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  1. #21
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    When was campaign ever a good place to exp 75+..?

    People campaign to earn allied notes, rank up, earn influence, break latents, have 2% chance at getting an item worth more than 1k gil, test their damage or build sets, or to gain/regain a level they are close to or need a buffer for.

    Nobody seriously spends significant time campaigning for anything other than influence though.

    Campaign XP has always been optimized for level 60s players to use during downtime while LFG (not really applicable any more).

    This thread reminds me of the radio show where the woman called in to complain about where the govt' was placing Deer Xing signs because the locations they chose to allow the deer to cross were really high traffic areas...
    (1)

  2. #22
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    If anything, SE would just scale Campaign battles to lvl 99 players.
    (2)

  3. #23
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    It doesn't really matter if high levels destroy monsters quickly because the battle automatically ends when all enemy targets are destroyed. If you didn't max out your credit/time in those few minutes high levels can curbstomp the content you wouldn't have maxed it out in the additional time you would've taken to kill them on your own, assuming you could kill them on your own at all.

    If you're having that much of an issue just run out ahead and pull your own mob to solo. Just make sure other people can find you so you arn't wasting other peoples' time when they're done killing everything else and your monster is still at 70%.
    (4)

  4. #24
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Chocobits View Post
    When was campaign ever a good place to exp 75+..?

    Nobody seriously spends significant time campaigning for anything other than influence though.

    Campaign XP has always been optimized for level 60s players to use during downtime while LFG (not really applicable any more).
    I highlighted a section in your post because what I'm about to type, pretty much falls right into that phrase.

    That is exactly one reason some people still do it, it doesn't really need to be for a select level range of players, it was meant for all. Even for level 99s at this point(meriting is still around.)

    Not everybody supported/still supports the method of exping that Abyssea has to offer. To each their own, some people prefer exping via FoV, GoV, Campaign Battles, and Abyssea. I beg to differ that if you know when to get Performance Assessments, etc. Campaign Battles give out a fair exchange of exp and I myself continue to do them for as you mentioned as one reason, the Allied Notes for Voiddust.

    Of course it's not going to compare to Abyssea exp, but for being old content, it still gives a fair enough amount of exp to advance for the casual player. Not everyone likes to sit and grind a class in a day. Point in this thread at the moment is that there is no point to it. Original Poster must have had a bad encounter with a Lv99 player, and wanted to blow steam off in the forums.

    Campaign Battle is fine as is, there is pleanty of things to beat on to get capped experience points two times over per battle even depending on what your damage is like.

    In all honesty, I'd really like to hear why the Original Poster started the thread, what his/her reasons for suggesting such a thing was... Seeing as they haven't posted a single thing yet, I'm going to stick to the assumption it was a bad run in and they were just blowing off some steam. However it was the wrong way to do it.
    (0)
    Last edited by Raka; 12-20-2012 at 04:49 PM.

  5. #25
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Teraniku View Post
    I'm not demanding anything, it was just an idea being thrown out, like all ideas, you throw something against the wall and see what sticks. You do know, that the mobs scaled for those levels would actually give XP for everyone, it's just that the 65-75 players would actually do more damage and would kill mobs quicker, in effect potentially increasing the XP that they would get for that Campaign Battle. Which was the main reason I suggested it.
    Sorry if my post was a little misleading, however I was saying that the Original Poster was demanding that all the High Grade equipment and Weaponskills should be nerfed simply because of how fast they kill a mob in a side-attraction which isn't at all fair.

    Rescaling the level range of mobs to suit specific level ranges of players would still be pointless however because noone is going to sit there and let only level 65-75s do one area if no other Campaign Battles are in progress in the areas they need to go to.

    I full well know it's just an idea, but I assure you it would still be a pointless change to make and in a sense, it would ruin the experience for players who are trying to control northernlands for "Fiat Lux" access or any Stronghold for that matter. Not that many players out there care what areas are controlled or not because they do it for one or two things only. Experience and Notes.

    So hopefully you can understand since I happen to be one of those players that love Campaign Battle for what it is now(even though alot of the Beastmen in the northernland are still annoying as a thorn in your side to kill with all of the Doom, Full-Dispel, AoEs they spam.)

    In any case, Campaign Battle isn't meant to give out an enormous amount of experience, but it does give out a fair amount. Just figure out how to use the Performance Assessments to your benefit and you're set or if you really need levels that fast, go start an Abyssea party. If you are against Abyssea exping for it being so easy/quick, that's fine too.
    (0)

  6. #26
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kincard View Post
    It doesn't really matter if high levels destroy monsters quickly because the battle automatically ends when all enemy targets are destroyed. If you didn't max out your credit/time in those few minutes high levels can curbstomp the content you wouldn't have maxed it out in the additional time you would've taken to kill them on your own, assuming you could kill them on your own at all.

    If you're having that much of an issue just run out ahead and pull your own mob to solo. Just make sure other people can find you so you arn't wasting other peoples' time when they're done killing everything else and your monster is still at 70%.
    I can't begin to tell you how annoying that is when someone takes 2~3 mobs and hides them til they solo all 2~3, but none the less this is one solution to the problem if people are having issues maxing their points in Campaign Battle. However, please don't hide the mob(s) and kill extremely slow...there are always other Campaign Battles going on, but don't make other players waste their time waiting on you.

    Thank you for this post, Kincard.
    (2)

  7. #27
    Player Lienn's Avatar
    Join Date
    Jul 2012
    Posts
    26
    Character
    Lienn
    World
    Shiva
    Main Class
    PLD Lv 99
    I agree with OP...99s are troublemakers at campaign. But nerfing them wouldn't be the option.

    I'd rather having some kind of "pack mentality" at monsters there, drastically increasing the damage and accuracy of monsters based on the number of monsters attacking the player. I say this because the problem isn't the 99 player being there, but the behavior that was created where you get them claiming or running against the entire monster squad to keep them from reaching the fortification and killing them with AoE WS, leaving nothing to others.

    Also, would be very welcome monsters having timed hate reset like besieged ones so they wouldn't stay claimed by someone for too long.
    (0)

  8. #28
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    A lot of the replies on the first page I found rude. All you had to do was suggest campaign areas meant for 99. Raise the exp/ an for said areas so they have little motivation to go to the lower areas.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #29
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Lienn View Post
    I agree with OP...99s are troublemakers at campaign. But nerfing them wouldn't be the option.
    Gonna have to ask why you think Lv99 players are "troublemakers" based on the Original Posters rant about their weaponskills killing Lv75 game content so fast... If you are agreeing because of the many people who posted on this forum with the assumption that it was a bad run in with a rude Lv99 player, please go back and read the first, and only post that he/she made.

    Also I am curious why some people even think that this needs to be changed...if you aren't reaching the point cap or close to it, do more damage or healing...it's not that hard. Even then though, stop suggesting such poor changes that aren't needed. There is nothing wrong with Campaign Battle and there are always Battles in progress so either go to Abyssea or go to another area.

    Not a single person can give a legitiment reason for wanting any changes to Campaign Battle.

    Quote Originally Posted by Lienn View Post
    I'd rather having some kind of "pack mentality" at monsters there, drastically increasing the damage and accuracy of monsters based on the number of monsters attacking the player. I say this because the problem isn't the 99 player being there, but the behavior that was created where you get them claiming or running against the entire monster squad to keep them from reaching the fortification and killing them with AoE WS, leaving nothing to others.
    Unless the player is pulling all of the mobs and trying to intentionally hide them to kill, it's simply a tactic that players who like to win Campaign Battles in order to gain or maintain control over an area use... Seems that some people just don't understand that such changes aren't needed and are simply a waste of the Devs time.

    Campaign Battle is Lv75 content that was meant to be an Open World Event. It was built as side-attraction, nothing more and it will remain this way. Campaign Battle died out as soon as Nocturnus Gear from the Battlefield "Fiat Lux" became obsolete as end-game equipment. I apologize if I'm sounding rude, but how else is anyone going to understand that this thread is pointless and should be closed. You are suggesting poor ideas that will ruin the already existing Campaign Battle experience for those who do it because they enjoy it without thinking things through.

    Quote Originally Posted by Lienn View Post
    Also, would be very welcome monsters having timed hate reset like besieged ones so they wouldn't stay claimed by someone for too long.
    Again, no. It's bad enough that most nations are difficult to maintain on influence for the remaining few Campaign Battle fan-base. Doing this is only making things more difficult then they already are for those who like to gain/maintain control over areas to have access to Stronghold Ops.

    The Sum of this Thread: Campaign Battle requires no changes. It is a Lv75 content that was designed for enjoyment just like Pankration or Ballista. This Thread is pointless and really needs to be closed as based off assumption, alot of the other players and myself believe that the Original Poster even began such a Thread requesting such a "nerf" to Lv99 players who put alot of time and effort into attaining either a Relic, Mythic, Empyrean, Meriting a Merit-Weaponskill of their choice, or other High Grade Equipment; Was the belief that it was because of a bad run in with some rude Lv99s.
    (0)

  10. #30
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Rambus View Post
    A lot of the replies on the first page I found rude. All you had to do was suggest campaign areas meant for 99. Raise the exp/ an for said areas so they have little motivation to go to the lower areas.
    There are no areas that are "meant for Lv99s" and suggesting a change to make areas to exist would still be pointless. People will still go to all of the areas regardless because the downtime of the average Campaign Battle:

    If a unit returns with their General alive, the time upon them being dispatched again ranges from 20~60 minutes.

    If a unit retreats and their General was K.O.'d, the time upon them being dispatched again ranges from 60~120 minutes.

    There isn't a 100% guarentee that a Campaign Battle will even take place unless an Offensive attack happens...so that can vary in downtime aswell.

    Noone is seriously going to sit and pound on a Fortification in an area for the duration of a possible Campaign Battle that may or may not even take place. While everyones intensions may be good... Understand that such changes aren't necessary.
    (0)

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