I would love to in get contest of who can do better dmg of my blm and your thf, I've seen thfs out parse some of the best dd so i would love the challenge. Only using 2-3 staves is dumb if you are a career blm because you lose out on reaching you're full potential damage wise. As far as the myhic blm stave with enough mab gear with lvl 2 aftermath it beats out magian staves, after playing with a blm who has one and witnessed itself in action.

Making a mythic, as you put it, sounds great on paper but you left out a lot. I consider myself a hardcore player, but there is a lot more hoops to jump through than getting the alexanderite. There's a lot of information on how long it would take just to get the assaults, tokens, and ampules done for the weapon ontop of farming dyna once a day and salvage once a day. unless you tri-box it or have 2 other friends that are willing to do salvage, assaults, and nyzule every day it's going to take longer. In other words i would suggest a hardcore player would prbly take 3 months to a year, a casual player would be a year and longer, but that's probably our difference in our definition of a casual or hardcore player.

I mentioned parsers, I don't use one and never will but I do like looking at results from other people, and usually those people that do use them know their stuff and how to do the most damage. I've stated my opinion and my advice on blm and I do agree with some of you're points and I'm all for seeing blm's dmg output increase, but simply putting them as out of the game in the damage department is not the case.

If you don't want to take my advice by all means go BG forums and ffxiah forums. These forums are full of people who strive to optimize dmg output for any job, and lot would just be reverbage of what I just said. Even ffxi encyclopedia has the math formulas for dmg if you want to see how mythic blm staff out beats magian staves.

If you want more examples of why you should strive for every magian staff for blm, try seeing you're dmg of fire spells against uptala or wind spells against qilin. Having the staves for elements other than thunder and ice is a must if you want to boost your dmg. Or you can nuke in hq staves or just wait for thunder spell recast timers when you're fighting undead. This is just some examples, not all, but a great point at knowing the enemy's elemental weakness

I drill this, because this is something I would really love to see, have the magic burst window stay open and not close as soon as another weapon skill goes off. Even having multiple windows open for magic bursting would be ideal. Having DD's find skillchain partners, blm's waiting and watching intently for that magical moment and then start dropping bombs!