I want to be able to deal more magic damage while on BLM than I currently am able. Even with the same amount of support as any other 2 handed weapon wielding job I cannot come anywhere as close to dealing the same amount of damage. I wouldn't mind if I had to deal less damage all at once, if I were able to deal more magic damage over time. Even if I try to get into close combat to deal damage with a staff in addition to damage with magic I cannot even come close to WAR DRK DRG MNK on account of my abysmal weaponskill repertoire. BLM simply isn't fun the way it used to be, and that's not because my preferences have changed.
Another problem I have is that mage gear is really bad compared to melee gear. The amount of status resistance, damage taken, and haste gear is just atrocious. I also think it's silly that on the Ares' Cuirass +1 they have say STR +16 VIT +16 Attack +6%. Meanwhile morrigan's robe +1 gets INT +12 MND +12 STR +12 and a static amount of magic attack +13. Is it really so game breaking to add Magic attack +6%? Gear that clearly favors heavy melee and support abilities that do more for melee damage than magic damage is upsetting to someone who wants to cast big fire balls and devastating thunderstorms etc.