Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23

Hybrid View

  1. #1
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99

    Need ways of direct cour > gil or exp > gil conversions

    These conversions are badly needed. It is rare to find people exping anymore because PEOPLE DO NOT NEED EXP. Why was the cour > gil taken out? Because RMT abuse it? You might as well take away all exp gained in abyssea because RMT farm exp for people.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #2
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Had nothing to do with RMT. This idea is bad and you should feel bad.
    (7)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    You can not have a good economy when people can create money any time they wish. Gil has almost no way of being taken out of the system, yet Cruor was putting gil in at a huge rate almost constantly. Cruor needs to be able to buy VW drops, mainly Plates, Mirrors, Sand, Dross, and Cinder. Allowing those to be bought would be great, they are items, not gil, which are used in trials that consume the item, cruor is taken, the item is taken, no gil is created, and nothing bad happens, people simply sell them to one another which causes gil to cycle through the market, not be created.
    (19)

  4. #4
    Player
    Join Date
    Jul 2012
    Posts
    131
    Quote Originally Posted by Demon6324236 View Post
    You can not have a good economy when people can create money any time they wish. Gil has almost no way of being taken out of the system, yet Cruor was putting gil in at a huge rate almost constantly. Cruor needs to be able to buy VW drops, mainly Plates, Mirrors, Sand, Dross, and Cinder. Allowing those to be bought would be great, they are items, not gil, which are used in trials that consume the item, cruor is taken, the item is taken, no gil is created, and nothing bad happens, people simply sell them to one another which causes gil to cycle through the market, not be created.
    I agree with this post, completely.
    (5)
    Tanama - Monstrosity Enthusiast

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    Quote Originally Posted by Demon6324236 View Post
    You can not have a good economy when people can create money any time they wish. Gil has almost no way of being taken out of the system, yet Cruor was putting gil in at a huge rate almost constantly. Cruor needs to be able to buy VW drops, mainly Plates, Mirrors, Sand, Dross, and Cinder. Allowing those to be bought would be great, they are items, not gil, which are used in trials that consume the item, cruor is taken, the item is taken, no gil is created, and nothing bad happens, people simply sell them to one another which causes gil to cycle through the market, not be created.
    This is an excellent suggestion and the development team should consider this.
    You want people to do Voidwatch when they are disappointed in the loot system?
    You want people to do Abyssea for EXP when they can't benefit from the EXP? People'll only need weapons/seals/+2 items for so long.
    You want people to have an additional use for cruor?

    That is it. Sure, people can max atmacites, but what then? Make the amount of cruor needed high for these items for all we care, just give us an additional use for cruor so it doesn't just sit there and rise.

    As it is, the only reason to even use excessive cruor is on brews "just for the sake of using it."... and even then, that only applies to people actually needing to use one in Abyssea for something.
    (4)
    Last edited by Fredjan; 12-24-2012 at 11:53 AM.
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  6. #6
    Player Toadie-Odie's Avatar
    Join Date
    Sep 2012
    Location
    Planet Earth
    Posts
    186
    Character
    Toadie
    World
    Siren
    Main Class
    BST Lv 99
    Quote Originally Posted by Fredjan View Post
    This is an excellent suggestion and the development team should consider this.
    You want people to do Voidwatch when they are disappointed in the loot system?
    You want people to do Abyssea for EXP when they can't benefit from the EXP? People'll only need weapons/seals/+2 items for so long.
    You want people to have an additional use for cruor?

    That is it. Sure, people can max atmacites, but what then? Make the amount of cruor needed high for these items for all we care, just give us an additional use for cruor so it doesn't just sit there and rise.

    As it is, the only reason to even use excessive cruor is on brews "just for the sake of using it."... and even then, that only applies to people actually needing to use one in Abyssea for something.
    I completely agree with this as well. Since the game launched here in North America I've been playing and, call me weird - it's okay, I've always been leery about pick up groups - as in to the point that I played my WHM solo until I could unlock BST. I'm finally at the point with my Empyrean weapon that I can begin collecting Heavy Metal Plates... but this means entering the realm of pick up groups with the way the game is right now. Even if one Heavy Metal Plate were to cost twice that of a Primeval Brew it would still give me another option to get these. I realize that this is just a weird personal crisis of mine, even if other people share in my distaste with the frustrations that come with working with random people. However, even with that said it would give more life to the Abyssea zones and to Void Watch in general. That alone is worth considering.
    (1)
    Each person is an individual being, capable of independent thought and unique emotion, deserving respect, dignity, and compassion in all things, at all times, and in all places.

    To do anything else denies the self of its humanity.

  7. #7
    Quote Originally Posted by Demon6324236 View Post
    You can not have a good economy when people can create money any time they wish. Gil has almost no way of being taken out of the system, yet Cruor was putting gil in at a huge rate almost constantly. Cruor needs to be able to buy VW drops, mainly Plates, Mirrors, Sand, Dross, and Cinder. Allowing those to be bought would be great, they are items, not gil, which are used in trials that consume the item, cruor is taken, the item is taken, no gil is created, and nothing bad happens, people simply sell them to one another which causes gil to cycle through the market, not be created.
    ah, he gets it. The other reason to make cruor able to buy the items is so that EVERYONE who contributes can get access to the Items, not just the guy running your group for his 15th empy. this was what always sucked with relic weaps, and to an extent mythics-you were expected to do the work WITHOUT the reward for your efforts. Quite frankly, remove ALL the drops in VW and the like events, make it strictly a cruor system, divided evenly between the players in attendance automatically by the game server, allow the rewards to be bought and let the group leaders decide if they are going to reward CaptainAFK over there by letting them just coast into the cruor pool or get the swift kick in the ass their contribution deserved.
    (0)

  8. #8
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rambus View Post
    Why was the cour > gil taken out? Because RMT abuse it?
    It was because everyone abused it. Any system of artificially injecting currency into an economy is bad, and that is why it was (finally) adjusted.

    I think Cruor should have some form of significance... I always thought they should have made a few more Abyssea zones that worked like Limbus... you use a certain (high) amount of Cruor to buy the "pass" for the zone, and you and a party/alliance can go through and farm for certain high end items that can further augment or modify Empy gear and weapons.

    The direction the game took, however, turns this into a near impossiblity.
    (2)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  9. #9
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Llana_Virren View Post
    Any system of artificially injecting currency into an economy is bad,
    Uh... not quite. I could probably use real world examples, but since I'd like to limit this to a discussion on the FFXI economy, any time you kill a mob and it drops gil or you NPC an item for gil, that injects gil into the economy, and in controlled amounts, that's not a bad thing.

    Large, sudden, and uncontrolled amounts of currency that were being injected into the economy with cruor farming was a bad thing rather.
    (5)

  10. #10
    Player Yrusama's Avatar
    Join Date
    Dec 2012
    Posts
    57
    Character
    Yru
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Economizer View Post
    Uh... not quite. I could probably use real world examples, but since I'd like to limit this to a discussion on the FFXI economy, any time you kill a mob and it drops gil or you NPC an item for gil, that injects gil into the economy, and in controlled amounts, that's not a bad thing.

    Large, sudden, and uncontrolled amounts of currency that were being injected into the economy with cruor farming was a bad thing rather.
    I seem to remember the opposite happening when ToAU came out. A lot of people went for the 500k boat pass to Whitegate, because apparently farming 6 n00b items was harder to do than make 500k back then. This dumped a large amount of gil out of the economy, causing pretty erratic AH prices.
    (0)

Page 1 of 3 1 2 3 LastLast

Tags for this Thread