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  1. #81
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Godofgods View Post
    I would actually have to agree with the majority on this one. The macro system is messed up. Personally i never liked the idea of gear swapping in the middle of battle anyway, but SE has decided to move in that direction by creating tons of equipment with stats that serve for just that purpose.

    But moving in that direction and then limiting macro's are counter productive of each other. If your playing legitimately, and you have a full gear swap, your looking at around 3 macros. Then a WS macro. Then 3 more macros to get back to what you had. Thats insain. It takes almost an entire book of macros to do a single action.

    The botting argument for not wanting to increase macro space never made much sense to me either. (Unless you increased it to like 2000 lines lol) The macros are very simplistic. Its not like you can use an IF - THEN inside one. And if it were increased to 15-20 lines, its still not like u could press a macro and come back in 6 hours and see your character still at it. Alls that does is decrease the amount of times i have to press the key on my keyboard while I'm sitting here forever.

    Last point is that the majority of the player base already uses some form of increased macros or spell casts. People that don't use them (like me) are very hard to find. Which means the only ppl really hurting from this are those that are 'playing by the rules'. And thats a pretty bad way to act towards those players that are paying for this.
    That is what I do and if you want insane look at my blm. (keep in mind it was 75 game so no hmp rings)

    Hit 2 buttons to rest, then two buttons to lower hp. then two more buttons to be in my nuking power set. (line 9)

    Scroll down to line 4 for each element ( line 4 for level 4 spells) then next to the 6 spells is a "god gear" switch for substituting elemental skill and some over stuff the power set used in line 9. Of course in practice I got good at hitting all these buttons, as soon as i stopped resting i would hit my lower hp trigger and gear up macros, then hit the spell and then if i needed the god gear button I would hit that while the spell is casted.

    There is a simple solution to fixing this. If SE does not like windower ( and I really hate that I am the only one on PC that does not use those 'cheats' and yet Se lets them get away with it (So why have the salavge bans? that was wrong to do since it is a hypercritical stance)

    Sorry for the off tangent, the simple solution is STOP MAKING SITUATIONAL GEAR TO GET PEOPLE TO DO OUTDATED CONTENT. This game is not programmed properly to reasonably make it a necessary of changing 15 slots of gear.

    Part of me likes the idea of having situational gear as it reflects the person knows what they are doing. FFXI is not programmed properly to fully support such an idea however.
    (3)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #82
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Phogg View Post
    I wouldn't pay for it by itself, but if it were part of a legit expansion similar to how WoW was upgraded I would be on board.
    This. Basically, either as something similar to the mini-expansions or as a graphics update that goes with SoA or the expansion after it. Polishing the graphics files for modern-era systems would allow PS2 play to continue while helping to bring the look of the game closer to current-day standards. I'm not expecting FFXIV-level graphics upgrades, but any DAT remodeler can tell you that there's room to improve- and since graphics are client-side files, they can be made to have more "oomph" without mucking with the essentials. Goodness knows there's plenty of folks out there already playing with fan-made graphics files to do so as it is.
    (2)
    Old-time player, new-time character- Ragnarok server.

  3. #83
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Rambus View Post
    Sorry for the off tangent, the simple solution is STOP MAKING SITUATIONAL GEAR TO GET PEOPLE TO DO OUTDATED CONTENT. This game is not programmed properly to reasonably make it a necessary of changing 15 slots of gear.

    Part of me likes the idea of having situational gear as it reflects the person knows what they are doing. FFXI is not programmed properly to fully support such an idea however.
    Gearswap is indeed one of the primary reasons the FFXI-standard UI is considered flawed. Late-game play strongly encourages changing outfits on-the-fly. I can, however theorize a solution to this that would be doable under the PS2-level programming, and indeed would increase console player functionality.

    Add a "dressup" button to the menu, similar to the macros one. Start it with 20 buttons, labeled 1-20 that can be renamed as the player likes. Dressup would be linked to macros- there'd be a "dressup" for each set. When a button is selected, you can either have it Copy, Paste, Delete, Gear, Show. C/P/D work like a regular macro. Gear takes a snapshot of whatever you're wearing at the time and saves it to the button in question. Show displays the saved equipment layout for that button. By this method, you would be able to save gear configurations for whatever you desire to go with a macro set and use them.

    Then add the /dressup command. /dressup (number) will attempt to equip you in the gear saved in that button to the best of it's ability, skipping anything you don't actually have in inventory. This command can then be placed in macros, allowing you to macro in full gear swaps, just like people with extended-macro layouts for PC's can do.

    Voila, you've just done wonders.
    (4)
    Old-time player, new-time character- Ragnarok server.

  4. #84
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Rambus View Post
    Sorry for the off tangent, the simple solution is STOP MAKING SITUATIONAL GEAR TO GET PEOPLE TO DO OUTDATED CONTENT. This game is not programmed properly to reasonably make it a necessary of changing 15 slots of gear.
    This, seriously, if the game doesn't have this many jobs and situational gears, more than half of the content will be dead by now XD
    (0)

  5. #85
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Rustic View Post
    Add a "dressup" button to the menu, similar to the macros one. Start it with 20 buttons, labeled 1-20 that can be renamed as the player likes. Dressup would be linked to macros- there'd be a "dressup" for each set. When a button is selected, you can either have it Copy, Paste, Delete, Gear, Show. C/P/D work like a regular macro. Gear takes a snapshot of whatever you're wearing at the time and saves it to the button in question. Show displays the saved equipment layout for that button. By this method, you would be able to save gear configurations for whatever you desire to go with a macro set and use them.

    Then add the /dressup command. /dressup (number) will attempt to equip you in the gear saved in that button to the best of it's ability, skipping anything you don't actually have in inventory. This command can then be placed in macros, allowing you to macro in full gear swaps, just like people with extended-macro layouts for PC's can do.

    Voila, you've just done wonders.
    The dressup idea has oddly enough been mirrored on the Japanese forums. It has gotten some feedback in the positive manner from the developers. It seems one of the main concerns of adding extra macro lines, is that RMTers will make elaborate bots with large strings of commands (or so the dev were saying there). A Japanese player mentioned the above solution, just like you and it got a positive remark from Matsui and the rest of the population.

    Next on the list they are discussing now is the role of Dark Knight and zerging tactics. They want more skill to the bosses instead of the "kill it as fast as you can" mantra. Another topic under discussion is the exploitation of exp chains. Exp chains were meant to be a reward for players who through team work, killed mobs faster by pulling quickly and defeating them one at a time. They see the current AoE mass slaughter of gaining exp chains as an exploit to skillfull gameplay (be it by magic AoE spells or AoE WSes). They are debating ways to take that option off of the table.
    (0)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  6. #86
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Prrsha View Post
    The dressup idea has oddly enough been mirrored on the Japanese forums. It has gotten some feedback in the positive manner from the developers. It seems one of the main concerns of adding extra macro lines, is that RMTers will make elaborate bots with large strings of commands (or so the dev were saying there). A Japanese player mentioned the above solution, just like you and it got a positive remark from Matsui and the rest of the population.
    Perhaps you could mention that no RMT in his right mind would choose to use the in-game macro system over spellcast anyways? I doubt that changes to the macro system would have any effect whatsoever on RMT activities.

    Quote Originally Posted by Prrsha View Post
    Next on the list they are discussing now is the role of Dark Knight and zerging tactics. They want more skill to the bosses instead of the "kill it as fast as you can" mantra.
    I'm fine with spending an hour killing one monster if that monster has an incredibly high drop rate. If they leave drops how they are now and increase the difficulty of content though, they might as well just turn the lights off.

    Quote Originally Posted by Prrsha View Post
    Another topic under discussion is the exploitation of exp chains. Exp chains were meant to be a reward for players who through team work, killed mobs faster by pulling quickly and defeating them one at a time. They see the current AoE mass slaughter of gaining exp chains as an exploit to skillfull gameplay (be it by magic AoE spells or AoE WSes). They are debating ways to take that option off of the table.

    That is a dumb idea on so many levels, but I know you're not going to tell them that I said that.
    (0)

  7. #87
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by FrankReynolds View Post
    That is a dumb idea on so many levels, but I know you're not going to tell them that I said that.
    Eh, there are many schools of thought about this on the forums. Some agree, some don't. The dev is looking to foster more "skill" in gameplay. The Japanese aren't really complaining with most of their posts. They are offering suggestions instead of complaining in general. Matsui is going to get a translation of everything in this NA thread. Anything you post here, he will read... so if you want to tell them, now's the time. :3

    The other forum is jumping from topic to topic with suggestions on improvement. There are some good ideas out there but seldom are asking for a nerf. They are asking for additions or slight changes to the current system. Nothing there is really drastic one side or another. There is also a topic on discussing the current leadership in FFXI and certain interviews from the press.

    As for macros: でもマクロ増設には期待。(Expect macro expansion), so yeah, Matsui gets it.
    (2)
    Last edited by Prrsha; 12-21-2012 at 01:03 PM.
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  8. #88
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Godofgods View Post
    I would actually have to agree with the majority on this one. The macro system is messed up. Personally i never liked the idea of gear swapping in the middle of battle anyway, but SE has decided to move in that direction by creating tons of equipment with stats that serve for just that purpose.
    I've always thought this was loltastic, they've even stated they were against it but have since moved in the opposite direction and yet refuse to address macro line limitations. I currently use 3 macros just to hit a 4th macro to use Ruinator, trust me when I say it's horrid. I play on Xbox though, so I guess I can't complain.

    E: I didn't even mention my WHM macros. There are literally pages of them.
    (2)

  9. #89
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Prrsha View Post
    The Japanese aren't really complaining with most of their posts. They are offering suggestions instead of complaining in general.
    This is because the Japanese forum is heavily moderated as the Admins there delete posts that are unrelated or off-topic. This is very unlike the NA as they let us run rampant until the end of time.
    (3)

  10. #90
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Prrsha View Post
    Eh, there are many schools of thought about this on the forums. Some agree, some don't. The dev is looking to foster more "skill" in gameplay. The Japanese aren't really complaining with most of their posts. They are offering suggestions instead of complaining in general. Matsui is going to get a translation of everything in this NA thread. Anything you post here, he will read... so if you want to tell them, now's the time. :3

    The other forum is jumping from topic to topic with suggestions on improvement. There are some good ideas out there but seldom are asking for a nerf. They are asking for additions or slight changes to the current system. Nothing there is really drastic one side or another. There is also a topic on discussing the current leadership in FFXI and certain interviews from the press.

    As for macros: でもマクロ増設には期待。(Expect macro expansion), so yeah, Matsui gets it.
    Well in that case, I would love it if they made it so that people could form a 6 man group and get Exp. in outside zones at the same rate that they get it in Abyssea. I don't really think they should mess with AOE in abyssea though. People use that exp. as a lure to get people to hold pop sets or to make money etc. I don't think they should punish those people just because it's easier than weeding out the RMTs and increasing the Exp. gained from traditional groups.
    (1)

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