Since dynamis has been restyled, nightmare mobs in dreamlands dynamis have been the most popular targets for currency farming. Nightmare mobs have specific procs during 8 game hours a day, and groups will change camps every 8 game hours to stay with their target procs (most commonly job ability). This causes most groups to stay in 3 of the 9 mob types available at any given time. Due to location and/or mob types, only 1-2 of the 3 different mob types are generally used for a certain proc type. This causes multiple groups to compete over the same mobs while other mob groups are vacant due to their proc type, location, and/or species.

An example: Dynamis-Valkurm

(Source: http://wiki.bluegartr.com/)

The left side of the map consists of decent challenge (DC) mobs and the right side is easy prey (EP).

Groups that target DC mobs generally cycle funguar>sheep>treant/manticores because they are close to one another which minimizes travel time. Flytraps and hippogryphs are occasionally fought, but are less popular due to tp moves which are hazardous to soloists. Goobues and flies are good targets, but they are further away so they are generally unoccupied. Sabotenders are rarely done due to very dangerous tp moves. Overall summary: 6 mob types that are reasonable targets, 2 mob types that are hazardous for soloists but doable for larger groups, 1 mob type that is rarely done. Despite this, most groups will be in 2 of the mob types at any point of time while the other 7 mob types will have few if any people there.


Possible solution:
Remove time restraints on the different proc types for nightmare mobs. Basically have all 3 proc types will be available at all times.

This would permit groups to spread out to different mob types reducing competition. It will also allow group to focus on specific currency types that they may be seeking.

Proc rates should not be adjusted if this is done. This change may make it easier to proc mobs overall, but groups that specialize on a certain proc type are much less efficient at other proc types. For example, jobs doing job ability procs tend to do only 1-2 ws's before the mob dies while jobs doing weaponskill procs do not use as many offensive job abilities. (People doing magic procs are very rare due to very low proc rates.)


Summary:
Remove time limitations on nightmare mob procs and have all three proc types active at all times. This would reduce competition by allowing groups to spread out to different mob types and can focus on specific currency if they so desire.