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  1. #1
    Player Rafien's Avatar
    Join Date
    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99

    Quick Attachment swap

    Puppetmasters deal daily with the problem of switching their automaton to fit the need of the situation. Sometimes we want them ranged, while others nuking or healing. Each of these require the stripping of attachments, placing the new body pieces in and re-adding the attachments.

    This is cumbersome, and for the fast pace world of FFXI, not realistic.

    While having quick 'sets' that PUP's can select would be idle, I do have an alternative solution.

    Already /equip head 'Patin taj 2' easily allows for macroing in changing of head pieces. Why not give /petEquip head 'Soulsoother Head', /petEquip slot1 'Vivi-Valve', Also /petequip clear will remove all attachments

    This way, SE doesn't have to do any changing or creating anything special. Just a quick shortcut command to change the gear.

    Please like if you agree and comment if you have any additional realists and easily implemented ideas for this.
    (13)

  2. #2
    Player Telford's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Zijder
    World
    Fenrir
    Main Class
    PUP Lv 99
    This has always been a very good idea, I'd happily devote 2-3 macro pallets to set up my most used puppets (curing, nuking, valor taking, valor dd, sharpshot, dyna farming).

    Another idea that's been around is having the heads remember their previous attachments and frame (to circumnavigate the problem of different elemental capacities).
    (2)

  3. #3
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    I hadnt thought of this idea for attachments myself, i had considered 3-5 sets like this be applied to blu, but this would be nice for pup too! Just pre-saved setups for the puppet would be nice, i dunno if macro-swap speeds would be good but being able to go into the menu and not need to set each attachment manually, that would be good yes!
    (1)

  4. #4
    Player Yrusama's Avatar
    Join Date
    Dec 2012
    Posts
    57
    Character
    Yru
    World
    Leviathan
    Main Class
    WHM Lv 99
    I would love this as well!
    (0)

  5. #5
    Player Absinthe's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    27
    Character
    Absinthe
    World
    Leviathan
    Main Class
    WHM Lv 99
    Dev response requested ^^
    (0)

  6. #6
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Telford View Post
    This has always been a very good idea, I'd happily devote 2-3 macro pallets to set up my most used puppets (curing, nuking, valor taking, valor dd, sharpshot, dyna farming).

    Another idea that's been around is having the heads remember their previous attachments and frame (to circumnavigate the problem of different elemental capacities).
    You can macro attachments?
    (0)
    Somewhere in space... this could be happening right now.