob stolen.
    I did mention that there are people who did this and yes, it is very much disrespectful, however not much else to do unless SquareEnix begins to consider it as an offense to keep dragging away the herd of Beastmen when another player is trying to participate in Campaign Battle. I only ever see this with maybe 3 different players on my server when it happens and it does get frustrating, so perhaps instead of asking to change game workings to make Campaign Battle already more irritating for those who like to conquer and control all the areas. Perhaps try to get SquareEnix to enforce this as a violation that can result in the player being jailed, etc..

    Quite an easy fix and at the same time, it will rid us of the arrogant players who get this way. But as long as the Beastmen are kept near the Fortification, it's not a problem for me personally. I dislike those who hide the mobs and take their time killing them all just because of Union Coffers.

    Speaking of which... There is another way to someone fix the greed issue. I'm sure atleast 80% of the people that do this and hide all the mobs, are only doing it for the chance at currency via Union Coffers. Get rid of the Union Coffers, fix alot of headache. Nothing from those Coffers is worth selling anymore. Go sell Voiddust that you can purchase w/ Notes instead.

    A leash effect on the Beastmen can be a problem cause: 1) 2004 FFXI all over again, people can abuse this leash to MPK other players and keep the mobs for themselves this way. 2) It can be abused to kill certain mobs that are otherwise a little difficult for most classes to solo, etc..

    I'd stick with a simple GM call and a teleport to jail for players who grab all the mobs and run off/hide to kill. Those people deserve to be jailed.
    (0)

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