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  1. #1
    Player Arbole's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Arbole
    World
    Fenrir
    Main Class
    SAM Lv 95
    SE needs new content that has mobs highly resistant to physical damage. Back in the day, melee whiffed on Byakko, and did paltry damage to Genbu/Kirin, meanwhile mages were the main source of damage. Now, melee pretty much have acc cap on everything, and can pump out 3k+ WS consistently on most endgame enemies. On the mage side, many of these mobs resist magic damage like crazy.
    (10)

  2. #2
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Black Mage is in almost as bad shape as red mage, it is just slightly more hidden because of the "proc" systems in VW and Abyssea. Scholar has replaced anything a black mage can do in newer endgame, and even that doesn't matter because who in their right mind even counts on magic damage anymore? Scholar just goes for stun lock. SE went way to far in ToAU with magic resistances.
    (9)

  3. #3
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Another problem with magic damage is that the nature of nuking doesn't really play nicely with the enmity system of XI. Big spikes in damage like those from big magic spells make monsters turn towards you even if you're not necessarily doing the most damage over time, it's just that you got a big hate spike from one spell. Once everyone hits the hate cap, it doesn't matter much -enmity you're stacking, you'll still pull hate with a big spell. I'm pretty sure a single full-powered meteor can cap hate. Enmity douse will only do so much since it's on a 10 minute timer.

    It's a bigger problem when BLMs pull hate VS a melee DPS since like with ranger, a black mage pulling hate just makes it worse for everyone because it makes the monster run out of the melee's attack range and can potentially endanger other backliners (depending on the arena and how you place your characters, of course).
    (7)

  4. #4
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Mage's could definitely benefit from some top end nuke food. Kind of odd after all this time there really isn't any to speak of.
    (9)

  5. #5
    Player Ordoric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    110
    Character
    Ordoric
    World
    Leviathan
    Main Class
    WHM Lv 99
    lol hows your elemental magic skill your int mab macc ? your affinity weather day your talikin aries and morgans what else are you checking?
    (0)
    I think players are broken
    90 whm 90 blm 87 sch 79 drk 75 pld 75 smn 68 sam.

  6. #6
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I don't think you understand what this thread is about.
    (9)

  7. #7
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    To my knowledge there's no class that has a Critical Hit Magic bonus In Job traits. Maybe it's a good time to throw it out there?
    Maybe something special for BLM and DRK?
    (2)

  8. #8
    Player Schrute's Avatar
    Join Date
    May 2011
    Posts
    25
    Character
    Schrute
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Tptn937 View Post
    I want to be able to deal more magic damage while on BLM than I currently am able. Even with the same amount of support as any other 2 handed weapon wielding job I cannot come anywhere as close to dealing the same amount of damage. I wouldn't mind if I had to deal less damage all at once, if I were able to deal more magic damage over time. Even if I try to get into close combat to deal damage with a staff in addition to damage with magic I cannot even come close to WAR DRK DRG MNK on account of my abysmal weaponskill repertoire. BLM simply isn't fun the way it used to be, and that's not because my preferences have changed.

    Another problem I have is that mage gear is really bad compared to melee gear. The amount of status resistance, damage taken, and haste gear is just atrocious. I also think it's silly that on the Ares' Cuirass +1 they have say STR +16 VIT +16 Attack +6%. Meanwhile morrigan's robe +1 gets INT +12 MND +12 STR +12 and a static amount of magic attack +13. Is it really so game breaking to add Magic attack +6%? Gear that clearly favors heavy melee and support abilities that do more for melee damage than magic damage is upsetting to someone who wants to cast big fire balls and devastating thunderstorms etc.
    a good blm is still in top tier in DD's in any situation. full magian staves full nares (-the legs of course), a push down macro for sorcerer's ring, ect, ect. On the right day and with a sch with the right weather you can pump out huge numbers and go toe to toe with rag wars and rag drks. in Void watch mp should never be an issue, get all your temp key items. in abysea with the right atmas you should be a god.

    I understand this thread is about making blm more powerful, I'm a career blm and am all for it, but 6% MAB is broken, that's a lot lol. If you are dead serious about blm you should at the very least strive for all the magian trial staves and full nares. If you have no life and want to be king of the blm's make the mythic blm staff lol.

    And yes in Void watch you will need to proc, not just spam you're most potent spells, this is identical to any idiot with a rag spamming reso and going for procs.

    The mori +1 body looks pretty name good, same with the feet. Would love to mix those in with the nares set and test everything out.

    If you want my honest opinion of how blm can become more powerful, is if they fix the skillchain window. if a skill chain goes off, it should stay open and not immediately closed from another WS. this would make a lot of pieces such as magic burst damage gear relavent, and AND AND this fosters skill full play BZZZZZZZZZZZZZZ. Do not have to increase magic bursting dmg because it is awsome because with the right gear and timing you can squeeze in 2 nukes easy 3 if you're good.

    7k magic bursts on thunders day with thunders weather against Pil... done it, fun stuff.

    getting an alliance to call out coordinate skillchains, never going to happen in VW lol.

    I love blm, and wish I didn't have to make a mythic staff, maybe the new expansion will have new relic type weapons.
    (0)

  9. #9
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Schrute View Post
    a good blm is still in top tier in DD's in any situation. full magian staves full nares (-the legs of course), a push down macro for sorcerer's ring, ect, ect. On the right day and with a sch with the right weather you can pump out huge numbers and go toe to toe with rag wars and rag drks.
    That is wrong on every conceivable level. My THF will out damage your BLM in any given situation and THF sucks as a DD. I don't know of any melee at all that would lose to a BLM in dealing damage.

    Quote Originally Posted by Schrute View Post
    in Void watch mp should never be an issue, get all your temp key items. in abysea with the right atmas you should be a god.
    Also both completely wrong. You can run out of MP in Abyssea with no problems whatsoever, it's harder in Voidwatch but if you're screwed on procs it will still happen.

    Quote Originally Posted by Schrute View Post
    I understand this thread is about making blm more powerful, I'm a career blm and am all for it, but 6% MAB is broken, that's a lot lol.
    6% MAB will increase a BLM's average damage by exactly 6%, which is absolutely nothing considering how little damage they're dealing right now.

    Quote Originally Posted by Schrute View Post
    If you are dead serious about blm you should at the very least strive for all the magian trial staves and full nares. If you have no life and want to be king of the blm's make the mythic blm staff lol.
    Having all the magian trial staves is useless because you'll only ever need two or three, and not all of Nares is good for BLM. The BLM mythic is only good for Meteor, otherwise the magian staves blow it out of the water. And you don't need to give up your life to get it, it's about three relics worth, and three relics aren't that hard to get these days either. It's annoying and tedious, but casual players can get it within a year if they farm daily for 2h in either Dynamis or Salvage.

    Quote Originally Posted by Schrute View Post
    And yes in Void watch you will need to proc, not just spam you're most potent spells, this is identical to any idiot with a rag spamming reso and going for procs.
    Mages should be proccing, always, while melees should be DDing, most of the time. There are very good reasons for why this is done and has nothing to do with idiot Ragnarok owners, simply because a melee's DD potential is amazing compared to a BLM, and switching to a proc weapon to get a grellow weakness stagger will essentially disable the melee for all this time, which would net you less than it would cost you.
    (4)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #10
    Player Tptn937's Avatar
    Join Date
    Mar 2011
    Posts
    42
    Character
    Warusha
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Schrute View Post
    a good blm is still in top tier in DD's in any situation. full magian staves full nares (-the legs of course), a push down macro for sorcerer's ring, ect, ect. On the right day and with a sch with the right weather you can pump out huge numbers and go toe to toe with rag wars and rag drks. in Void watch mp should never be an issue, get all your temp key items. in abysea with the right atmas you should be a god.

    I understand this thread is about making blm more powerful, I'm a career blm and am all for it, but 6% MAB is broken, that's a lot lol. If you are dead serious about blm you should at the very least strive for all the magian trial staves and full nares. If you have no life and want to be king of the blm's make the mythic blm staff lol.

    And yes in Void watch you will need to proc, not just spam you're most potent spells, this is identical to any idiot with a rag spamming reso and going for procs.

    The mori +1 body looks pretty name good, same with the feet. Would love to mix those in with the nares set and test everything out.

    If you want my honest opinion of how blm can become more powerful, is if they fix the skillchain window. if a skill chain goes off, it should stay open and not immediately closed from another WS. this would make a lot of pieces such as magic burst damage gear relavent, and AND AND this fosters skill full play BZZZZZZZZZZZZZZ. Do not have to increase magic bursting dmg because it is awsome because with the right gear and timing you can squeeze in 2 nukes easy 3 if you're good.

    7k magic bursts on thunders day with thunders weather against Pil... done it, fun stuff.

    getting an alliance to call out coordinate skillchains, never going to happen in VW lol.

    I love blm, and wish I didn't have to make a mythic staff, maybe the new expansion will have new relic type weapons.
    Thanks for bringing this up Schrute. I have the Nares set, I have every mdmg ToM staff, I have every macc ToM staff, I have full nares, I have valkyrie's trews with augment(0/6 on akasha chaps with full TH11+, bonus to spoils), I have 3/5 spurrina pieces, I use a sorcerer's ring, I have capped PDT, MDT, all obis, all weather/day gear. I even have a melee set with capped haste. In short, I have almost every item in the game for BLM. I always lose parse to mythic DRK, DRG, SAM in voidwatch- but steamroll ANY other DD. I have capped fastcast and always proc my assigned spells. The problem isn't me, I am a career BLM and am currently working on mythic 5000/30000 and need only 50000 tokens for the other requirements. The problem is this polarizing event where mp is capped and the monster cannot interact with players because it is unable to move or perform actions.

    Voidwatch is not endgame content folks. Legion is the new measuring stick, and half the monsters are immune or resistant to magic damage. In 30 minutes time there is a lot to expect out the alliance, and a mage oriented alliance isn't an option. When was the last time you saw an alliance of 3 PLD, 2 WHM, 2 SCH, 1 RDM, 2 BRD, 3 COR, 5 BLM demolishing monsters with nukes? This isn't even a problem with the enmity system. BRD and SCH offer -32 enmity to an alliance of mages with Foe Sirvante and Animus Minuo and BLM can easily fit the rest of the enmity pieces into their nuke set. The problem here is that monsters take almost no magic damage, even with capped haste on BLM, mp eventually becomes an issue with a relic bard, evokers roll, refresh II. Why don't all monsters have mp to aspir?? Why do half of the monsters take no magic damage?? Why is it that 2 BRDs offer capped haste, attack, and accuracy, reduced lethal damage to melee but only offer mages 32 INT(which decays), 21 mp/tic, and you still have to make a decision to either get capped haste or -22 enmity based on meriting options? (This is assuming 99 horn, harp).

    I am tired of limited strategies that must include melee DDs to clear the hardest of content. I want to take an alliance of magical DDs and kill stuff that way. By taking an alliance of mages the fight becomes more dynamic IMO. I don't want to play a melee job where I just use the same WS over and over. In my opinion you should be able to clear content with zergs if you want, nuke fests, or even pet parties if they're all the best in the game and have a good strategy. I don't like being pigeon-holed into using SCH/BLM for every event (Edited forgot event) where monsters are able to attack back.

    I must admit I was super surprised to see the enfeebling magic update. It was a huge step in the right direction. Sadly that wasn't completed for all aspects of the game. How many other mages can say they've slept a Cerberus in Legion Hall of Ki? Yeah, it's still hard to land, and no- I didn't have to use elemental seal. By making monsters immune to magical spells and abilities you cut off many strategies that could otherwise be attempted.

    Thanks for deciding to try to attack my play style as the source behind my poor results, I like to brag about how much better I am than most mages. Sadly, not all mages can be expected to put in as much work as I. I don't expect to win any legion hall by myself either, so I suspect that the bar shouldn't be so high if I want to work as a team with other magical DDs.
    (10)
    Last edited by Tptn937; 12-20-2012 at 08:05 PM. Reason: Forgotten relevant word

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