I just want to point out that my concept bypasses the issue of weaponskills entirely, making all of these new "Job Abilities" that sometimes use features that are related to weaponskills. They are entirely unbound by the restrictions of the weaponskill code.The problem I think is because Weaponskills run a specific script, so either your WS would always use up your BOOMERANG, or would NEVER use your shuriken, because they can't get it to check to see if it's a returning weapon or not... and that's why we don't have Throwing Weaponskills.
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